Added: 1 year ago
From: FZDSCHOOL
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  • @mfjeff @IcyHell77mNRW he explained in one of the really really early videos the drawing posture to get straight lines by hand. Long story short: no wrist movement.

  • You designed the vodka robot!?! you're like the holy ghost or something; always behind the scene

  • Hey there. I went to a place in new zealand called Weltec, at this place there is a tutor called Gareth McGhie, he use to work at Weta. For portfolios he recommends making them stand out instead of just normal plain looking ones because the ones that stand out grab their attention especially when they get so many every year.

  • @DoomFist94 environments, basically.

  • I was wondering, what if you want to apply to a company that do multiple genres like Sci fi and Fantasy, for example bethesda who do Fallout 3 and Elder Scrolls. Do you show that you can do both Fantasy and Sci fi, or just one discipline?

  • This has been really helpful since I'm putting together a portfolio of my traditional/digital work to present to my clients. (Mainly arround fantasy and anime sort of stuff) :)

  • i love you so much..i just found out about these videos two days ago and i have spent hours just siting and watching them..im really really grateful that you put all these up for free, they really do help a lot

    one question though..how do you make such straight lines?? cause if its just free hand then thats pretty crazy lol

  • @mfjeff - Well, in Photoshop if you start to draw a point and then you hold SHIFT, the line will come straight while you drag it along an axis. Alternatively you can try painting a dot on a place then click somewhere else while holding SHIFT and a straight line will be drawn towards that last point you clicked starting from the previous dot you painted.

  • @mfjeff He holds shift for horizontal, vertical and 45 degrees. The rest is just sorcery. 

  • @mfjeff hold shift I believe, but he can do straight lines because he uses his elbow instead of his wrist.

  • @dionicpaint he doesnt use shift, he uses his whole arm instead of his wrist ^.-

  • @vengadorsky that's what I said.

  • @vengadorsky that's what I said. Elbow is equal to entire arm....we all have watched the traditional medium videos....lol

  • @dionicpaint  right... hahaha ma bad

  • @vengadorsky lol no prob.

  • @mfjeff

    i am pretty sure he has his left hand near the handy-dandy Shift-Key to quickly straighten out his lines.

    Mix that together with a graphic tablet ( were pressure gives you lines that are not all the way 100 % opaque ) and you got very nice lines that seem loose but are totally straight.

    Well, i am just guessing, but i am rather sure ... hope this helps

  • I think that's the most helpful video you put on for me.

  • Thank you so much for the tips and your whole videos. They help a lot!

  • Feng, you make me realised so much things. Thank you! Wish I had a chance to work alongside with you :D

  • Very informative and much appreciated. :)

  • hey feng Thanxa ton for the portfolio vidz ,,real great vids and the advice too,,,

    we all following your guide lines ,,hahha but you know Indian industry ,,,anyways

    i am basically into mecha and i lack in rendering those giant machines so can we get a vid on that please,,,,, thanx again

  • hey feng thanks for all the vids, i was wondering if there were anyway you could help with textures. obviously i dont want to use copy written materials but im seriously lacking textures and refrence images to use as my own like old houses (as a poor example). so i was wondering if u had any tips on getting/creating some or if you could upload some free textures that might help.

    hope im not asking for too much, your videos are a great help anyway so no worries if you cant do anything like that

  • It must be insanely hard as a non-experienced student to break into the film or game industry as a concept artist. I wonder how many graduates have doubts about themselves.

  • Thanks for all the hard work Feng and the mysterious video editor.

    Question: I have just completed work on my first game, Spider-Man Shattered Dimensions. Can the work I use for my portfolio be confused as Fan Art? I was thinking of putting the video games logo on all the illustrations to avoid this. Any thoughts?

  • very useful

  • Great advice, thanks!

  • awesome stuff. I could listen to you giving helpful advices for hours :D

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