Added: 2 years ago
From: henstar
Views: 9,551
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  • I would say that Sakura is my main fighter, but I am terribad (5 wins, 40 losses :D). But I enjoyed the video, and I think reworking my stragey a bit more like yours will do me wonders. But I have two questions.

    1. How should I go about fighting the more powerful close range fighters like Zangief and Honda? Those two give me a ton of trouble.

    And #2. I purchased the game at a store, and it is registered to Windows Live (I use a PC), does anybody know how I can run my game through Steam?

  • Sakura is my main :) top 30 on SSF4 baby!! It's true tho.. sorta like using Seth.. When you open the door for mix ups and mind games, its hard to stop Sakura ^_^

  • Nice video. I'm just starting to use Sakura in Super and this really helps in understanding why you do what you do and when to do it. Thanks!! :D

  • noob ass ryu spamming dp in the last round lol

  • veryyyy nice video, self-critical and helpful. kinda. next steps to learn for you: crLK - crLP - crHP - ex.tatsu instead of crHP tatsu after reset. also ex.tatsu into dash ultra, ends many rounds an otoshi doesnt. but since this video is old and you seem like an interested guy so you most likely did work on many of your weaknesses. nice vid again, thanks!

  • NICE! i'm a sak user wanting to be better, this definitely helps me out. are you on xbox live? mind if i add you?

  • Excellent video. Helps a ton.

  • At least with vs some chars.

  • You can cross them after an ex tatsu anywhere. The timing is a little tricky but you can do it.

  • Can't wait until SuperSF4! Sakuras got the shinku hadoken! People gonna get scraped!!

  • "With Sakura, one successful mix-up string can turn the tide of battle." Man you ain't never lie. This vid is awesome in so many ways.

  • awesome sakura ya got der man

  • accidenty one starred.-. ment to five star.-.

  • Thanks for this, I should probably just stick to using c.hp > ex tats in the meantime cause I still suck at linking moves. I should also stop trying to zone with her hadokens too, I just have a bad habit of spamming them all the time and as a result I get punished cause of how slow they are....

  • i hate the sakura mix ups... good job! I don't think I have played a Sakura with your skill level. Good Job!

  • Wow, you are a douche bag. This guy is good. Admit it.

  • This video is 6 months old, dude. I've gotten a lot better since (my opponents have too) but I also wouldn't call myself "good" now. I'm just happy that other people are able to benefit from my advice.

    Also, nice match vids on your chan... oh wait you don't have any uploaded? Well at least you have some nice tutori... no you don't have any of those either. Hmm. Well, I'm no pro but at least I'm trying to contribute instead of being some keyboard commando with nothing to show for himself.

  • What a douche he is it's called a mix up for a reason.

  • @henstar hahaha u pwned that kid. sick vids dude helped me a ton

  • ex shou through the super made my jaw drop

  • 4:31 Use pokes as hitconfirm for ex-tasu!

  • when i ex tatsu into jumping hk, sometimes, well most of the time i cant cross sides, cnt get the timing right. any tips?

  • Comment removed

  • At 4:35 why JHk have priority over the CrHp ? Sometimes I dont understand the hitboxes...

  • 3:16 thats the combo that I have been waiting on to finish off my sakura game

  • good job!

  • Kawaii!

  • EX Shouken at the end through super LOLZ.

  • what's your steam name i want to add you :O

  • nice matches! i also like to do mixupz with sakura, but i wonder if the throw mixups work in offline matches :3

  • I dno if its just me or all sakura mainers but when i see 1 full stock its exciting haha

  • lol so true

  • Against certain characters, after an ex tatsu if you do early jump rh and it hits them you can dash under. Sometimes it doesn't crossover, which is a good mixup opportunity because they think you're going under them so they'll try and block a crossup and get hit. Sagat is one of these characters

  • 1'55: This is the problem I usually have when I play online. How can you avoid people grabbing you after you crossover? In here, Sagat didn't do anything, but could he have grab you?

  • when you land from a crossunder you land before they do so you have the advantage. if they are grabbing you after the crossunder you are either 1) not acting soon enough after landing or 2) experiencing too much lag to act fast enough. Sadly case 2 is all too common.

    Things you can do: 1) use s.hp instead of cr.hp since it comes out faster but it's just a tiny bit harder to cancel into ex.tatsu. 2) if you suspect a throw you can ex.srk but this is kinda risky. 3) wait a short moment and ultra

  • Que aburrido jugar siempre así, no??? Prefiero variar en el juego aunque me apalizen.

  • no, the point of the video is to show all of your options after you launch your opponent. It only looks boring because you only see what is on screen (Sakura's mix ups start from the same move), and not the mental side of the game (you deciding how to mix up and how your opponent reacts).

  • OK ok.

  • Sakura is my main and this will help BIG TIME thanks so much!

  • great video

    at 4:30 you can link cr jab into cr fierce for another tatsu or cr jab into cr forward for a shoryuken. One thing to watch for when you connect with those jabs, etc.

    Standing jab will also go into either cr fierce or cr forward.

  • yeah great catch. My linking game is pretty horrible to be honest - I never even attempt to do them in matches. I just try to get by without using links but I think for high level play it's something I should memorize (especially for the cr.lp into cr.hp you mentioned)

  • in that first round, a j. rh would have worked instead of that j. mp. I think it works better all around in that situation.

  • Nice video-tutorial dude ;)

    5/5

    Offtopic: Sakura's voice sucks!

  • Great instructional man! Your Sakura is getting to be beastly.

  • Very nice. I saw a few things that can help my own sakura be a bit better. Keep the videos comming, and the comments are pretty good too.

  • that delayed j.jk > throw is pretty nifty, i'll have to add that to my arsenal :P

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