3D to 2D, is indeed very difficult. I got some interesting effects with combining two renders in DAZ Studio 3, but it's still far from perfect, and it still needs the aproach of IBL light, sigh.
@DutchWorkingMan I love your stuff man! I'm glad to know someone else who is into cel-shading. Your technique is too manual for animation, though. I've got to have something that just renders the way I want without further manipulation. I'm about to buy Toon Pro! for Carrara 8. It has some considerable improvements over YAToon.
i think one way to improve 3d cell shading would be to flatten the model as seen from the camera's point of view before doing the color-reducing shading
also, when reducing the number of colors ( gradients replaced by 2 or 3 colors ) instead of using mathematically correct color values, using only colors from a limited palette, shared by all the scenes
3D to 2D, is indeed very difficult. I got some interesting effects with combining two renders in DAZ Studio 3, but it's still far from perfect, and it still needs the aproach of IBL light, sigh.
DutchWorkingMan 1 year ago
@DutchWorkingMan I love your stuff man! I'm glad to know someone else who is into cel-shading. Your technique is too manual for animation, though. I've got to have something that just renders the way I want without further manipulation. I'm about to buy Toon Pro! for Carrara 8. It has some considerable improvements over YAToon.
animatigital 1 year ago
i think one way to improve 3d cell shading would be to flatten the model as seen from the camera's point of view before doing the color-reducing shading
mcasual 1 year ago
@mcasual
also, when reducing the number of colors ( gradients replaced by 2 or 3 colors ) instead of using mathematically correct color values, using only colors from a limited palette, shared by all the scenes
mcasual 1 year ago
@mcasual I think this would be hard to do in animation, due to the camera angle changing.
animatigital 1 year ago