Added: 2 years ago
From: tummaigames
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  • I'm planning on making an NES game! I hope it works, knowing that I'm gonna get an NES! :D :D :D

  • Could you please make a tutorial for a basic version of this?

  • what you use to make it?

  • you should call this AdventureRace! it would sound cool! it would have a tagline: Race to the extreme!

  • Wheres The Rom to this?

  • It looks so easy to make when you just show it!

  • What program are you using to make this?

  • I should make the Homebrew NES games.

  • @JohnnyP625 go for it.  check out the forums at nesdev.com

  • where do yo make this

  • Looks like it can be a quite cool game! I hope that you continue making this!

    I have an idea. Change palettes when changing floor, that will make the nagivation in the game easier...

  • I can script LUA , give me da program :) oh , Floor is the Z position?

  • LUA Scripted? :0 Can i have the Program to make games , i know LUA =D

  • Very cool. I'm experimenting with 6502 asm on the NES as well... I've managed to find a lot of information, but I was wondering if you knew of any particularly helpful tutorials or documentation on animating sprites? I guess what I'm most interested in is finding some way to keep time, then I suppose I could swap the individual sprite tiles in the multi-sprite. Otherwise I seem to be finding things pretty well.

  • @HoneydewHuey I'm not aware of any NES tutorials that teach sprite animation specifically, but I think you'd use a frame counter for timing.

  • @tummaigames Thanks for the reply! I ended up looking at NMI code again and seeing frame counts, delays, etc vaguely referred to in forum posts (although still not directly in reference to sprite animation) and ended up doing more or less just that. I'm kind of surprised no tutorials point that out very explicitly, only because I can imagine many people being confused about it as I was, and wanting to now how to do that.

  • Still working on this? Seems really cool.

  • I've put this one aside for a newer, less ambitious project (see my newer videos). The idea is to finish a smaller game to gain more NES development experience. I'll come back to this project.

  • Good to see people are still developing Old School games BTW nice sprite and physics.

    peace.

  • @GoblinSlasher thanks, although the sprite isn't mine. I ripped it from The Guardian Legend. If you like old school games you should check out "Battle Kid" by Sivak. Most impressive NES homebrew I've ever seen.

  • what software are you using to make this?

  • @thehermanater I'm coding it from scratch in 6502 assembly language. I write code with notepad++ and then assemble it using ca65.

  • Man, if only some games would show the hit detection box like you do. It would clear up a lot of questions as far as questionable deaths are concerned.

    That map is too darn complex. I'd be very upset trying to play your game. At least it's fun to watch and see how it's done.

  • @theboombody the hitbox is just for debugging purposes. It wouldn't be visible in the final game.

    I agree the map is too complex. It's really just a test map that I can use to make sure things are working. I threw it together without much thought. Final game will have better level design :)

  • What program are you using?

  • @PhilipIndustries For my assembler I'm using ca65. I write code in notepad++

  • No demo roms yet. Still in early development. It's not quite a game yet.

  • Nice work ;-)

    (this is Jeroen from the forums)

  • Thanks for the support!

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