Added: 3 years ago
From: kjlg74
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  • congratulations! it is amazing!. by the way, how was the 2011 amazng meeting?

  • @ernesto50 Thanks :)

    I wish I could comment on the 2011 TAM, but I couldn't attend this year because I moved to Australia in June. I think there will be a TAM Oz here in October/November, though. I aim to attend that! :)

  • How do you change the gravity strength?

  • You need to find the file constants.txt in the bin folder, open it with a simple text editor like notepad, find where it reads gravity_strength_on_land and change the number that's right beside that. Then save changes and restart the program.

  • @kjlg74 Thanks :)

  • This creature is stubborn. Even with obstacles in the way, it was more intent on either continuing its tumbling or would rather sit there and rot than adapt.

    IMO if this motion should evolve for a diverse and difficult environment, one should begin with the later environment.

    Start with small, littered polygons and work your way up to large obstacles.

  • from about 4:10 it looked like it was actually having fun.

  • You ought to add a new selection criterion based upon creatures that use the least energy to travel (i.e. to a set distance marker). This might encourage more real life forms of locomotion like walking, but these rolling strategies also seem viable.

  • Good suggestion!

  • wow I just had that same idea today, after looking at the themes section [I was thinking that it wouldn't be efficiently traveled to a set marker but goal achieved divided by energy used.]

  • Giant low gravity worm. :D

  • That was for the conference presentation, to show how robust this creature's control system is. Body lengths between 10 and almost 20 still work despite only evolving to cope with 12. With 20 it starts to get very clumsy because the tail end is too heavy - so for fun I lowered the gravity :D

  • Yeah, seeing how it moved in the low-gravity was actually more fascinating, you clearly see it wasn't evolved for that, but yet manages ... would be nice to let it evolve to cope with lowgrav, and then put it in normal again and see what happens!

  • That would be interesting. My first hunch/guess would be that it would take advantage of the increased ease of jumping in low gravity and just fling itself far and wide. The program can discourage that, though, by rewarding creatures for the amount of time they stay in contact with the ground (this is already an option in the software). It might be a fun experiment to try sometime.

  • I doubt it would take advantage of it, angles etc. would probably be matched for the new gravity so it would rather fall down flat out on normal gravity again ... OR, it could develop more direct movement-patterns ( you clearly see in lowgrav that it folds upon itself ) making shorter, but more direct movement ... who the heck knows :P

  • You could be right. It's certainly testable :) I still have the worm's creature file. I could, at some point, resurrect it in a new population tasked to adapt to low gravity and see what happens. I know at least one user has been tinkering with high-gravity in 3DVCE with some interesting results.

  • yea perfectly clone but with ocilators on

  • Good old end over end worm.

    How have you been buddy. :D

  • mine is at gen 780 and is near like this one but with only one flat block instead of twoo

  • wow

    clone like?

  • He's right. It's essentially the same body plan and means of locomotion. Completely independently evolved :O

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