@kirbycathy I am aiming for the next 'Indie Games Uprising' promotion, but the date for that has not been set yet. My guess would be March 2012. I might not make it though, it depends how much time I get to work on the game between now and then.
@Blu3star312 Please see my latest video (last part) for ground landings & golden nests. Perching in trees is not done yet but it is on the to-do list; there will be an award for managing to land the swan on a branch. Co-operative (free flight, island defence) and competitive (races & team battle) multiplayer is also planned.
@Gabiagnez O jogo será apenas para baixar o Xbox e PC no início de 2012. Infelizmente o Brasil não está na lista de países que o suporte para Microsoft Xbox Jogos Indie, para a versão Xbox não estará disponível no Brasil. Espero que a versão PC vai ser, mas depende do que eu posso encontrar editor.
@Tyreasus Unfortunately development is part-time at the moment so it is taking a while. I am making steady progress though, and in 'developer time' I would estimate there are four more videos to go before release. :)
@Cleasonsook The landscape is generated by the game engine, using a GPU-based procedural algorithm I made. The trees and roads are also procedural; tree mesh generation is based on the Ltrees library. I placed the buildings by hand using the in-game world editor.
This looks like some wonderful gameplay here... I love the fantasy elements. Will there be a freeplay mode where you can just fly around for fun/ practice?
@catwarriorsrock Yes, in fact when I land the swan in the middle of this video I am in free flight mode. I am currently adding hidden golden nests to free flight mode, which you can find and collect to unlock story and bonus art (for the in-game gallery). Free flight will also be available as an online multiplayer mode.
Maybe all the birds wuld look better if the wings were a bit thicker because when they are flying, it looks like pieces of paper. But, other than that, it's coming out amazing!
@xXSugarSplashXx Thanks. I'm not completely happy with the wing rendering, but unfortunately it's as good as it's going to get for now as I have to work on stuff for the story missions instead.
@TheBuzzbeeX I've gone in a different direction with the gameplay. The LotG games mostly use talon fighting at very close range and dogfights against similarly sized enemies. They have the usual fantasy 'point where you want to go' flight model. Windhaven's air combat uses uses long range magical attacks against giant monsters, plus some tower defence elements. It also has a much more realistic flight model that uses one stick for each wing, so flying itself takes some practice to master.
@Erik1495 A dual stick controller (e.g. Xbox for Windows pad, PS3 pad etc) is strongly recommended. However if you really want you can play it with mouse and keyboard.
While watching this, I though "They're probably not working on this anymore" then I saw that this was posted just 3 days ago. It looks amazing! Are you putting it on XBLA? Too bad I don't have Xbox Live. Otherwise I'd download this as soon as you're finished. :D
I do have one complaint though... That ding/bell sound about 12 minutes in with the ring challenge. I personally find it pretty annoying, even from watching the videos, let alone playing the game myself.
@chisese On the PC, a dual-stick controller is strongly recommended (PS3 or third-party pad will work fine). With mouse and keyboard it is more like you are telling a bird where to go, instead of actually flying yourself. The main reason why I started Windhaven was that I was unsatisfied with the boring and non-engaging flight controls of existing fantasy flight games.
Your is a good work, i've one suggest for your game, try to modify the Projection matix , i think you have a projection to MathHelper.piover4 try piover2..
@ilpisano4 Thanks. PiOver2 would be a horizontal field of view of 160 degrees! I know a few competitive FPS players use that, but it's highly distorting and would give most players motion sickness. Windhaven uses a base horizontal FoV of 90 degrees and a vertical FoV of 50 degrees. That's fairly conservative, but it's necessary to avoid shrinking distant objects too much. I actually narrow the FoV a bit when you fly fast for this reason.
you should add fre flying multiplayer
sushimagushi2 1 month ago in playlist Uploaded videos
@sushimagushi2 That is in the design, will get to it eventually.
StargliderX 1 month ago
do you know any exagt date the game will come? please im dying to play :-P
kirbycathy 3 months ago
@kirbycathy I am aiming for the next 'Indie Games Uprising' promotion, but the date for that has not been set yet. My guess would be March 2012. I might not make it though, it depends how much time I get to work on the game between now and then.
StargliderX 3 months ago
Didn't mean to add that one it :P
Blu3star312 3 months ago
wait nvm about the ground..
Blu3star312 3 months ago
Are you able to land on a tree or ground instead of just water?And is their like, multiplayer so we could Roleplay? :P
Blu3star312 3 months ago
@Blu3star312 Please see my latest video (last part) for ground landings & golden nests. Perching in trees is not done yet but it is on the to-do list; there will be an award for managing to land the swan on a branch. Co-operative (free flight, island defence) and competitive (races & team battle) multiplayer is also planned.
StargliderX 3 months ago
@StargliderX Thank you for the information :D
Blu3star312 3 months ago
Então o jogo para PC só vai sair em 2012??? E no Brasil, quando chega????
Gabiagnez 3 months ago
@Gabiagnez O jogo será apenas para baixar o Xbox e PC no início de 2012. Infelizmente o Brasil não está na lista de países que o suporte para Microsoft Xbox Jogos Indie, para a versão Xbox não estará disponível no Brasil. Espero que a versão PC vai ser, mas depende do que eu posso encontrar editor.
StargliderX 3 months ago
Então o jogo para PC só vai sair em 2012???
Gabiagnez 3 months ago
I have a question that I asked a while ago. But it's more recent now.
Is it done? :3 I wanna play it :3 I will be your first beta tester... player.... person..... thing
Tyreasus 3 months ago
@Tyreasus Unfortunately development is part-time at the moment so it is taking a while. I am making steady progress though, and in 'developer time' I would estimate there are four more videos to go before release. :)
StargliderX 3 months ago
@StargliderX Ooooh. So on average, when do you release videos -pry-
And... OMG YAY NOT FAR TO GO KEEP IT UP WOOT =3
Tyreasus 3 months ago
ahh ok StargliderX
thanks StargliderX
Cleasonsook 4 months ago
I would like to know
what did you use to build the graphics for the land ?
you can E-mail me at Resourceful @ shaw dot ca
Cleasonsook 4 months ago
@Cleasonsook The landscape is generated by the game engine, using a GPU-based procedural algorithm I made. The trees and roads are also procedural; tree mesh generation is based on the Ltrees library. I placed the buildings by hand using the in-game world editor.
StargliderX 4 months ago
Here's some good info.
Release date goal is early 2012, and for the computer, some later time.
crazycoocooboy200 4 months ago
This looks like some wonderful gameplay here... I love the fantasy elements. Will there be a freeplay mode where you can just fly around for fun/ practice?
catwarriorsrock 4 months ago
@catwarriorsrock Yes, in fact when I land the swan in the middle of this video I am in free flight mode. I am currently adding hidden golden nests to free flight mode, which you can find and collect to unlock story and bonus art (for the in-game gallery). Free flight will also be available as an online multiplayer mode.
StargliderX 4 months ago
@StargliderX
Sounds awesome; I look forward to its release on the Xbox!
catwarriorsrock 4 months ago
Maybe all the birds wuld look better if the wings were a bit thicker because when they are flying, it looks like pieces of paper. But, other than that, it's coming out amazing!
xXSugarSplashXx 5 months ago
@xXSugarSplashXx Thanks. I'm not completely happy with the wing rendering, but unfortunately it's as good as it's going to get for now as I have to work on stuff for the story missions instead.
StargliderX 5 months ago
Looks like legend of the guardians
TheBuzzbeeX 5 months ago
@TheBuzzbeeX I've gone in a different direction with the gameplay. The LotG games mostly use talon fighting at very close range and dogfights against similarly sized enemies. They have the usual fantasy 'point where you want to go' flight model. Windhaven's air combat uses uses long range magical attacks against giant monsters, plus some tower defence elements. It also has a much more realistic flight model that uses one stick for each wing, so flying itself takes some practice to master.
StargliderX 5 months ago
what will be the controls on the pc?? :)
Erik1495 5 months ago
@Erik1495 A dual stick controller (e.g. Xbox for Windows pad, PS3 pad etc) is strongly recommended. However if you really want you can play it with mouse and keyboard.
StargliderX 5 months ago
While watching this, I though "They're probably not working on this anymore" then I saw that this was posted just 3 days ago. It looks amazing! Are you putting it on XBLA? Too bad I don't have Xbox Live. Otherwise I'd download this as soon as you're finished. :D
wolfspirit2278 5 months ago
@wolfspirit2278 Windhaven will initially be released on Xbox Live Indie Games, then hopefully on the PC at a later date.
StargliderX 5 months ago
Looking really good! Really really good!
I do have one complaint though... That ding/bell sound about 12 minutes in with the ring challenge. I personally find it pretty annoying, even from watching the videos, let alone playing the game myself.
Otherwise, great stuff!
RakkuAmiya 5 months ago
@RakkuAmiya The testers agree with you. I am looking for a better sound.
StargliderX 5 months ago
Will an Xbox controller be required, or just recommended?
chisese 5 months ago
@chisese On the PC, a dual-stick controller is strongly recommended (PS3 or third-party pad will work fine). With mouse and keyboard it is more like you are telling a bird where to go, instead of actually flying yourself. The main reason why I started Windhaven was that I was unsatisfied with the boring and non-engaging flight controls of existing fantasy flight games.
StargliderX 5 months ago
This is coming along SO well. From what I've already seen from playing earlier versions, this is going to be well worth the wait!
SteelclawGryphon 5 months ago
Comment removed
SteelclawGryphon 5 months ago
Will this game work with PC and XboX360 for Windows?
TheKristal96 5 months ago
@TheKristal96 Yes. That is how I do most of the development.
StargliderX 5 months ago
Your is a good work, i've one suggest for your game, try to modify the Projection matix , i think you have a projection to MathHelper.piover4 try piover2..
ilpisano4 5 months ago
@ilpisano4 Thanks. PiOver2 would be a horizontal field of view of 160 degrees! I know a few competitive FPS players use that, but it's highly distorting and would give most players motion sickness. Windhaven uses a base horizontal FoV of 90 degrees and a vertical FoV of 50 degrees. That's fairly conservative, but it's necessary to avoid shrinking distant objects too much. I actually narrow the FoV a bit when you fly fast for this reason.
StargliderX 5 months ago
@StargliderX Ah yes is correct narrow FoV when fly, overewer good work.
ilpisano4 5 months ago
Looks epic. :D
What do you think the price range is going to be?
ShadowWolfnr14 5 months ago
@ShadowWolfnr14 Windhaven will be 400 Microsoft Points on the Xbox 360.
StargliderX 5 months ago
The game looks great. Keep it up!
TheOrnithos 5 months ago