@RemiusTheAwesome It depends on what triggered the Yukikaze. In this case, it's Jin's 236D. Since it's a projectile, Even though Jin did a 2D he can still react in time to burst just before the yukikaze triggers. The result is the burst occurring during the Yukikaze. There's a video by jourdal called BBCT phase kill mad, it has a lot of clashes and invul frame usage, you should watch it
Lol you don't get it....i understand how the system works, but the fact that he was even able to burst can only be based on the fact that simply activating Yukikaze doesn't stop you from bursting because the hitbox hasn't hit you. It usually doesn't have to, because the counter freeze is nigh inescapable.
The freeze even allows you to spend meter to rapid cancel, but the game wont allow the state to change until after the hitbox hits you, which is before the freeze lets up.
@RemiusTheAwesome counter freeze only activates if the person physically hits Hakumen. As I said before, what activated it was a projectile. An example is Unlimited Hakumen from BBCS uses his Yukikaze. Unlimited Hakumen's Yukikaze will activate and he will attack regardless of an attack or not. Because of the lack of counter freeze, the opponent can simply jump over the attack.
@Persona4master They're still supers. Super is just a blanket term for moves like distortion drives, overdrives, etc. Doesn't matter what the game calls them. Kind of like how fighting game players will always refer to 623 inputs as "Dragon Punches."
@Goreblender No, those are specials, not supers. Anything that's not just a button press is a Special. Moves that require resources (meter or whatever) is a Super.
@digiangel234 I'm afraid it's you who has to read ::my:: comment again, because your comment seems to imply that you believe that my comment claimed that specials are the same things as supers, which it does not.
My analogy was that even though not all 623 inputs are literal "dragon punches" the input is still referred to as "dragon punch." Similarly, regardless of the terminology that the game uses (distortion drive, overdrive, etc.) people still refer to big moves as "supers."
Hakumen's counter hits 4 times so that it can counter moves with invincibility frames. Without multiple hits, you wouldn't be able to counter ID for example (you would freeze Ragna during invincibility). Burst protects against all hits for a certain amount of frames--long enough to outlast the Yuki animation.
it didnt hit because if you hit the Yukikaze with a projectile theres no time freeze and the barrior burst protected him from the slash, it hit 4 times as a glitch lol just like when you Yukikaze ragnas ID
I've done this plenty of times using Jin against online Hakumen players. I'll do some slash, get countered, Rapid Cancel, Barrier Burst, and completely dodge the attack
@ArkradosKeiresk You can't rapid cancel out of the yukikaze freeze, the only few direct attacks in the game that can are those that have auto block frames. So the only ways to avoid yukikaze without jumping are either ro RC an auto block move, perfectly time a long invincibility move (pretty much only ragna's ID) or burst after a projectile counter (like in the vid).
@kblargh I doubt that'd work. I've tested it Hakumen Vs. Hakumen. Using Judgement: Squall, countering the shockwave, then attempting to counter the Judgement: Snowstorm with the other Hakumen's Snowstorm didn't work. I'm pretty sure you can only counter attacks that can be blocked, which, as you know, Snowstorm cannot.
@kblargh we've tried this many times with my friend. it's impossible, if jin does yukikaze right after hakumen blocks, shield expires before the slash and when hakumen prepares to slash time is frozen and you can't input. maybe we're noobs though, and someone can do this but we couldn't.
lol it's funny, cuz if you do happen to get a situation like that, in Continuum shift, Jin's Yukikaze can NOT beat Hakumen's Yukikaze, Jin just gets owned in the face. But Hakumen's can beat Jin's.
This doesn't seem to work with the ps3 version (unfortunately), but in the PSP version if you strike Yukikaze with the first slash of Canage Scissors, the counterattack will go harmlessly past Ragna, and both he and Hakumen will execute their followups at the same time, back to back. Probably the most cinematic exchange i've seen in a fighting game.
Sometimes in training, against a level 100 CPU Hakumen, Jin's Dual Ice Strike Will protect you. The first hit activates Yukikaze and then I guess there's enough invincibility frames to avoid the attack.
Hehehe reality did a derp
IAmTheStig320 1 month ago
Im surprised this is possible. The whole point of distortions is that you aren't able to burst out of them.
RemiusTheAwesome 4 months ago
@RemiusTheAwesome The whole point of invulnerability frames is so you can get out of anything if you time it right
yugirules809 3 months ago
@yugirules809
The game literally doesn't allow you to burst when hit by a distortion. So i guess Yukikaze activating doesn't count as being hit by it.
RemiusTheAwesome 3 months ago
@RemiusTheAwesome It depends on what triggered the Yukikaze. In this case, it's Jin's 236D. Since it's a projectile, Even though Jin did a 2D he can still react in time to burst just before the yukikaze triggers. The result is the burst occurring during the Yukikaze. There's a video by jourdal called BBCT phase kill mad, it has a lot of clashes and invul frame usage, you should watch it
yugirules809 3 months ago
@
Lol you don't get it....i understand how the system works, but the fact that he was even able to burst can only be based on the fact that simply activating Yukikaze doesn't stop you from bursting because the hitbox hasn't hit you. It usually doesn't have to, because the counter freeze is nigh inescapable.
The freeze even allows you to spend meter to rapid cancel, but the game wont allow the state to change until after the hitbox hits you, which is before the freeze lets up.
RemiusTheAwesome 3 months ago
@RemiusTheAwesome counter freeze only activates if the person physically hits Hakumen. As I said before, what activated it was a projectile. An example is Unlimited Hakumen from BBCS uses his Yukikaze. Unlimited Hakumen's Yukikaze will activate and he will attack regardless of an attack or not. Because of the lack of counter freeze, the opponent can simply jump over the attack.
yugirules809 3 months ago
@yugirules809
lol nevermind
RemiusTheAwesome 3 months ago
Seen this often O.o
exandyx 6 months ago
i get this alot with ragna's inferno divider
ethan90235 11 months ago
Jin could've just jumped and gotten away with his burst.
MadaxeMunkeee 1 year ago
What I really want to see is unlimited jin and unlimited hakumen yukikaze clash.
Since their unlimited modes don't require people to hit them.
Stormraider821 1 year ago
@Stormraider821 The greatest Double Down idea ever.
DarkonFullPower 9 months ago
Dats purdy coo
DouchebagChocolat 1 year ago
WHY HOLD BACK!!! D:)
AoiUmenokouji75 1 year ago
wait...i thought you couldnt burst during supers....
tolfatolfa 1 year ago
@tolfatolfa NOT SUPERS!NOT F****** SUPERS!THEY ARE DISTORTION DRIVES!
Persona4master 1 year ago
@Persona4master They're still supers. Super is just a blanket term for moves like distortion drives, overdrives, etc. Doesn't matter what the game calls them. Kind of like how fighting game players will always refer to 623 inputs as "Dragon Punches."
Goreblender 1 year ago 2
@Goreblender No, those are specials, not supers. Anything that's not just a button press is a Special. Moves that require resources (meter or whatever) is a Super.
digiangel234 8 months ago
@digiangel234 Distortion Drives and Overdrives are supers. Read my comment again.
Goreblender 8 months ago
@Goreblender Read ~my~ comment again, because you're just repeating half of what I said.
digiangel234 8 months ago
@digiangel234 I'm afraid it's you who has to read ::my:: comment again, because your comment seems to imply that you believe that my comment claimed that specials are the same things as supers, which it does not.
My analogy was that even though not all 623 inputs are literal "dragon punches" the input is still referred to as "dragon punch." Similarly, regardless of the terminology that the game uses (distortion drive, overdrive, etc.) people still refer to big moves as "supers."
Goreblender 8 months ago
This has been flagged as spam show
@Goreblender No, because I am telling you, right now, ~verifying~ that it's not what I said. You mis-interpreted.
digiangel234 8 months ago
@digiangel234 Orly? So Jins 236D is a Super?
VerifyinTr1gIDs 5 months ago
@VerifyinTr1gIDs Wow, you're a retard.
digiangel234 5 months ago
@digiangel234 No, that was a sarcastic comment to make fun of your post saying, "Moves that require resources (meter or whatever) is a Super."
VerifyinTr1gIDs 5 months ago
Fail for Hakumen, and good job for Jin
MrTsunayoshisawadax 1 year ago
I actually lol'd
but yeah, that was awesome. I love Color 6 Jin in CT.
"WHY HOLD BACK!"
Itsnameisgundam 1 year ago
Hakumen's counter hits 4 times so that it can counter moves with invincibility frames. Without multiple hits, you wouldn't be able to counter ID for example (you would freeze Ragna during invincibility). Burst protects against all hits for a certain amount of frames--long enough to outlast the Yuki animation.
jags861 1 year ago 2
@jags861 this person is right the others are wrong
cursedvanity 1 year ago
it didnt hit because if you hit the Yukikaze with a projectile theres no time freeze and the barrior burst protected him from the slash, it hit 4 times as a glitch lol just like when you Yukikaze ragnas ID
popnlocker13 1 year ago
burstprovides invincibility for a few frames...he didnt even have enough heat to rapid cancel -.-
flytai45 1 year ago
Time paradox says you can't be hit by Yukikaze if you haven't learned Yukikaze yet.
EnvyMizuhashi 1 year ago 146
@EnvyMizuhashi
This guy is the smartest Blazblue player X3
TheYukianesa 4 months ago
@EnvyMizuhashi
That's just brilliant.
splitprofanity 4 months ago
Of course, if he hadn't been mashing, he could have just super jumped out of it.
tinymon 1 year ago
I've done this plenty of times using Jin against online Hakumen players. I'll do some slash, get countered, Rapid Cancel, Barrier Burst, and completely dodge the attack
ArkradosKeiresk 1 year ago
@ArkradosKeiresk You can't rapid cancel out of the yukikaze freeze, the only few direct attacks in the game that can are those that have auto block frames. So the only ways to avoid yukikaze without jumping are either ro RC an auto block move, perfectly time a long invincibility move (pretty much only ragna's ID) or burst after a projectile counter (like in the vid).
MrMiddleKick 1 year ago 8
@MrMiddleKick
In fact, it was Jin's 6C. I got countered and started mashing Right Trigger, Rapid Cancel, then Burst, and got out just fine.
ArkradosKeiresk 1 year ago
@ArkradosKeiresk haw mgs3, YOU'VE CREATED A TIME PARADOX >:(
LiamManTheAngry 1 year ago
If this stays in the console version of continuum shift, i wonder if instead of blocking you can counter the slash with Jin's own Yukikaze
kblargh 1 year ago 37
@kblargh I doubt that'd work. I've tested it Hakumen Vs. Hakumen. Using Judgement: Squall, countering the shockwave, then attempting to counter the Judgement: Snowstorm with the other Hakumen's Snowstorm didn't work. I'm pretty sure you can only counter attacks that can be blocked, which, as you know, Snowstorm cannot.
XGCHappyFace 1 year ago
@kblargh nope u cant do it i tried with hakumen's and jins
beaux6 1 year ago
@beaux6 Argh... well, thanks for taking the time
kblargh 1 year ago
@kblargh but u can astral his yukikaze
beaux6 1 year ago
@kblargh although you can use hakumen's astral to counter jin's yukikaze
beaux6 1 year ago
@kblargh we've tried this many times with my friend. it's impossible, if jin does yukikaze right after hakumen blocks, shield expires before the slash and when hakumen prepares to slash time is frozen and you can't input. maybe we're noobs though, and someone can do this but we couldn't.
prosheene 1 year ago
@kblargh
lol it's funny, cuz if you do happen to get a situation like that, in Continuum shift, Jin's Yukikaze can NOT beat Hakumen's Yukikaze, Jin just gets owned in the face. But Hakumen's can beat Jin's.
Kenshin6321 11 months ago
This doesn't seem to work with the ps3 version (unfortunately), but in the PSP version if you strike Yukikaze with the first slash of Canage Scissors, the counterattack will go harmlessly past Ragna, and both he and Hakumen will execute their followups at the same time, back to back. Probably the most cinematic exchange i've seen in a fighting game.
kblargh 1 year ago
Sometimes in training, against a level 100 CPU Hakumen, Jin's Dual Ice Strike Will protect you. The first hit activates Yukikaze and then I guess there's enough invincibility frames to avoid the attack.
richasiandude 1 year ago
lol i did that with my friend today, same matchup too. do you not take the damage afterwards also?
straightface98 2 years ago
I figured out this one long ago. Yukikaze gets four auto if it connects with anything.
Akeme5 2 years ago
If you attempt to defend against it with something that auto guards, like a burst, Yukikaze trys to "wait" for you to finish.
MrMagisterMagi 2 years ago
Comment removed
MrMagisterMagi 2 years ago
What... the hell?
Kehlvowen 2 years ago