Added: 1 month ago
From: mad291
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  • I don't have any issues with the hazards as a Sentinel. We have more tools to deal with them than any other class. There is the default CC breaker, leap, 5 sec 99% invulnerability, and depending on your spec a short distance leap or an additional 4 seconds of invulnerability with force camo possible. Also you shouldn't have relied on just one CC when the enemy was knocked into the hazard like that. You have to count on them using their CC breaker and then immediately follow up with another CC.

  • @Faith7No7More7 1. The default cc breaker does help you break cc but does not help with moving slowly out of the green goo 2. I'm currently rage spec which means my leaps are on cooldown in order to be an effective DPS 3. There were two types of CC used in the video, The first was the saber throw which immobilizes him and the second was the ravage which also immobilizes him during the duration of the spell. 4. only certain specs can rely on invulnerability from force camo

  • @mad291 Operatives don't have a knockback either.

  • @klaridon what they lack in knockback's they make up for in retarded burst and stealth.

  • @mad291 True, the nerfs changed a bit, I still wish I ahd one every time I see a hazard.

  • And to make it worse we have no lunge to save ourselves.

  • Umm no, my operative has no knock backs either.

  • Agreed. This is such bullshit. For having no knockback ourselves, we should get some sort of resistance/immunity to it.

  • Lmao at your friend asking what happened

  • Was pretty funny. Feel your pain on my Marauder

  • I've also felt like a pinball in Huttball matches while playing my sentinel, being knocked off the elevated catwalks or into green pools of shit with all the knockbacks in this game. It's extremely frustrating. I try and get revenge by using Force Stasis on my enemies as the fire comes up, killing them. Great vid tho :) I feel ya.

  • Well, marauders strong point is not that lol.

    But I've played countless matches so some tips are to stay parallel to the catwalks when you're on top so when they used a knockback, you don't get pushed off. You just need to be much more aware of your surroundings than any other classes.

    What marauders really need imo, is not a knockback, but a force push, since we are sorta easily kited.

  • @GOREgio Force pull*

  • all day every day

  • Marauders need CC.

    The solution? Buff Juggernauts.

  • Marauders suckkkkk!

  • Comment removed

  • WWWWWWEEEEEEEEEEOOOOOOOOOWWWWW­WWWW!!!!!!!!!!~

  • I broke a keyboard today for the same reason of being knocked twice into fire, moving out while using cooldowns and potions just to barely survive then getting gripped with the ball back into it.

    Worst part of being a Marauder is possibly choking someone and having a 10% success ratio at killing him with fire.

    Or charging someone who's about to cross the fire, you land behind him because mechanics in SWTOR rock, you end up dying in flames, he ends up walking out.

  • @Midylol I couldn't agree more!

  • *sigh* u think this is pissing you off? wait till you hear my cool story, i force charged into this sorc but the jet stream was on the way so it pushed me up...and i landed directly on the fire >.>

  • Dude... I just died.

    Thank you for that.

  • @gsitzanis Glad you liked it man, thanks for watching!

  • undying rage is your friend, you can literally walk through the fire with it

  • Haha quality - don't worry Juggs are getting more mobility tools though ;-]

  • Comment removed

  • lol

    

  • Lol, good job man. Keep em coming!

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