Added: 2 years ago
From: Mornedil
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  • Awesome tutorial dude ! It worked like a charm. But my only problem is that my textures aren't affected by light, they do not cast shadows. I used them as wall textures. I tried switching between "VertexLitGeneric" and "LightmappedGeneric" but none of them gave me the desired effect. with lightmap the textures are just bright with no shadows at all and with vertexlit, the lightning changes as I move around in the map. Please help me with that. Thanks.

  • Comment removed

  • TYTYTYTYTYTYT TTHX THX TXH XTH

  • thank you so much man for this, it's better to see something then read it

  • Thx a lot man :D

  • Im having problems with the VMT, when i open the file it gives the error:

    Error loading VMT texture

    Error:

    Error parsing material on line 1(expected open brace)

    anyone know a fix?

  • Do I have to include these textures with my map when I publish or will it automatically be included with the map for the player?

  • @TheDarthNefarian

    Yes, you will need to use a program to include all custom content in the .bsp file. (can't remember the name of it though >_>)

  • @TheDarthNefarian use a program called pakrat, and put the destination of where the texture is supposed to be put

  • I could tell from the accent that you're from Sweden. =)

  • How come myn duplicated? I made a texture but instead of making a floor like you, I made a picture like who the map was by, I did 256x256, but when I put it onto a 256x256 wall it duplicated a lot, how do I make it just ONE? Thanks in advance

  • @Zoivei

    the units of the texture and the units in Hammer Editor does not nececarily need to be the same.

    In your case, you want the texture NOT to be tiled, and only shown once on the surface. This is pretty simple, Select the "Toggle Texture Application"-tool in hammer editor, then left-click the surface where you placed your texture, then in the box that appeared with the tool, click "fit" (it's a really small box) and it will not tile anymore.

  • when i make an decal it works fine when i place it as an decal its fine but i cant rotate so i make it to an overlay and it looks fine in source sdk but blinks black/gray and then i run the game with the map and the decals are gray or black! help please?Its a blood decal btw

    "LightmappedGeneric"

    { "$basetexture" "SDK/bloody_hand" "$surfaceprop" "BloodyFlesh" "%keywords" "custom" "$translucent" 1

    }

  • @maxkhson

    I'm not a pr0 with making all different type of source materials. my tip is to just check out an existing .vmt file for a blood decal and just copy that whole code, but replace the $basetexture to your custom one

  • look guys, it doesnt matter if his english isnt perfect, hes just trying to help people!

    honestly, i know english and russian. I have a friend who knows english, french, italian,and german. hes not perfect, but hes good enough. oh and @TheSpartanrome :

    i agree with your first statement, but english is not hard compared to mandarin, japanese, and other hieroglyphic languages.

  • I thought your "chapter selector" idea was very unique, and i found it extremely helpful. I came here once long ago to learn how to do this, but needed a reminder on how to make VMTs. The video is very well done, keep it up.

  • LightMapYeneric? I'm sorry sir Yeneric is not a word, learn English you fucking illegal

  • @mr1spamification

    I do apoligize sir, but there is a world outside your precious 50 states. A pretty large world actually. And most of them do not speak english as their main language. If you can get over the chock and accept this new knowlede (although it's strange you haven't realised it after 26 years), would you find it in your heart to forgive me for not being able to pronounce every english word properly?

  • @MornedilReply No I would not find it in my heart, either learn English entirely, or don't try at all because it pisses off a fuck load of people who have English as their birth language. It doesn't matter how old someone is, some faggot trying to speak English yet making VERY simple and stupid mistakes is just pathetic. Learn the entire language COMPLETELY, spelling, pronunciation, grammar and all, or do not even try because you will fail and look stupid. P.S., Knowlede is not a word indian boy

  • @mr1spamification YOUR A COMPLETE DOUCHE BAG. Come to fucking Mahwah New Jersey 144 church street pussy and i will beat your fucking ass, this kid obivuly took alot of time into this so shut the fuck up. English is one of the hardest laungage in the fucking world and i doubt you could speak any other laugauage flulently you fucking bitch.

  • @TheSpartanrome I think we know who won that troll fight o.0

  • @mr1spamification

    it's pretty funny how you're telling people outside the US to learn english grammar properly, as the US people sucks pretty hard at it themselves. My grammar is way better than many Americans', although it's only natural my english speech isn't at the same level as I rarely have any use for it in my country.

    Geez, you're such a douchebag. Of course I meant to write "knowledge". Are you familiar with the word "Typo"?

  • When I upload the map somewhere, how should I upload it?

  • @Linkplay9

    You will need to include the textures (and all other custom content) in the .BSP file. Google for Pakrat. i think that's the program that lets you do that. not sure how to though. I recall doing it once and it was pretty easy to understand.

  • 05:34 Save Ass! lol =D

  • I am trying to create an overlay to place ingame, but it looks like the vmt will have different scripting. How would I do this?

  • @Foxtrek64

    go to the valve developer community, google for it :)

    they have all different scripting commands you will need.

    and i dont know them in my head ;P

  • What kind of materials are accepted? Concrete,metal,wood,water + ?

  • @Programmer142

    go to this webpage: developer(dot)valvesoftware(do­t)com/wiki/Surfaceprops

    just exchange (dot) with real dots. hate youtube for not accepting links.

  • The ending creeped the shit out of me. o-o

  • Thanks man, this was a great help!

  • dude omfg i made the EXACT same thing you did i even put the same folder name but the textures in hammr are still pink and black! HEELP

  • @1214sos

    well. a pink/black texture is always because you wrote the wrong file location inside the vmt.

    Example: let's say you wrote this: "$basetexture" "1214sos\wood_floor"

    then you MUST place the .vtf & .vmt in "materials/1214sos" and the .vtf must be named "wood_floor.vtf"

    If your texture turns out black/pink - always double check the vmt and folder name.

  • @MornedilReply Thank you SOOO MUCH! I LOVE YOU!!! no homo

  • the image must be .jpg??

    i prefer .png

  • @hugov1eira

    The image can be any common image filetype.

    Like .png, .jpg, .tga,  etc...

    but not formats like .psd (photoshop images).

  • @hugov1eira

    just to add:

    i DO NOT reccoment using .jpg since it destroys the image. .jpg is only good for photos, and should never be used when doing textures or other stuff like it.

    For best results, use .tga, but .png is what i prefer, since it has almost no quality loss and it is small in size.

  • @MornedilReply thank you

  • 10:00 FUCK HE'S CRAZY! Good tutorial man. I also find accents better for tuts, maybe because english is not my language.

  • i followed this tuturial some months ago and i sucsessed to make a texture but now i follow it again exacly as last time and it dont work plz help me...

    PS i tryed 3 uther tuturials and same error looking skin it looks like black and pink boxes in the texture maby you know hat i did wrong... MVH eXeCuter

  • Thaanks!

    are you from norway?

  • Thank you Mornedil for this amazing tutorial! It really helped me out a hell of a lot! XD

    I'm subbing :)

  • whenever i go to select my texture it always come up as pink and black squares why?

  • @dabadguy4273

    Read the comment at 07:05

  • thank god for the Skip Photoshop button

  • Great tutorial! I used it to import spacebuild textures into Hammer editor. Thanks.

  • fuck u

  • @bertilochpecka

    So what's your problem?

  • Mankind's strength comes from the generations of accumulated knowledge at his/ her disposal. Respect your teachers; they are the torch bearers until you are worthy.

    Excellent tutorial; thanks for taking the time to educate the masses. =]

  • thank you :) great english spoken :)

  • pls help me!

    i have made a map whit custom texture, btw when i send it to my friend, he cant see the texture. i need to send him also the textures :S how can i make it to works whit only sending a map?

  • Man thank you very much !

  • thank you!

  • Thanks for the tutorial. Now I can make my Minecraft map for Gmod. :)

  • thank you very much

  • thanks man!

  • gimp 2.6 is a good image editor

  • good tutorial thank you.

  • hammer isnt picking up my VMT file and is therefore not coming up when i browse. what might i be doing wrong?

  • THANKS!

  • Great tutorial, very simple and easy to understand.

  • This one has much better quality so we can see the folders

  • HWUAHHAHHAAHHAHAHAAAAAA dis works and maybe earns a sub. i thank you, i am very pleased right now hhhaahhahaa it workzzzzzzzzzzz

  • *ignore all my typos xD

  • You have a fancy voice,the voice of a pilot,but a pilot that knows English properly.

  • I`m having trouble making the texture appear in hammer, for team fortress 2, I`ve done exactly what the video said. Checked and double checked all the names of the files and folders and it still is black/purple squares.

    Help would be appreciated :)

  • @svenIsven

    Sry, I have never made textures for team fortress 2.

    It has a pretty different look to it than other Source based game, so there might be a different to how the VMT is coded. check the "Valve Developer Community" for help (google it), as I have no idea how to help you fix it.

  • u sound fancy :D

  • If the texture in the editor ends up being purple and black, change the "$basetexture" "FILES" to "$basetexture" "(folder textures are in)\(texture)"

  • <3'd your tutorial; I don't sub often, but this was really helpful, overall, and I found no issues with how you explained anything. Good job. :)

  • If you are looking for a good image editor try Gimp its a very good one.

  • well, at least you talk better in english than me, lol. Goog tut, btw.

  • Thanks a lot for taking the time to make this! :D

  • Your voice makes me wanna spit, sry. dude

  • i would appreciate some help. im making a snowy map for l4d2 and i want to make snow that isnt solid i think i should use the material type wade but then im not sure it will sound like snow

  • @TLGPaTko

    Sorry, but I am no expert on this... Honestly, I haven't done any custom stuff in the Source engine for a while, have been making my own games now, then you can control stuff more ;p...

    Is it really possible to make snow that isn't solid within the source engine? I haven't seen that... Though I have not played source based games for like.. 2 years. If a map uses that kind of material, take that material. If it's not snow, find the VMT and copy the coding inside, and change what u need

  • Great tutorial, Just what i needed to know.

  • i could understand you perfectly fine. great vid!

  • Where did you get VTFEdit? I don't have this! I have Windows 7  :(

  • @Witzigerjoker Aha sorry i don't have see the link XD Sorry for my bad english

  • my textures only come up as black and purple squares

  • @Rougerecon27 Thats the error texture. the best I can tell you is that something's wrong with your texture. not that helpful.

  • @trainzack don't worry, i fixed it, i put it in the wrong file

  • i can't believe there are still people using norton!!!

    Nice tut!

  • @chubbspet cant believe people are still using anti viruses

  • thx helped a lot

  • thanks a million for these awesome tutorials, Morn. theyre exactly what I needed

  • do the half life 2 episode 3 again. that shit was hilarious!

  • Excellent tutorial!

  • Very nice and understandable tutorial. Thank you very much.

  • Thank you!

  • i have a probleam the pictures (textures) are purple and black how do i fix them plz help me

  • Awesome tutorial! Very well done and well organized!

  • thank you

  • You sound swedish.

  • Where do you put the texture files if you are using the Ep2 engine?

  • norton sucks use kaspersky

  • Yes! Thank you!

  • your voice sounds funny lol

    thanks helped a lot

  • dam i was hoping i could just put it in the source sdk file

  • hahahaha you said save ass>:D

  • O i shall bookmark your video THX THIS HELPED ME ALOT

    THX

  • MOAHAHAH MOHAHAH :D

    great jobb mate !!

  • just because you put the map on an usb or if you upload it, that doesn't mean the textures and other custom stuff come with it. You need to upload that too, and put it in the correct folder

  • Hey mate again, yeah i found out it was coz i had a leak in my skybox it didnt work for some reason, i have another problem i put my map onto a usb and took it to a mates

    house and the texture was pink and black for him does he need the files too? or should it work because if my map goes onto a server every one would only download the map and not the other files? can you help thanks

  • make a tutorial on how to get rid of shadows. Please, I've been wanting to know this for the texture editor, and my D.I.Y. picture.

  • @wolfservant5

    what do you mean when you want to "get rid of shadows"?

    Do you mean that you don't want the object to cast shadows in game?

    this is done in Hammer Editor, not in the texture attributes.

  • @MornedilReply at 1:59 you get rid of the uneven shadows in photoshop.

  • @wolfservant5

    oh.. yeah lol, but i didn't do it like in the video, i skipped that part ;p.

    Just use different photoshop tools for that.. the only way to learn that is to learn photoshop =p.

  • @MornedilReply I know I do use photoshop. Quite a lot actually. But the whole reason I stopped using ps is because I ran into a brick wall with the shadow levels. What tools did you use?

  • @wolfservant5

    i marked the darker areas with the lasso tool with a high amount of feather (to soften the edges), then i adjusted the lighting levels by using curves (ctrl+m)

  • @MornedilReply Ill save this message, lol. Ill check it out later, thank you SO MUCH man.

  • hey was wondering if someone could help me, im making my map and used this video to help me, thanks by the way but when i load my map all i can see is pink and black squares can someone help me?

    ps it works in hammer just not ingame

  • @eiddie1

    pink/black checkered texture means the game can't find the texture.

    99% of the times this happens is because you wrote something wrong in the file location section of the VMT. Check it, usually theres just a coding error there.

  • thanks nice tutorial

  • Hey man nice video :) Can you tell me how to make glas textures on paint

  • @samsakerlovescss

    you mean how to pain the glass in a painting program like MS paint or photoshop?

    well, you could just make a light blue/gray square (you don't need to paint the details/reflections). then to get it slightly transparent, you will need to make an alpha mask and paint it in a solid gray color (black = completely transparent, white = fully visible). i don't remember how to do this really.. but google for "Valve Developer Community" or what it's called.. they explain everything

  • @MornedilReply

    also, you will need to write certain codes in the VMT to make it look like a window. all those codes are found at the valve developer community

  • Hey man nice video ignore that complete idiot. Can you tell me how to make a glass texture please?

  • My VMT examples are way different than urs there weird symbols and i opened with Notepad

  • seriously jimbo

  • he sounds so gay and slightly retarded y cant anyone who dose a fucking tutorial speak normal

  • @122jimbo

    Not everyone's primary language is english. Be glad people makes tutorials at all.

    But if you're so fucking annoyed with my tutorial, make your own.

  • @MornedilReply I actualy find accents better for tutorials... Dunno why :D

  • @122jimbo dude fuck you your an idiot,this is the best one ive seen yet.just open you fucking ears and listen its not that bad

  • @122jimbo go fuck yourself douchbag

  • kan du hjälpa mej med en sak jag vill typ skriva en sak på bilden sen lägga in den på mapen men det kronlar lite:p

  • @killerhej

    Well, I will only help you through youtube comments.

    but if you want me to help you, you need to write more details, else I have nooooo idea what you're talking about.

  • thx

  • kan va bra att "öepena" foldern :P

  • Is Dr. Mossman the icon for VtfEdit? :o

  • other format that works: PNG

  • Thanks for the tutorial, something I've been searching for a while and no tutorial covered what this one did in such a short time so I think you deserve a subscription. I finally can do what I've been wanting to do in source sdk now, Thanks.

  • Du är svensk, men varför har du allt på skrivbordet på engelska? xD

  • för att jag föredrar engelska, och engelska är dess utom bra att kunna, så jag väljer att ha mitt windows och alla program på engelska ;p

  • Skandinavisk xD

  • Man hör att du är från Sverige!!

    Tack för att du visade detta

  • Jag vet xD. Måste träna på min engelska ;p.

    Ingen orsak ^^

  • how do you make sprites?

  • My suggestion is for you to google it, or go to the valve developer community (google for their website). I think it's mostly about the coding in the VMT file. But you will probably also need an alpha mask for the texture to filter away what you want to be transparent.

  • Hey, i have a question,

    Ok, i did the texture, but the vmt and the vtf are in my computer, i need to use the pakrat to put inside of bsp? or when i compile the map the texture will be inside of bsp too?

  • @Speender

    If you want anyone else to play the map (example if you want to upload it) you will have to include ALL files, including BSP, VMT, VTF and all other files. Either make a .zip folder and upload, or use pakrat.

  • @Voikanaa

    You mean it is pink & black lol?

    you did something wrong in the file location in the VMT file (the text document with code).

    Check 09:12 .

    Make sure it is exactly the same. You probably did some sloppy writing. The reason it is pink & black is because hammer can't find the image.

  • My texture is just blue and red texture HELP!

  • Thanks you for the video. This tutorial helped me alot!

  • i always get an error when i start it up called :APPCRASH

  • @Zormanoz

    I don't know what's causing the problem. All I know is that APPCRASH means that the application (program) crashes.

    So, are you using windows XP, Vista? Mac? Linux? That might be the answer. Or maybe some files are missing. I'd google for "Hammer Editor+(your system, example: vista+problem)", then I'd try to reinstall it. But again, I don't know everything about Hammer editor.. Google is your friend

  • very much thanks for your fast respond i use Vista but i google for hammer editor thanks ^^

  • How do I duplicate (at 3:30)? I'm new to Photoshop and i tried everything, but nothing was right...

  • @kingstreber

    Like you duplicate stuff anywhere :)

    - Copy by pressing CTRL+C

    - Then paste by pressing CTRL+V

  • you have to use pakrat to add vmt files in your map so your friends can see them

  • Well, it is pretty obvious that everyone who has the map will also need the textures. You don't have to use pakrat though, but it is advised as it will automatically extract the files when the user runs the map. Another way is to put everything in a zip-folder, but that is NOT advised, since the user will then have to extract it by themself. So pakrat should be used.

  • I've found the crop tool's prospective setting helpfully for textures that are a little off of exact.

  • Huh? You know, people won't understand you unless you give more information? Crop tool in photoshop :P?

  • now i get that frekish thing working.....

    tell me how to fix it......

    im trying to texture project 64 (Mario Kart 64)

    It says: something....i think it said error loading image???

    I'll try to keep on tryin okay..........i'll send you a message if it does not work again

  • Lol, u must give more information.

    What gives you an error? Which program?

    And the file type of the image?

  • thats me too difficult :D

  • how u get vtf?

  • what if it only shows pink and black squares?

  • them it didn't work

  • ive got a problem both links dont work

  • Norton sucks lol

  • @UnScriptedFlix

    yeaaah, it does...

  • that "never mind this" is the most important part :)

  • ooh! that one looks nice.

    lol great vid!!!

  • You need to actually know a few facts before making a tutorial

    #1 the size of image texture does matter it has to be any number to the power of 2

    #2 Croping the picture makes the quality of the texture go down because resizing it causes distortion

    #3 The image has to be a tga or else its impossible to convert

  • Comment removed

  • #1. Yes, that is possible, but not too good because if image sizes are different it's harder to work with them in hammer, so you should make the image size to either 64 x 64, 128 x 128 or 512 x 512, depending on how much detail the texture needs.

    #2. that depends on the program you use and how you to it. A smaller image = less detail but smaller file size. Always try to get the size as small as possible.

    #3. No. You are wrong. I have created textures from other file types with VTFedit.

  • mEh

  • Tack riktigt bra.  :D

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