Added: 1 year ago
From: hebronsawyers
Views: 544
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (22)

Sign In or Sign Up now to post a comment!
  • nice work hebron, i do have 1 question about the wireframe(and dots?)

    do you have seperate vbo's for them?

    since changing the GL_TRIANGLES to a GL_LINE* creates ugly graphical glitches

  • @remco138 Noooo way, thats overkill bro..

    Calling function - glPolygonMode(GL_FRONT_AND_BAC­K, GL_FILL);

    GL_FILL is default and everything is rendered normally, GL_POINT is everything rendered just points and GL_LINE is lines. Easy eh? I believe others use this technique too =)

  • dude how did u make ur opening?

  • @Acefangamestudio Trial version of Adobe After Effects CS4 :P

  • Unless this is a stationary artillery game, the map is a little... erm...

    Hard to navigate?

    If you wanted a player to walk around in that , you would end up very dissappointed with the feedback. Just sayin.

  • @superant10000 I hear ya dog, but I'll "splain" to ya!

    With around 60 fps, your movement is SMOOTH on my Engine. I'm recording this insane benchmark which a screen recorder at the same time as moving around, so my computer was freakin' out just a little... 1-5 Fps-ish

  • @superant10000 Yeah man I think that the fps is really good and everything, I was just saying that the map itself was kinda bad for most types of game lol. Unless it's like 1:500 scale O_O

  • @superant10000 ofcourse hehe

  • k. your godly lol. 1m faces? please explain

  • @1dantheman100 hehe, Thanks!

    Ok basically if I draw the terrain normally ->

    - I have to use new data for the polygons every frame

    - Which is painfully slow when I have say.. 1m faces

    But with the OpenGL VBO's (Vertex Buffer Object) ->

    - I can save all the data for the polygons I need to draw later once

    - Which means when I have 1m faces, the full power of one's computer can be focuses on drawing the terrain and not handling the colossal amount of data, in other words... Sexy Time! :D:D

  • holy shit

  • @keithgarry aha!

    I literally thought that when the code actually worked! Good times :D

  • nice, 1m faces! VOB must be working nicely lol, the height mapping worked out nice. Did you do the texturing by checking the height the putting the right texture ( snow caps on the top of the mountians ) or did you just have a texture that fit right? either way great job keep it up

  • @WSPSNIPER2 Thanks!

    Ye I had a Texture that fit right for the height map, VBO's ftw :)

  • Good work...Keep it up! :D

  • Nice job my friend, looks great :)

  • Nice.

  • very awsome and a great step man! Detail does look great and heightmaps are sooo usefull for creating terrian. Awsome stuff!

  • Evanesence :D haven't heard this song in a loooong time, and also awesome terrain :D

  • Now try ray tracing

  • Looks Cool! Wish i could make a 3d engine. 0_o

  • @mv2112mv Thanks!

    I think your Engine is pretty tight! Learn 3d graphics in your own time, so you can apply them to your Engine/Game programming skills in future ;)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more