I don't have any issues with the hazards as a Sentinel. We have more tools to deal with them than any other class. There is the default CC breaker, leap, 5 sec 99% invulnerability, and depending on your spec a short distance leap or an additional 4 seconds of invulnerability with force camo possible. Also you shouldn't have relied on just one CC when the enemy was knocked into the hazard like that. You have to count on them using their CC breaker and then immediately follow up with another CC.
@Faith7No7More7 1. The default cc breaker does help you break cc but does not help with moving slowly out of the green goo 2. I'm currently rage spec which means my leaps are on cooldown in order to be an effective DPS 3. There were two types of CC used in the video, The first was the saber throw which immobilizes him and the second was the ravage which also immobilizes him during the duration of the spell. 4. only certain specs can rely on invulnerability from force camo
I've also felt like a pinball in Huttball matches while playing my sentinel, being knocked off the elevated catwalks or into green pools of shit with all the knockbacks in this game. It's extremely frustrating. I try and get revenge by using Force Stasis on my enemies as the fire comes up, killing them. Great vid tho :) I feel ya.
But I've played countless matches so some tips are to stay parallel to the catwalks when you're on top so when they used a knockback, you don't get pushed off. You just need to be much more aware of your surroundings than any other classes.
What marauders really need imo, is not a knockback, but a force push, since we are sorta easily kited.
I broke a keyboard today for the same reason of being knocked twice into fire, moving out while using cooldowns and potions just to barely survive then getting gripped with the ball back into it.
Worst part of being a Marauder is possibly choking someone and having a 10% success ratio at killing him with fire.
Or charging someone who's about to cross the fire, you land behind him because mechanics in SWTOR rock, you end up dying in flames, he ends up walking out.
*sigh* u think this is pissing you off? wait till you hear my cool story, i force charged into this sorc but the jet stream was on the way so it pushed me up...and i landed directly on the fire >.>
I don't have any issues with the hazards as a Sentinel. We have more tools to deal with them than any other class. There is the default CC breaker, leap, 5 sec 99% invulnerability, and depending on your spec a short distance leap or an additional 4 seconds of invulnerability with force camo possible. Also you shouldn't have relied on just one CC when the enemy was knocked into the hazard like that. You have to count on them using their CC breaker and then immediately follow up with another CC.
Faith7No7More7 1 month ago
@Faith7No7More7 1. The default cc breaker does help you break cc but does not help with moving slowly out of the green goo 2. I'm currently rage spec which means my leaps are on cooldown in order to be an effective DPS 3. There were two types of CC used in the video, The first was the saber throw which immobilizes him and the second was the ravage which also immobilizes him during the duration of the spell. 4. only certain specs can rely on invulnerability from force camo
mad291 1 month ago
@mad291 Operatives don't have a knockback either.
klaridon 3 weeks ago
@klaridon what they lack in knockback's they make up for in retarded burst and stealth.
mad291 3 weeks ago
@mad291 True, the nerfs changed a bit, I still wish I ahd one every time I see a hazard.
klaridon 3 weeks ago
And to make it worse we have no lunge to save ourselves.
OOHZnaP 1 month ago
Umm no, my operative has no knock backs either.
OOHZnaP 1 month ago
Agreed. This is such bullshit. For having no knockback ourselves, we should get some sort of resistance/immunity to it.
loscakes 1 month ago
Lmao at your friend asking what happened
wivese86 1 month ago
Was pretty funny. Feel your pain on my Marauder
Logain2483 1 month ago
I've also felt like a pinball in Huttball matches while playing my sentinel, being knocked off the elevated catwalks or into green pools of shit with all the knockbacks in this game. It's extremely frustrating. I try and get revenge by using Force Stasis on my enemies as the fire comes up, killing them. Great vid tho :) I feel ya.
elhormuz 1 month ago
Well, marauders strong point is not that lol.
But I've played countless matches so some tips are to stay parallel to the catwalks when you're on top so when they used a knockback, you don't get pushed off. You just need to be much more aware of your surroundings than any other classes.
What marauders really need imo, is not a knockback, but a force push, since we are sorta easily kited.
GOREgio 1 month ago
@GOREgio Force pull*
GOREgio 1 month ago
all day every day
SpaceCowboy326 1 month ago
Marauders need CC.
The solution? Buff Juggernauts.
Tordenelgen 1 month ago
Marauders suckkkkk!
swtorchris93 1 month ago
Comment removed
DominorValentine 1 month ago
WWWWWWEEEEEEEEEEOOOOOOOOOWWWWWWWWW!!!!!!!!!!~
specter2k 1 month ago
I broke a keyboard today for the same reason of being knocked twice into fire, moving out while using cooldowns and potions just to barely survive then getting gripped with the ball back into it.
Worst part of being a Marauder is possibly choking someone and having a 10% success ratio at killing him with fire.
Or charging someone who's about to cross the fire, you land behind him because mechanics in SWTOR rock, you end up dying in flames, he ends up walking out.
Midylol 1 month ago
@Midylol I couldn't agree more!
mad291 1 month ago
*sigh* u think this is pissing you off? wait till you hear my cool story, i force charged into this sorc but the jet stream was on the way so it pushed me up...and i landed directly on the fire >.>
zupinu2000 1 month ago
Dude... I just died.
Thank you for that.
gsitzanis 1 month ago
@gsitzanis Glad you liked it man, thanks for watching!
mad291 1 month ago
undying rage is your friend, you can literally walk through the fire with it
datahunter11 1 month ago
Haha quality - don't worry Juggs are getting more mobility tools though ;-]
Draexnael 1 month ago
Comment removed
UntestedViRuS 1 month ago
lol
Dillaxtv 1 month ago
Lol, good job man. Keep em coming!
BloodveinMovies 1 month ago