Added: 2 years ago
From: MrMiddleKick
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  • Hehehe reality did a derp

  • Im surprised this is possible. The whole point of distortions is that you aren't able to burst out of them.

  • @RemiusTheAwesome The whole point of invulnerability frames is so you can get out of anything if you time it right

  • @yugirules809

    The game literally doesn't allow you to burst when hit by a distortion. So i guess Yukikaze activating doesn't count as being hit by it.

  • @RemiusTheAwesome It depends on what triggered the Yukikaze. In this case, it's Jin's 236D. Since it's a projectile, Even though Jin did a 2D he can still react in time to burst just before the yukikaze triggers. The result is the burst occurring during the Yukikaze. There's a video by jourdal called BBCT phase kill mad, it has a lot of clashes and invul frame usage, you should watch it

  • @

    Lol you don't get it....i understand how the system works, but the fact that he was even able to burst can only be based on the fact that simply activating Yukikaze doesn't stop you from bursting because the hitbox hasn't hit you. It usually doesn't have to, because the counter freeze is nigh inescapable.

    The freeze even allows you to spend meter to rapid cancel, but the game wont allow the state to change until after the hitbox hits you, which is before the freeze lets up.

  • @RemiusTheAwesome counter freeze only activates if the person physically hits Hakumen. As I said before, what activated it was a projectile. An example is Unlimited Hakumen from BBCS uses his Yukikaze. Unlimited Hakumen's Yukikaze will activate and he will attack regardless of an attack or not. Because of the lack of counter freeze, the opponent can simply jump over the attack.

  • @yugirules809

    lol nevermind

  • Seen this often O.o

  • i get this alot with ragna's inferno divider

  • Jin could've just jumped and gotten away with his burst.

  • What I really want to see is unlimited jin and unlimited hakumen yukikaze clash.

    Since their unlimited modes don't require people to hit them.

  • @Stormraider821 The greatest Double Down idea ever.

  • Dats purdy coo

  • WHY HOLD BACK!!! D:)

  • wait...i thought you couldnt burst during supers....

  • @tolfatolfa NOT SUPERS!NOT F****** SUPERS!THEY ARE DISTORTION DRIVES!

  • @Persona4master They're still supers. Super is just a blanket term for moves like distortion drives, overdrives, etc. Doesn't matter what the game calls them. Kind of like how fighting game players will always refer to 623 inputs as "Dragon Punches."

  • @Goreblender No, those are specials, not supers. Anything that's not just a button press is a Special. Moves that require resources (meter or whatever) is a Super.

  • @digiangel234 Distortion Drives and Overdrives are supers. Read my comment again.

  • @Goreblender Read ~my~ comment again, because you're just repeating half of what I said.

  • @digiangel234 I'm afraid it's you who has to read ::my:: comment again, because your comment seems to imply that you believe that my comment claimed that specials are the same things as supers, which it does not.

    My analogy was that even though not all 623 inputs are literal "dragon punches" the input is still referred to as "dragon punch." Similarly, regardless of the terminology that the game uses (distortion drive, overdrive, etc.) people still refer to big moves as "supers."

  • @digiangel234 Orly? So Jins 236D is a Super?

  • @VerifyinTr1gIDs Wow, you're a retard.

  • @digiangel234 No, that was a sarcastic comment to make fun of your post saying, "Moves that require resources (meter or whatever) is a Super."

  • Fail for Hakumen, and good job for Jin

  • I actually lol'd

    but yeah, that was awesome. I love Color 6 Jin in CT.

    "WHY HOLD BACK!"

  • Hakumen's counter hits 4 times so that it can counter moves with invincibility frames. Without multiple hits, you wouldn't be able to counter ID for example (you would freeze Ragna during invincibility). Burst protects against all hits for a certain amount of frames--long enough to outlast the Yuki animation.

  • @jags861 this person is right the others are wrong

  • it didnt hit because if you hit the Yukikaze with a projectile theres no time freeze and the barrior burst protected him from the slash, it hit 4 times as a glitch lol just like when you Yukikaze ragnas ID

  • burstprovides invincibility for a few frames...he didnt even have enough heat to rapid cancel -.-

  • Time paradox says you can't be hit by Yukikaze if you haven't learned Yukikaze yet.

  • @EnvyMizuhashi

    This guy is the smartest Blazblue player X3

  • @EnvyMizuhashi

    That's just brilliant.

  • Of course, if he hadn't been mashing, he could have just super jumped out of it.

  • I've done this plenty of times using Jin against online Hakumen players. I'll do some slash, get countered, Rapid Cancel, Barrier Burst, and completely dodge the attack

  • @ArkradosKeiresk You can't rapid cancel out of the yukikaze freeze, the only few direct attacks in the game that can are those that have auto block frames. So the only ways to avoid yukikaze without jumping are either ro RC an auto block move, perfectly time a long invincibility move (pretty much only ragna's ID) or burst after a projectile counter (like in the vid).

  • @MrMiddleKick

    In fact, it was Jin's 6C. I got countered and started mashing Right Trigger, Rapid Cancel, then Burst, and got out just fine.

  • @ArkradosKeiresk haw mgs3, YOU'VE CREATED A TIME PARADOX >:(

  • If this stays in the console version of continuum shift, i wonder if instead of blocking you can counter the slash with Jin's own Yukikaze

  • @kblargh I doubt that'd work. I've tested it Hakumen Vs. Hakumen. Using Judgement: Squall, countering the shockwave, then attempting to counter the Judgement: Snowstorm with the other Hakumen's Snowstorm didn't work. I'm pretty sure you can only counter attacks that can be blocked, which, as you know, Snowstorm cannot.

  • @kblargh nope u cant do it i tried with hakumen's and jins

  • @beaux6 Argh... well, thanks for taking the time

  • @kblargh but u can astral his yukikaze

  • @kblargh although you can use hakumen's astral to counter jin's yukikaze

  • @kblargh we've tried this many times with my friend. it's impossible, if jin does yukikaze right after hakumen blocks, shield expires before the slash and when hakumen prepares to slash time is frozen and you can't input. maybe we're noobs though, and someone can do this but we couldn't.

  • @kblargh

    lol it's funny, cuz if you do happen to get a situation like that, in Continuum shift, Jin's Yukikaze can NOT beat Hakumen's Yukikaze, Jin just gets owned in the face. But Hakumen's can beat Jin's.

  • This doesn't seem to work with the ps3 version (unfortunately), but in the PSP version if you strike Yukikaze with the first slash of Canage Scissors, the counterattack will go harmlessly past Ragna, and both he and Hakumen will execute their followups at the same time, back to back. Probably the most cinematic exchange i've seen in a fighting game.

  • Sometimes in training, against a level 100 CPU Hakumen, Jin's Dual Ice Strike Will protect you. The first hit activates Yukikaze and then I guess there's enough invincibility frames to avoid the attack.

  • lol i did that with my friend today, same matchup too. do you not take the damage afterwards also?

  • I figured out this one long ago. Yukikaze gets four auto if it connects with anything.

  • If you attempt to defend against it with something that auto guards, like a burst, Yukikaze trys to "wait" for you to finish.

  • Comment removed

  • What... the hell?

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