Added: 1 year ago
From: animatigital
Views: 201
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (5)

Sign In or Sign Up now to post a comment!
  • 3D to 2D, is indeed very difficult. I got some interesting effects with combining two renders in DAZ Studio 3, but it's still far from perfect, and it still needs the aproach of IBL light, sigh. 

  • @DutchWorkingMan I love your stuff man! I'm glad to know someone else who is into cel-shading. Your technique is too manual for animation, though. I've got to have something that just renders the way I want without further manipulation. I'm about to buy Toon Pro! for Carrara 8. It has some considerable improvements over YAToon.

  • i think one way to improve 3d cell shading would be to flatten the model as seen from the camera's point of view before doing the color-reducing shading

  • @mcasual

    also, when reducing the number of colors ( gradients replaced by 2 or 3 colors ) instead of using mathematically correct color values, using only colors from a limited palette, shared by all the scenes

  • @mcasual I think this would be hard to do in animation, due to the camera angle changing.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more