to remove the gun, it's cg_drawgun 0. To get the graphics to look "Atari"-ish, you need r_picmip 5, then vid_restart. Your fps will increase dramatically. In Q3, you always want to set your com_maxfps at 120. This allows you to jump higher and farther (it's actually a q3 bug that everyone exploits, even pros) You can improve performance even more with vertex light, which removes all shadows, thereby improving visibility. I also recommend r_subdivision 80.
You have to turn vertex light on to remove all shadows. I believe it's r_vertexlight 1. This improves fps dramatically, but the primary purpose for this is actually to improve your aim. In general if you wanna kick ass you have to remove as much extraneous detail as possible.
hehe hello man ...im quite used to quake i love this game...and what u said is good to spread over the comunnity so the gammers improve even faster...but u got me with the r_subdivisions 80 ...can u tell me what it does specificly? im a cfg nuts and i really like to be up to date with every term so i can test it out ;D hf :)
is this essentially aerowalk?
ZenOfEmotion 7 months ago
@ZenOfEmotion hubaeroq3(a)
zacjar12 4 months ago
0:53 nice
pollymatication 1 year ago
@Komprimus dude its not their pc its to not get distracted by the details etc and use models that stand out from the map
Leoooonard 1 year ago
r_picmip 7
hansson2000 2 years ago
cg_drawgun 0
or
sv_drawgun 0
or
/drawgun 0
i cant remember =\
oblomoff87 2 years ago
lol action in 58sek is cool xD
thewitcher1990 3 years ago
why does fox's nametag blink? or im just nuts?
tsneh 3 years ago
your nuts, isnt that some LG setting?
oleedee 3 years ago
Nice ending
HardcoreMazu 3 years ago
to remove the gun, it's cg_drawgun 0. To get the graphics to look "Atari"-ish, you need r_picmip 5, then vid_restart. Your fps will increase dramatically. In Q3, you always want to set your com_maxfps at 120. This allows you to jump higher and farther (it's actually a q3 bug that everyone exploits, even pros) You can improve performance even more with vertex light, which removes all shadows, thereby improving visibility. I also recommend r_subdivision 80.
ianchang1 3 years ago
u set vertexlight too 0 ? or 1 2 imporove perfomance more and remove all shadows
imherelol 3 years ago
You have to turn vertex light on to remove all shadows. I believe it's r_vertexlight 1. This improves fps dramatically, but the primary purpose for this is actually to improve your aim. In general if you wanna kick ass you have to remove as much extraneous detail as possible.
ianchang1 3 years ago
@ianchang1 picmip does not improve FPS.
omgwtfbbqalekx 2 years ago
hehe hello man ...im quite used to quake i love this game...and what u said is good to spread over the comunnity so the gammers improve even faster...but u got me with the r_subdivisions 80 ...can u tell me what it does specificly? im a cfg nuts and i really like to be up to date with every term so i can test it out ;D hf :)
neliiinhu 2 years ago
how can i make it so i can only see my crosshair and not my gun?
SeanSchrage 3 years ago
how do you get the LG to look like that ?
Whooo123 3 years ago
in quake 3 you typ r_picmip 5 and than vid_restart and u can keep the picmip and normal gunvieuw with nomip.
draakmanz 3 years ago
cg_altlightning 1
cg_altgrenade 1
cg_altplazma 1
cg_alt...
Sancrist 2 years ago
I'd like to gain as many fps as I can, what vars are you using to have the textures looking that way?
Thx ;)
jaggedflo 3 years ago
wp gg
freakesp 3 years ago
great match : )
Jazzyluv2 4 years ago
masters of hub map
EnemyAngel 4 years ago 2