@kenkopp69 numpad_0 put me into the active camera view. This can also be done in 3d view by clicking on view -> cameras -> active camera.
ctrl+left_arrow lets me switch screen layouts. You can switch screen layouts from the drop-down icon next to the "HELP" menu. Click the icon and choose "compositing" to get into the compositing screen layout.
@FlippinCreepers you can try increasing the mass value, increasing the time step, increasing the particles end frame, reducing the amount of particles, or reducing the particle size. Keep the "multiply size by mass" checked, and try altering the settings above one at a time.
@CreativeComets If there is any part you didn't quite understand, I'd be glad to help, but please refrain from swearing. It's not obligatory for me to make tutorials, I only do it to help people.
@Rythmmastr you could download Gimp and erase the areas which you don't want, then save the image with transparency as .png. Then you would apply the texture as usual, but be sure to check "Premultiply" in the texture settings.
@Flodice there is one addon called "particle fluid tools", and one patch called "Polygonizer" which makes a mesh out out particles using metaballs and some other parameters When I tried them I didn't like them because they didn't give great results, and they are very buggy at the moment.
@blazraidr Thanks for the awnser. I tested both and they are really bugg and doesn't work well with a large particle number. Using metaballs for a 750.000 particle simulation takes ages to render (Preparing scene data)
@BassPounderX Well, this IS faster. But the main advantage of using fluid particles is that, in the end, they are particles. You can control them with all the different forcefields, they have many different settings which give more control, and you can have several different fluid types interacting(tutorial coming soon). Once a mesher is fully developed, you'll see how much better fluid particles are than the old fluid simulator
@OKISIROKI It's not a basic tutorial, it's a tutorial covering the basics of fluid particles. Some previous knowledge about Blender is required. I used the addon which shows the buttons I press so that should help. I'm sorry if it was too hard to follow along.
@jrkirby93 that would give better results, but my guess is that it would be too hard on his computer with all of those particles... but if your computer can handle it then go ahead :)
Can you help me with s a problem I am having? Whenever I add a texture to an object it shows up just fine in the preview box, but when I go to render it it turns out to seem to be a white material without any signs of the texture.
Nice tutorial
What's the software you use to make this tutorial?
I want a software that shows the keystrokes on the screen for my tutorials.
pokeruvian 12 hours ago
Thanks for posting this! I would like to know what you used to record your screen though.
ddrmaxman 3 days ago
@ddrmaxman camtasia studio 4
blazraidr 2 days ago
what cpu and gpu do you have?
great tutorial & channel
franonti 1 week ago
@franonti i7-920 2.79GHz and an ATI Radeon HD5750, though I'm planning to upgrade once the new nvidia gpu's are released
blazraidr 1 week ago
Can you explain what you did at 19:03
I'm on a Mac (fml) so I can't use most of the keyboard shortcuts.
kenkopp69 1 week ago
@kenkopp69 numpad_0 put me into the active camera view. This can also be done in 3d view by clicking on view -> cameras -> active camera.
ctrl+left_arrow lets me switch screen layouts. You can switch screen layouts from the drop-down icon next to the "HELP" menu. Click the icon and choose "compositing" to get into the compositing screen layout.
blazraidr 1 week ago
when i set the particle type to fluid the particles just explode all over my screen!
FlippinCreepers 1 week ago
@FlippinCreepers correction-when I check the "multiply size by mass" particles go all crazy
FlippinCreepers 1 week ago
@FlippinCreepers you can try increasing the mass value, increasing the time step, increasing the particles end frame, reducing the amount of particles, or reducing the particle size. Keep the "multiply size by mass" checked, and try altering the settings above one at a time.
blazraidr 1 week ago
Very informative, thanks!
MikaelBu 2 weeks ago
has un version en camara lenta por favor :D gracias
zungaloca 2 weeks ago
jajaja 1 disenador 2blender
zungaloca 2 weeks ago
Comment removed
likamuffin 2 weeks ago
Comment removed
likamuffin 2 weeks ago
This has been flagged as spam show
hey you fuking idiot make it again SLOW MOTION
CreativeComets 2 weeks ago
@CreativeComets If there is any part you didn't quite understand, I'd be glad to help, but please refrain from swearing. It's not obligatory for me to make tutorials, I only do it to help people.
blazraidr 2 weeks ago 6
What would be the best way to crop out a texture (cut out a green screen) so that it can still be used as a texture afterwards, noob question.
Rythmmastr 3 weeks ago
@Rythmmastr you could download Gimp and erase the areas which you don't want, then save the image with transparency as .png. Then you would apply the texture as usual, but be sure to check "Premultiply" in the texture settings.
blazraidr 3 weeks ago
@blazraidr Do you know if somebody works on a mesher?
Flodice 1 month ago in playlist Weitere Videos von blazraidr
@Flodice there is one addon called "particle fluid tools", and one patch called "Polygonizer" which makes a mesh out out particles using metaballs and some other parameters When I tried them I didn't like them because they didn't give great results, and they are very buggy at the moment.
blazraidr 1 month ago
@blazraidr Thanks for the awnser. I tested both and they are really bugg and doesn't work well with a large particle number. Using metaballs for a 750.000 particle simulation takes ages to render (Preparing scene data)
Flodice 1 month ago in playlist Uploaded videos
Very helpful thanks.
Chubbbs117 1 month ago
The miniature looks like a flower in a jar.
theshitclanplyrs 1 month ago
Is this faster or something because there is better ways of doing this
BassPounderX 1 month ago
@BassPounderX Well, this IS faster. But the main advantage of using fluid particles is that, in the end, they are particles. You can control them with all the different forcefields, they have many different settings which give more control, and you can have several different fluid types interacting(tutorial coming soon). Once a mesher is fully developed, you'll see how much better fluid particles are than the old fluid simulator
blazraidr 1 month ago
@blazraidr cool you should do more tutorials i like them
BassPounderX 1 month ago
@BassPounderX If I get positive feedback (which I am) then I will make more :)
blazraidr 1 month ago
@blazraidr Extremely confusing... "Basic..." You need to be alot slower instead of clicking around everywhere and pressing buttons...
OKISIROKI 4 weeks ago
@OKISIROKI It's not a basic tutorial, it's a tutorial covering the basics of fluid particles. Some previous knowledge about Blender is required. I used the addon which shows the buttons I press so that should help. I'm sorry if it was too hard to follow along.
blazraidr 4 weeks ago
Shouldn't you have made the particles meta-balls instead of icospheres?
jrkirby93 1 month ago
@jrkirby93 that would give better results, but my guess is that it would be too hard on his computer with all of those particles... but if your computer can handle it then go ahead :)
d3sertst0rm 1 month ago
Can you help me with s a problem I am having? Whenever I add a texture to an object it shows up just fine in the preview box, but when I go to render it it turns out to seem to be a white material without any signs of the texture.
Rythmmastr 1 month ago
@Rythmmastr Upload the blend file to pasteall(dot)org and send me the link, I'll have a look at it.
blazraidr 1 month ago
Amazing Job, I already knew the particle techniques, but the lighting is PERFECT! I learned some cool stuff, very nice job.
WolfenCrew 1 month ago
Takes like a month to render, must buy a new rig?
zungaloca 1 month ago