Added: 2 years ago
From: sciman3
Views: 18,362
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  • Very nice work, ignore the haters, smoke is really hard to get right

  • @KeelerMediaGroup :D Thank you. I am re-realizing how true that second statement is, as I try to recreate this look to give ritterlf1 an accurate rendertime :P

  • @KeelerMediaGroup Quite welcome, look up Estaban's Let yourself Feel, people have been trying to duplicate that masterpiece for ages, Basic elements like smoke, water, fire, etc are remarkably complex as you found out ;)

  • Tutorail?

  • @TheCkyrocker There are a lot of tutorials on smoke simulation in blender out there already. Try "how to create an explosion" over at blenderguru (dot) com or google "blender diplom smoke drum" and see if those help. If not, let me know here or message me, and I'll see what I can do :)

  • Rendertime?

  • @ritterkf1 I honestly cant remember, but I tried recreating this and it seems to take about an hour for calculating and one to two to render. I'm having a horrible time trying to recreate the material though :P

  • Very impressive !

  • 3 people couldn't do this and only had smoke coming out their ears in jealousy when they saw this vid. Nice work here \m/

  • @Blitzbok Ha ha ha, thanks :)

  • I only can make a cube. I am so good

  • @ItsItzJulian Could you link me to yours? I can't find any of your videos on youtube, and I really would like to see your animations!! :)

  • @sciman3 I have no videos. And my "cubish cubes" are too good for youtibe...olololol :)

  • @ItsItzJulian Ha ha ha :P

  • Thats the best I've seen. Not too sharp.

  • @goldbullet50 Thanks :)

  • @MrHitamina Could you explain what you mean by the "rendering doesn't look right"? Are you getting any smoke rendered? Or just a cube?

  • @sciman3 you did it awsome! no offence but u made a little tiny bit mistake to be real professional when the smoke risses to the top its hits the cube giving the cube look make that dissappear subbed u anyways :)

  • i know how to make it but everytime i start making SMOKE thats when it messes up and thats the only time it messes up

  • @SHADOWFREAK33 How do you mean it messes up?

  • @sciman3 it starts going way slow then the screen turns black and then it says that blender is not responding

  • @sciman3 omg i have to download the smoke simulator dont i?!

  • @SHADOWFREAK33 Not sure I replied to you already, but no, if you have 2.5, you have the smoke simulator.

  • Feels like the domain should have been a bit bigger maybe? :)

    

  • @robinon5 :P Ya. I kept it small, as it was just a test and smaller domains seem to calculate faster...

  • I wish you could keep the interface of 2.49........im not used to 2.5 and it screws up my work :/

  • @JuniorProducer1996 Hmm, I guess it isnt for everyone. I personally really love the new interface.....but thats just me.

  • @sciman3

    I dont hate it im just way too lazy to learn a new control scheme (i've had blender since 2008....i learned to use it in 2010....) and having the option to bring the old setting back could help

  • @sciman3 in my opinion, 2.49b is much better than 2.5... Its just becouse i cant get used to the new things in it, and i really hate the new space bar thing so you can search it. I wish there were some way around that

    :(

  • @2009MachineGun I imagine it would take getting used to. I kept up with it on SVN as it was being built, so I saw the changes as a slow progression, and got to be familiar with them as they came. As for the spacebar, you can change the hotkey mappings in the user prefs, so you should be able to make the spacebar do what Shift-A does....

  • @2009MachineGun shift A to add objects. at first i thought i would have to search 'cube' when spacebar, but then i found out shift A and its practicaly the same as 2.49 (minus the re arrangement of windows etc)

    If its a problem you can make the window layout the same as 2,49 or just open a 2.49 blend and that should do it.

  • @JuniorProducer1996 my advice for you is, try using the 2.55 as much as you can and you will see that in short time yo will love it. i was the same like you, but after like two weeks i start feeling like i dont want using anything else. now i see the 2.49 and i think it's ugly. so keep working hard and you will see results.

  • Too bad we have to use bounding boxes

  • @csavoy1 just make your bounding box huge. All video games run in a Sky box/Sky sock. so you can make anything perfect outside of bounds.

  • What's the resolution?

  • @1998PloKoon Oh boy....this is old, so I cant remember for sure. It was probably around 70 with wavelet turbulance. I think. I'm sorry I cant remember much better than that.....

  • @sciman3 Oh, and I guess it didn't have wavelet turbulence, as I just read my video discription again, and I don't think I had it on.

  • Very nice water simulation! This is mod for Blender?

  • @Halfer1 Thanks :D. This is actually a feature built into the new (but still in develpment) blender 2.5. It is not made using the fluid simulator in blender....

  • @sciman3 Oh, sorry i mean SMOKE simulation. I'm russian)))

  • @Halfer1 No problem, I understand. If you want to try it yourself, there is a link to blender 2.5 on the blender site.....it's on the right.

  • Can i ask how you get the shadows to work on smoke? I can't seem to get it...

  • Ya. Select the object you wanted the shadows to appear on, open up the shadows section of the materials panel (it is collapsed by defaut), and check the "recieve transparent shadwos" box. It should now work. If not, feel free to message me, and I will try to help you further :).

  • Hey! Just been looking through some of your other videos! Some cool stuff here, hombre!

    Stefan

  • Thanks :D

  • Nice looking smoke, I suggest making the domain bigger though.

  • Thanks. Yes, I really should have framed it better. Umm, making the domain is one solution, but I have found that I then have to increase the resolution of the simulation, and then it takes longer to calculate.......

  • How do you render that when i do that i don't see anything on the render

  • I am not sure if I responded to you, and I know this is a old comment, but are you still having trouble?

  • Nice One, It looks (by the shadow) to be dissipating rather quickly tho.

  • Hmm, ok true. There are a lot of settings I can still play with, I was mostly concentrating on getting the smoke to look more like the other videos I had seen and not like my other smoke video I have uploaded. I will see if I can tweak the dissipation settings.

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