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From: moviebob
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  • Bloodrayne 2. Acrobatics system, is bloody horrible

  • Bloodrayne 2. Acrobatics system, TOTAL SHITE.

  • Bloodrayne 2. Acrobatics system, TOTAL SHITE.

  • A dodge button make a hell of a lot of sense in 3D games! But only in games which have fast paced combat that requires it, like Devil May Cry. Games with a heavy focus on combat also require 2 (or maybe more) buttons for different kinds of attacks, since that's pretty much the whole game. I've never played Bionic Commando, but from what I gather the combat in that game doesn't require those things. But it doesn't mean they shouldn't be in some games. But I guess that's Bob's point anyway.

  • Three words. KIRBY. AIR. RIDE. One of the most fun racing games I've ever played that managed to repurpose the incredibly simple control scheme (Uses only direction joystick and A button) into three different kinds of game (Your typical racer, a bird view modification of the racer, and an open world/city game based around upgrading your ship before aan ultimate showdown of skill). This game is easy beyond imagining to learn, but it takes a while to master, and it never ceases to be fun. THIS

  • The camera being the left stick and the movement being the right is what messed me up. (I subcontously nearly wrote the other way arround.)

  • ok. im grew up playing nes,snes and sega. last system i owned was a ps2, i stil play pc games these days, bur i gotta say YOUR WRONG..yes these games have tons of buttons, and in the old days (which are not that old) they ony had 1,2, and 3 buttons but games evolved, theres only so many games you can do with 3 buttons, everything you say in opinion hell half the time you say "in my opinion" yet you still tell people they are "WRONG". i payed games with lot of controls, it took me few mins to

  • @randomM4ge learn the controls, then i ws fine, sadly in this day of youtube bitches, people calling themselves "retro"gamers when its only been ten years or so tht their games where big...ugggh, your just bitching to bitch, ya didnt like the game, who cares! dont go all nuts making videos proclaiming how smart and amazing you are (that just comes off as sad IMO) just dont play it, plus you make it very clear you like older styles no shit your not gonna like new style games.new gen, get over it

  • You started to lose me when you tried to say that there's something wrong with having a dodge button. No, seriously, wtf dude, that makes no sense. Zelda has a dodge button fro fuck sake.

  • What's so unintuitive about a keyboard?

  • @stukovwolffire

    as in a controller to jump, reload and aim you have to use your only thumb to do so. Leave the stick press X, then A and then back to the stick to aim.

  • I have a game for you to talk about.... Sly Cooper.

  • i love the idea of using a guitar in some kinda of rhythm/shooter game an calling it metal of honer was just freaking hilarious

  • you better not game on PC then. lol

    PC button layout-

    Movement, Flashlight, reloading. etc- qwertasdfgzxc

    Run, Duck : shift ctrl

    Gun shooting , quite weapon changing: LMB CMD RMD

    (weapon switching usually): 1234567890

  • @imperialcrypt That new alice game got so bad the key you press to block didn't even fucking werk. There was some sort of glitch or problem that made that one particular action screw up if you remapped anything from that impossible "wasd" nonsense.

    The way you fixed it was by going into the config folder and manually retyping a certain line. Because that was so much easier than just, I don't know, using one button to switch weapons or something. Just spitballing here.

  • DISAGREE. The more complex, the better. Go back to Atari if you don't like it! Or go play the Wii.

  • @sumbodyshero Really? REALLY? MORE complicated?! Isn't the whole fucking point of controls in a video game to be an ease of CONTROL? Complex controls doesn't stand for staggering the controls all over the place. It's gamers like you that fucking piss me off. Simplistic controls are the fucking cornerstone of a decent game, because again, EASE OF CONTROL. You shouldn't have to be reminded in between every stage as to what the fucking buttons do. Fucking retards...

  • @sumbodyshero Whose a wittle troll?! You are!

  • I'm so genuinely pissed off that Bionic Commando flopped because the multiplayer was absolutely fucking brilliant. I played more hours of the multiplayer demo than the full game's campaign and multiplayer combined.

  • "metal of honor" hahaha

  • Oh my god, this is retarded, you are complaining about games having more control?

  • @AndersTMNT Not more control, awkward control. there's a major difference.

  • @AndersTMNT No, he's complaining about games handling 'control' in the most asinine possible ways.

  • Correct me if i'm wrong BUT ARE YOU ASKING FOR A CHALLENGE!?!?!??!

  • Comment removed

  • All hail the mouse button :D

  • Uhm...Control issues?

    Fully rebind-able keys then,that's the beauty of PC gaming,I thought consoles had it too.I also had this on my PS2 games.

  • Controls dont look tht bad tbh. Apart from having to move with the right stick that seems pretty dumb.

  • To be honest, while Bionic Commando is far from perfect i never had a problem with the controls. In fact, i thought they worked really well considering the depth of the swinging mechanic.

  • Bob, I like your vids, but on this one you've got the stick so far up your ass it's approaching your lungs. No more than 3 action buttons? Being able to jump unnecessary because "he's not spider-man"? Ability to move camera needless? What the fuck man?

    And where, ever, in any situation, has ANYONE said that bad controls "are just part of the challenge"? Hint: NO ONE. EVER. Learning and mastering the controls of a game can be seen as a part of the challenge but playing with bad controls... NO!!!

  • Ok to be fair an evade buttonmakes since because he's slow to just get out of the way. Imagineninja guide without a quick roll.... also working the camera in necessary because until they can make a camera that works automatic,u need to work it example mgs4. Mgs2-3 suffered for having automatic cameras and they had to release updated versions.

  • @T0pcatfilms depends on the game. Don't generalize a console. Muramasa for example has one of the best controls in gaming history :)

  • Damn straight bob!!!!!!!!

  • so wait... your saying wii controls are intuitive? give me a break

  • add conceited to that list and you're good

  • A lot of 3D games use the left stick to look (look up/down, turn left/right) and the right to move (forward, backward, sidestep). This is appropriate for shooters, where aim=gameplay, but it monopolizes both your thumbs. A better option for any game that wants to use the face buttons is a targeting mechanism, like Z-targeting in Zelda 64, which releases your right thumb from movement duty.

  • wow what a sell out.

  • they made right stick to move you? what kind of retard thought that would be a good idea?

  • Bad controls in a Capcom game? Who would have thought of that...

  • now I'm even more glad I chose Prototype instead

  • I Think you should talk to the Game underthinker

  • Oh the classic Capcom intro chime... I miss that so much. And how true it is that whenever you heard that sound you were about to enjoy pixelated awesomeness.

  • Comment removed

  • well, the fury is justified, but provided alternatives are somewhat strange.

    devil may cry kinda nailed it, I think.

  • Lol, this has got to be the first PC from consol port I've seen where the original control-scheme was worse than the pc version, which actually played out very nicely

  • I have never ever seen a game where the right stick is how you move, its TOO close to the buttons! did they really think you wouldn't have to run and jump at the same time?

  • Keyboard and mouse have never been surpassed for finesse, preciseness, or versatility. And up until very recently (wiimote) they were unsurpassed for intuitiveness as well.

  • Usually i agree with his opinion on video games but i just feel he is completely wrong about the controls, not controlling the camera is a terrible idea. When games do that it sucks, they don't move when they need to move and you cant see when someone is attacking you. just because all the buttons are used for something doesn't mean its a bad thing. its not hard to get used to these controls either. most fps use the same control layout just like in the good old days.

  • Pc gaming FTW!

  • im pretty sure the camera and movement sticks are the opposite of what he shows.

    I also disagree with leaving the camera control up to the game. The free movement allows you to see whats around you in a natural way like being able to swivel your eyes inside their sockets. maintain positioning, scope environment. Just as was said about platformers conforming to a standard control scheme, most new games of this ilk (3rd person shooter/ jumper) follow a pretty similair scheme. gist get? grr limit.

  • I love how playing games on my PC lets me map my own keys. I even set up a Gamecube controller to play some things. Through trial and error I can figure out what's easiest and most accessible. :)

  • Me, I tried playing Unreal Tournament 3 with a PS3 controller, and using two analog sticks to move and aim, combined with using the face buttons to shoot and jump, were impossible for me. That is why I'm thankful that the PS3 allows me to use a mouse and keyboard. I couldn't imagine playing an FPS with anything but a mouse and keyboard.

  • That's why Nintendo wins at controls with the Wii and GameCube. I won't be talking about everything, seeing how I only have 500 characters to write with, but the control pad is excellently laid out. Instead of having the same buttons you just have to memorize, Nintendo actually prioritized it's gamepad. Every button has a distinguishable shape that can be displayed on the screen, and the more the button is used in the game, the bigger and easier accessible it is.

  • Obnoxiously intelligent....really...wow...­...pretty much lost about half of my respect for you.

  • He's absolutely right about the controller. I have a whole course load of homework and projects, AND an exam right now that I am studying for (while watching his videos) about Human and Computer Interaction and Design. The input device should have as few barriers as possible in affecting the on-screen action. In other words, we're working towards a state of gaming where the proprietary controls becomes largely unnecessary. Developers like GRIN are just fucking it up for the rest of us.

  • 9:09 huh and actually people did wait. People waited for starcraft 2 for 12 years and it was met with rave reviews. Duke Nukem is coming out in the summer so maybe it will get the same treatment

  • assassin's creed does what you want to happen

  • My favorite control schemes are the PS2/3, and the DS, right now. Just saying. :)

  • Wait, wait, waitwaitwait...

    You control your avatar in Bionic Commando with the RIGHT stick?

    WTF?

  • Capcom's no stranger to poorly mapped controls. Even when they make a knock-out gem like MegaMan X (My favorite SNES game ever, by the way.), you're thankful for the ability to re-map the controller in the Options menu. Setting Dash to L was something they need to be forced into by hardware limitations (Mega Man Zero series on Game Boy Advance), but it worked way better than what they stuck with when they had four buttons.

  • What's with the jab at Cole?

  • Wiggle fest lol. Well there is one thing wii controller cant do. Play Racing sim games worth a dam. *Illusion of perfection broken* 

  • ... I fking dual stick usage, that pisses me off, and worst of all a Free moving camera that is under the player control 100% - very few spots, that doesn't have any sense of an auto follow or turning PISSES ME OFF... it's like wtf.. not only does that shit get put the left stick most the fucking time, but also the d pad and not only do I have to move with the right stick, I also have to fucking use the action buttons to do crap in the game, with one fucking thumb.. WTH

  • the whole thing was remembering where all your fingers had to go and at what pressure. when you're aiming and firing (which requires you to be standing still), surely that's all you need to do? you could make first person aim a toggle command rather than to be held down. then have separate buttons for firing and not firing. do i really need an action button? or the ability to punch while in first person (baring in mind i can't walk)? no!

    hand to hand fighting was even worse, mind you...

  • and looking at this video, it's clear that it could be much simpler. when you pull out your gun to aim, you have to equip your weapon with a shoulder button then hold down fire (square) to hold the gun up to eye level. then should you want to aim manually (almost every shot you fire), you have to hold down another shoulder button. so you're already holding down two buttons. to fire, you release the button. to not fire, you release the button slowly. what? two opposite actions on the same button?

  • My favourite game series has bad controls and a bad camera :( Metal Gear Solid... and the controls in that truly are bad. Especially in 3, in which every button was pressure sensitive. And not just pressure sensitive as in 'do the same action but stronger'. Pressure sensitive as in it does another action if pushed too hard. like, when I grab a guard so I can hold him up for information, if i push grab too hard, i slit the guy's throat. every single button on the pad had this.

  • Veronika Zemanova, eh? Any chance of me being your doomsday sidekick?

  • I love shoulder buttons though D:

    I think it would be good to have few primary buttons, but if it were something like a stealth game of some sort and you took damage or something you'd be punished by having to limp around by pushing an inconvienient button in order to get out of the situation. That way you'd either learn or screw up so much it would be second nature.

  • I can actually see how right trigger works a gun and left trigger works the bionic arm. That actually reflects how the man's arms work. However... everything else he said.

    P.S. Bonus points for TNG references.

  • The industry doesn't have any sense of discipline, but also us gamers have no sense of decency or standards.

    How many times are we going to buy up the same old yearly updates to franchises that are the same old shit? How many FPS's can you buy? Why do we always hype up the next Grimbrown HD Action game?

    Also, why do we reward these half-baked milk machines with good review scores and praise?

  • I'd rahter play a waggle fest

  • Does Metal Gear Solid: Peace Walker count in your argument?

  • I would love to try out some shooters on the 360, but after trying to play Gears of War at a friend's house, and being totally unable to figure out the buttons, I got discouraged from trying more shooter 360 games. There's just too many buttons to figure out, which is why I still love playing my Genesis. Three buttons is plenty, like you said, and many Genesis games I've played use two buttons for the same task. Why must developers alienate noobs like me from entire consoles like the 360?

  • I dont agree with the last statement about how Super Mario Bros. 3 is always on the top of all time lists, and maybe that having to do with the controls, well i think it has much more to do with that a lot of people making those lists are older people, and that was their childhood favorite game, so i think it has much to do with nostalgia, not controls. Simplicity is good, i love some simplistic games, but people want it grow and be able to do more so with that comes evolution and expansion.

  • @AK24AllKirby

    You my good friend probably didn't really play SMB3 much didja. It's not just nostalgia man. It's an AWESOME game.

  • @Danhibikirules oh no i did i have plenty of times i know it is, but i also dont think it is one of the best all times, i really do like it a lot but i truly dont think a lot of younger people would put that on the top of the list because of that fact that games have evolved and in some ways gotten worse, and in some ways gotten much better

  • HEY...

    inFamous was actually more like a video game, at least in terms of storytelling and style than a lot of things out there. It had a very comic booky story and it was well aware of that, which is part of what made it great.

  • Hey, dude, at least it's not a waggle-fest brah.

  • If you want a game involving swingy platforming to have a fixed camera, you're just plain wrong.

  • I´d say that giving you more buttons allows some more precise gaming. As an example, having one attack button in an fps, summons the biggest issue I had with Mass Effect, that when an enemy was too close, I punched, a position where using a shotgun would be more useful. I prefer having two attack buttons, one melee and one gun. But it doesn't need to be two melee though, and yes, having a dodge button is useless, at least in games like Bionic Commando, it´s more fitting in, say, Bayonetta.

  • 8:58: A picture of a crab while he´s saying "cancer". What´s the connection betwenn those two words?

    In German "Krebs" can both mean "crab", or "cancer" but not in English. Not to my knowledge at least. Enlighten me.

  • it's a reference to the Zodiac sign, Cancer the Crab

  • @thesmashmaster the crab is the symbol of the zodiac sign Cancer. Hope that helps.

  • can't you change the controll configuration?

    i always do that with most of my games (or the ones that DO have configuration)

  • Ok, I can sum up this whole thing with his last argument forcing him to eat some of his words. Ocarina of Time had an excellent control scheme. It also used almost all of the buttons......Go grab any of its successors, like, say, Darksider. Uses almost all 11 buttons on the Playstation controller. Or even take Twilight Princess! Same thing. B, A, +, -, z, stick, remote, start, and C buttons. 9 buttons. Every one did something. Intuitiveness is the key, not being conservative.

  • You never have to use the buttons at the same time though and have slight freedom on which buttons do what (in regards of using items).

    Aside: I don't think I've ever heard someone describe any N64 control scheme as intuitive....

  • @ MovieBob um aren't you forgetting the nintendo 64 and gamecube controlers? I mean i know your a nintendo fan but seriously those were the main reasons i didn't buy those consoles because of the awkward button placement on their controllers. I bought a PS1 for the familiarity from super nes controller and the gr8 thing is SONY has never changed their controller design. I mean, if it aint broke... right? But u are right, confusing controls are not fun. BTW SONY is bringin out a wii type remote.

  • I think you didn't get his point, his point was have lots of buttons on a controller fine, just don't abuse it.

  • @T0pcatFilms It's moviebob, sony and ms are to blame for EVERYTHING. must pain him to know that sony came up with the move wand idea, before nintendo thought up the wii.

  • @T0pcatFilms Actually both only really had one or two primary action buttons, they only really used the others when the game called for it

  • @DemonClaw83 which is another reason why i wasn't into it. The control became less aswell as having more buttons that did nothing. The trigger was a great addition but i wasn't big on the FPS games at the time. Super Nes to me was the perfect controller template to grow from.

  • youre forgetting how the old sonic games had ONE button.

  • How do they even screw a Multiplatform control sceme up? Do they even have a control configuation, or diffrent fixed control scemes? Or are you going to put your whole hand on the right side of the controller to do simple movements?

    How did they screw this up?

  • How do you fuck up the placement of movement and camera, the two simplest controls that are as second nature to a controller as the START BUTTON. I can't even begin to fathom the awkwardness of having one thumb occupy both movement and control. It's like mapping the gas pedal of a car on the steering wheel.

  • he got the movement and camera buttons mixxed up

  • play steel battalion and get back to me after your time in the icu from your stroke

  • Am I the only person who has no problem memorising a brand new games controls in 5 minutes?It's not that dificult.

  • GET. OUT. MORE!!

  • The part about how things have moved from Gaming-Only companies who were competiting against each other (and thus only that money was what they were using so advances were slow but steady and constant) to the small arm of a megacorporation just padding their already rich pockets throwing edge-technology into stuff for us to make us pay the premium is EVERYTHING I've been fighting about for years. Ever since Sony came on the scene.

  • this video made me really appreciate the new Mario Wii game that plays just like the old ones but with new (and this is the aweseom part) and intuitive controls and aspects.

  • I agree some games jack up their control schemes with needless button useage. I had the same thought when i played Devil May cry, why do i need hold down a button to dodge, as the first game had a lousy control layout, as it was still shaking off the resident evil engine.(as it was intially concevied as a RE game) Wasnt till two it decided it was a full blown action game that it let Dante move around seemlessly. I think Bionic commando should have a jump, but I agree it wasnt a good layout.

  • I mean sure if someone made a DDR pad while holding a controller a set up for a game people could learn it, but it doesnt make for a simple and intelligent design. Sure some D bags who mastered it will say its a game of skills, but it just weights it down. Making an awkward control scheme doesnt make the game better because its more challenging, just makes it awkward. As george said on Seinfeld,Its like driving around in a wheelchair for the fun of it.

  • Once again, you make many good points.

    And yet, watching this makes me think that the Wii's motion controls are like the button overdrive; Nintendo feels compelled to make use of it, and yet, it doesn't seem to improve gameplay.

  • Dude, wrong analogy.

    The challenge in baseball is hitting the ball.

    That's fine.

    But sometimes having more complicated controls makes things easier.

    In RTSs for instance, the more hotkeys I can assign, the easier the game gets.

    The more keyboard shortcuts there are, the less frustrating the game is.

    'cos the purpose of a control scheme is to -realise- what you want to get done in the game.

    And 6,6,M,click,M,click,M,click,M is much easier than using the mouse to control everything.

  • not easier faster, try showing your hot keys to your mum/dad/down syndrome kid from down the road, they wont get it, they probably will never get it and give up trying after the first go!

    you got to the point your at from your history of gaming that started with assuming your aged between 18 and 25 a controller with a D-pad and 2 to 4 buttons. from there you moved up to more buttons and eventually keyboard with its 106+ keys. (billion if you counnt the possible key combinations)

    whatever?

  • Man i like PC games too, and saying consoles are for noobs with no skill is pretty insulting.

    why can't console gamers have skill?

    Do you have no skill with consoles? thats fine im sure there are people out there who are WAAAY better than you at RTS, FPS, RPS on consoles doesn't mean your a noob... each to there own.

    No need to hate on others for being diffrent just let gamers game on what ever they want, other wise your just a gamer racist. (i.e. you hate others for being different)

  • and thats just taking 2steps back for gamers everywhere. till we can all get along as a comunity we'll never be taken seriously and be considered fat sweaty nerds who live with mum and dad and cant find girls/guys because of our social disoreders.

    and i think thats what movie bob is trying to prevent. (what most serious gamers are trying to prevent)

    I have nothing against you man.

    so lets get along?

    and no im not gay,

    lol.

  • Your assumption that I "got to my point" in gaming by starting on a 2 button D-pad was insulting.

    I'm an elite fencer (yes, with a real foil), and I don't spar with casual fencers, either.

    Using an inadequate control scheme = using a plastic foil.

    You simply can't execute what your brain KNOWS should work.

    SImilarly in gaming, you can't fly an F-16 with a D-pad.

    Except "zoom pew pew" and that IS n00b.

    Look, I have no issue with casual gaming.

    Wii is neat .. it's just not for me.

  • so what you're saying is if you play on a console, you're casual? that makes no sense considering that there is more shovelware on the PC than anything else (yes, including the wii)

  • Well, I'm sorry to say this but it looks just a bit like you've jumped the shark.

    Saying that you're obnoxiously intelligent and everybody needs to keep you busy so you don't conquer the world is something the sort of person who self-diagnoses with aspberger's syndrome would do.

    As for the argument in the video, I agree with you in many cases - skill should come from intelligence, aim, reaction time, etc... but streamlined controls aren't always good. Just look at System Shock 2 vs Bioshock.

  • Well Gyro, don't forget the GOT's self-irony ;-)

  • I wouldn't worry about him taking over the world....thats my job muahahahaha.

  • ahh man that capcom music takes me back.. mainly cuz of street fighter 2.. that game was, and is, the shit..

  • Great rant :)

  • sony has makes more console games than nintendo does.

    and having more buttons isn't necisarily a bad thing. it it is in this game, yes, but you can't apply that to all games.

  • I meant job. It seems your employer is making you do reviews now. Well thats how work goes I guess.

  • Well this is new, moviebob has a 360. Ok, what ever happened to nintendo?

    Seriously Bob,never expect you actually go out of the safe zone (nintendo) to the hazardous zone. (The Sony-Microsoft warzone). Seems working for an actual company would really require you to be engulf in it. Well that's your ob now.

  • I think he always had one, he just never addressed it. After all, how do you think he said, with some certainty, that most "ahrdcore" games are all about big muscular men (sometimes wearing space armor) and how everything is brown?

    Besides, he was excited about Street Fighter IV, and it's not available for the Wii.

  • Well Capcom is known for terrible counterintuitive, inconsistent controlls.

  • i said this before, but i find it interesting that they chose to use right stick as move. even traditional FPS' use left move, right camera. However, with right stick, you're forced to leave the joystick momentarily to access action buttons, meaning you have to temporarily stop moving every time you want to dodge, melee, or my personal favorite: jump. seriously? leaving the movement control to be able to JUMP? running out of characters, so following with another comment, sorry.

  • regarding fighting games, you traditionally see at most 4 button control schemes, with the exception of SF's 6 and the most "memorization" of inputs you have to do is generally quartercircles and uppercuts (down->downforward->forward or forward->down->downforward respectively) which carry through all 2D fighters making it relatively easy to pick up a new game and know what generally does a 'special move' (i.e. hadouken) most 'skill' of the game comes from reading opponent's moves and responding.

  • Sometimes button layout can get ridiculous. Anyone who has played the gta series and had to do a drive by knows what I am talking about. Also whats up with the Arkham Asylum? Why is there a button for running. Why cant you just push the joystick up all the way if you want to run? That way there is a range of speeds you can move at, not just walking and all out sprint.

  • The voice of reason.

  • I'd just stick with re-armed.

  • This why Wii's Controller is better i mean if you want to use more buttons in put classic controller into Wii Mote, if you want to use some motion but need a button or two in put nunchuck controller if you want simple control use wii mote only.

  • This is why I hate games like Tekken that require you to memorise and input a set combination of inputs.

  • WAAAIT, so to close attack a have to leave the move joystick??? for real???

    For me that is enough for judging them as "BAD COMMANDS".

  • "I'm obnoxiously intelligent .."

    mmmm ....

  • a good example of the releasing a game before it finished is NBA 2K10 i refuse to buy till a patch is made they should really have some sort of quality control cuz people with no internet are screwed and cant patch the game

  • Ive got a question: If you move your character with the right stick, how can you press A or B at the same time? Shouldn't it be left stick=moves character, right stick=moves camera ?

  • if you dont like it dont watch it.

  • Muramasa (Wii) does a pretty good job of streamlining controls.

    Attack, block, and dodge use the same button.

    Press B to attack. Hold B to deflect and block attacks. Press a direction button while holding B to dash attack/dodge in that direction.

    All that with one action button.

  • interesting. thanks for contributing to the discussion, man. i do agree with bob, and this is a nice case-in-point.

    wish i could see the other side of this argument, though. no one seems to be adding anything besides their insults. the best that was done was 'i've never had a problem adapting to controls' and that feels so wishy washy.

  • That'd annoy me, map dodge to a different button when attacking I tend to push the stick in the direction, plus that can open up chance for combo's and different attacks, y'know a lil variety...

  • Works out very well, actually. You'll never attack/dash when trying to do the opposite.

  • Game Fetish VS Button Mashers

  • i think this video could have be done better as bionic commando is not the best example of controller madness. sports games are. ive hated sports games since they went 3d and it seems every year theres some new feature thats takes up a button or a mind melting combination of buttons.

    really i think you should talk about sport games in one of your videos. plus i liked bionic commando for what it was, even though i didnt complete it.

  • Okay that's your own opinion on his reviews and if you don't like them you don't have to watch them but please give constructive criticism instead of just saying his review sucks. He was just explaining that in his opinion that controls should work. Everyone has their own opinion on everything, like I think controls in most games should be interchangeable and those are my own ideas and thoughts. You may have your own opinions on things but don't just post negative comments and accuse others.

  • Don't you have a mind of your own, man ?

    Geez.

  • THANK YOU!!!!!!!!!!!! Moviebob.

  • I have to agree...this is the worst rant he done. I like most of his other ones, but this one just doesn't cut it with me.

  • same here, well it seems this is now part of his job, game reviews. Next time you know it hell be doing the next halo thing. Its not about fanboyism my friend is just that moviebob now is a active professional game journalist. They do what is assigned to them. Its the same thing with other journalist. Its their work.

  • Now that I know you'll post your videos here, there's really no reason for me to visit ScrewAttack.

  • These are the abridged versions though.

  • ....Damn. Fucking ScrewAttack.

  • 9:14

    My mind was freaking blown at your observation that SONY/MICROSFT fucked everything up.

  • megaman x sound at the begining

  • I agree with the G.O

  • I actually found thne controls to be alright when playing the demo. You can easily get away without a few buttons.

  • Wait, was the right stick REALLY for movement?! I am so glad I missed out on this game.

  • Im still confused over the choice of putting the move button on the right stick. THE LEFT STICK IS FOR MOVING , THE RIGHT STICK IS FOR THE CAMERA. how do they still manage to fuck that up ?

  • usually agree with your vids but i disagree with this vid,i never played a game that i couldnt learn to control in 5-10 mins

  • I'm kinda split on this one. I relly know where you're coming from and think the same on one hand. On the other though I like that games evolved over time and became a little more complex. As for having the controls themselves as a part of the challange, I don't see them that way at all. I get used to them pretty fast usually and from there it's just like playing Mario Brothers from the feeling of control(I hope you understand what I mean with that strange way of putting it O.o..)

  • Who the fuck would think it's a good idea to assign more actions to the main movement-thumb?

  • I'm actually into the button overload thing. It's not a "hardcore" thing either, but that I simply love having extra choices like prone, lean, change ammo type, change firing mode, etc - and I actually use them quite a bit. I'm primarily a PC gamer though, so I'm probably just used to having a ridiculous number of buttons at all times.

  • Quite clearly you fall in to the dumbass 'hardcore gamer' category that he mentioned early on in the video. The controls for BC are shit. It's not an opinion it's a fact. There's no nned to have such an apauling layout. Why does he suck nintendos cock? Where did you draw that conclusion from?

    You're just another young idiot who has no idea what they're talking about. If someone has an opinion that differs to your own, you resort to childish name calling.

  • Fat amn? Doesn't he go by the name of urinatingtree? Oh I see, you're calling the gameoverthinker fat because he's a larger individual. Ah I also notice you have attempted some sarcasm in your reply. Good for you.

    The controls are NOT 'fine' in bionic commando, they are overly complicated for a game that really doesn't require so many mode of input. The fact that the game is also another atrocious 'update' is neither here nor there. Bad controls for a bad game.

  • great job!

  • Bob, could you please start putting trailers up for your new videos like James does?

    As much as I like your stuff, I kind of forget about you sometimes as you no longer show up when I check my subscriptions.

  • There's a really awesome Zelda clone on the original PlayStation called, "Alundra". The shoulder buttons were just alternate pause buttons. One set took you to the equitable item inventory, and the other took you to the quest item inventory.

  • Yankees don't suck. Red socks suck ass, and guess who is in the ALCS.

  • The first :50 reminded me of what everybody thought of me not too long ago. All of my friends and acquaintances wanted to keep me busy so I don't get any funky ideas of world domination or of bored, gratuitous physical or verbal violence against anything.

    Anyway, another great episode; another game with a really convoluted, and difficult to manage control scheme that I can think of is Monster Hunter, oddly enough; also made by Capcom.

  • wow your camera argument is terrible....play ninja gaiden and then say moving the camera is not needed :S otherwise solid vid as usual

  • Actually, I'll have