Calling function - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
GL_FILL is default and everything is rendered normally, GL_POINT is everything rendered just points and GL_LINE is lines. Easy eh? I believe others use this technique too =)
With around 60 fps, your movement is SMOOTH on my Engine. I'm recording this insane benchmark which a screen recorder at the same time as moving around, so my computer was freakin' out just a little... 1-5 Fps-ish
@superant10000 Yeah man I think that the fps is really good and everything, I was just saying that the map itself was kinda bad for most types of game lol. Unless it's like 1:500 scale O_O
- I have to use new data for the polygons every frame
- Which is painfully slow when I have say.. 1m faces
But with the OpenGL VBO's (Vertex Buffer Object) ->
- I can save all the data for the polygons I need to draw later once
- Which means when I have 1m faces, the full power of one's computer can be focuses on drawing the terrain and not handling the colossal amount of data, in other words... Sexy Time! :D:D
nice, 1m faces! VOB must be working nicely lol, the height mapping worked out nice. Did you do the texturing by checking the height the putting the right texture ( snow caps on the top of the mountians ) or did you just have a texture that fit right? either way great job keep it up
nice work hebron, i do have 1 question about the wireframe(and dots?)
do you have seperate vbo's for them?
since changing the GL_TRIANGLES to a GL_LINE* creates ugly graphical glitches
remco138 1 year ago
@remco138 Noooo way, thats overkill bro..
Calling function - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
GL_FILL is default and everything is rendered normally, GL_POINT is everything rendered just points and GL_LINE is lines. Easy eh? I believe others use this technique too =)
hebronsawyers 1 year ago
dude how did u make ur opening?
Acefangamestudio 1 year ago
@Acefangamestudio Trial version of Adobe After Effects CS4 :P
hebronsawyers 1 year ago
Unless this is a stationary artillery game, the map is a little... erm...
Hard to navigate?
If you wanted a player to walk around in that , you would end up very dissappointed with the feedback. Just sayin.
superant10000 1 year ago
@superant10000 I hear ya dog, but I'll "splain" to ya!
With around 60 fps, your movement is SMOOTH on my Engine. I'm recording this insane benchmark which a screen recorder at the same time as moving around, so my computer was freakin' out just a little... 1-5 Fps-ish
hebronsawyers 1 year ago
@superant10000 Yeah man I think that the fps is really good and everything, I was just saying that the map itself was kinda bad for most types of game lol. Unless it's like 1:500 scale O_O
superant10000 1 year ago
@superant10000 ofcourse hehe
hebronsawyers 1 year ago
k. your godly lol. 1m faces? please explain
1dantheman100 1 year ago
@1dantheman100 hehe, Thanks!
Ok basically if I draw the terrain normally ->
- I have to use new data for the polygons every frame
- Which is painfully slow when I have say.. 1m faces
But with the OpenGL VBO's (Vertex Buffer Object) ->
- I can save all the data for the polygons I need to draw later once
- Which means when I have 1m faces, the full power of one's computer can be focuses on drawing the terrain and not handling the colossal amount of data, in other words... Sexy Time! :D:D
hebronsawyers 1 year ago
holy shit
keithgarry 1 year ago
@keithgarry aha!
I literally thought that when the code actually worked! Good times :D
hebronsawyers 1 year ago
nice, 1m faces! VOB must be working nicely lol, the height mapping worked out nice. Did you do the texturing by checking the height the putting the right texture ( snow caps on the top of the mountians ) or did you just have a texture that fit right? either way great job keep it up
WSPSNIPER2 1 year ago
@WSPSNIPER2 Thanks!
Ye I had a Texture that fit right for the height map, VBO's ftw :)
hebronsawyers 1 year ago
Good work...Keep it up! :D
vblazenka146 1 year ago
Nice job my friend, looks great :)
MrDeathNote1988 1 year ago
Nice.
blackcoder41 1 year ago
very awsome and a great step man! Detail does look great and heightmaps are sooo usefull for creating terrian. Awsome stuff!
quickshot14 1 year ago
Evanesence :D haven't heard this song in a loooong time, and also awesome terrain :D
eatcomics 1 year ago
Now try ray tracing
davidthefat 1 year ago
Looks Cool! Wish i could make a 3d engine. 0_o
mv2112mv 1 year ago 2
@mv2112mv Thanks!
I think your Engine is pretty tight! Learn 3d graphics in your own time, so you can apply them to your Engine/Game programming skills in future ;)
hebronsawyers 1 year ago