Added: 1 year ago
From: Eat3D
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  • THATS FUCKING SICK :P

  • I love the musical theme! I think I'll purchase the course. :)

  • Dam that is so badass

  • Badass music. Final render looks like a marine from sc2 :o

  • Awesome video!

    Computer specs? I am greatly interested!

  • I've got this DVD, It's really helpfull !

  • That really nice except for one problem - Look how big his head is and how wide the shoulders are - none would ever be able to reach the suits 'gloves'! :o)

  • srsly song name... anyone?

  • Is this software easier in both use and learning then Autodesk Mudbox?

  • @Bollalillo You mean 'than'. Its a different tool, it modifies geometry based on a layered normal map (you don't need to know how it works, it does that for you) whereas MudBox is purely a sculpting tool. Z-Brush is different, you may prefer it as the geometry gives you a starting place. That said, Z-Brush has a totally illogical interface and is owned by the most nazi 3D company - AutoDeath.

  • The music is custom made for eat3d by Clark Crawford

  • PUHLEEEEEZZZZZZZZZ tell us which music u used at the start and end?

  • that program uses the name you give me thanks

  • that program give me the name used by good

  • oh hey it's Mike!

  • cool! if it would been a human head ontop it would look like the armor for marines in sc2 :P well not exacly but alot look alike

  • come on guys, obviously it takes ALOT of talent.

  • I wanna learn how to do this so bad.

  • This is how iron man should have been

  • sort of disappointing it only covers making a still, that sort of takes away the purpose of the tutorial focusing so much on rigging and animatability. was this a late decision?

  • @nights312312

    but the Animation and rigging is done in 3Ds Max anyway, so a tutorial on that applied to this mesh should work, shouldn't it?

  • @ZycoDigital Hm, all of the texturing was done in PS, but i guess the technique was well covered. All in all i was very impressed, though an animation would have been a better fit.

  • Comment removed

  • wow! you are really talanted and professional! do you want to change jobs? :p

  • this model is for video game

  • Oh My LORD!

  • what is the name music ? 

  • Whats the name of the intro song?

  • Can you make animations with this? Or is it only models??

  • @gipro1 Use 3DS Max or 3DS Maya for animations.

  • @TheLintProductions I really want one of those too programs but the problem with them is I don't have $4000 to spend on software.

  • @gipro1 If you are currently at school you can get them for free... just look up autodesk student version.

  • @vailmaster5 Thanks for telling me about this. The system requirements for both Maya and 3D's Max say it needs Windows 7 Professional. So would the home premium version not be compatible?

  • @gipro1 im honestly not sure cause i run on a mac but you could probably use google to find out

  • @gipro1 any windows 7 is fine. I run windows 7 home and I have zbrush 4r2, maya 2012, max 2012 and cs5. they just need 64-bit is all which xp/vista don't do

  • it looks SO F>>>ING COOL!!!

    It is a big talent needed to create this!

  • @Terskov no talent, just hard work

  • @bezoro2008 Sorry to say, its still talent. Let me know when you can make something like this without talent.

  • @psychogod Nope. Talent is just a word for minimizing all the hard work an artist had to do to make it that far or to make it sound like it's out of reach to everyone else. If you do anything for thousands of hours you get good at it, simple as that.

  • @ryanhasse Hmmm, I don't know, what you are talking about is Experience and that is what creates talent. Obviously talent wasn't what created some of the greatest artistic pieces from what you are saying. Talent isn't something you are born with, only something gained with hard work and personal creativity. If you lack it, all you will be making is lifeless pieces of work.

  • @psychogod The actual definition of "talent" IS that it is something you are born with, that is what the word actually means — "a natural ability" — you can't gain it through experience. This is why most artists are against the use of the word.

  • @ryanhasse @psychogod I know I shouldn't, but I wanted to throw my two cents in. Talent, definitively, would be a natural ability, which does not necessarily mean you are born with it. It's an uncultivated ability.  But people in america don't speak English, so these days "talent" typically refers to someone who is skilled at a particular craft, unspecific to how or why. So, you are really arguing the common (incorrect) use of the word against the proper (definitive) use of the word.

  • @bezoro2008 why no talent?

  • @momopirou @bezoro2008

    It doesn't take a lot of talent to create something like this at all. You just need to know your goal. Just that with talent you don't have to work as hard as someone without, but it all come down to time. To create animals and humans for example it is more important that you know the anatomy of creatures than having any artistic talent. It is harder to learn something like concept art, since you create straight from your mind in that discipline.

  • @brradsed didnt he create it straight frm hes mind? i mean have you ever seen such a thing in real? it just is not instegrated in a scene (yet?)

  • @momopirou Are you stupid or just trolling? I'm seriously not sure.

    But in case you are slightly stupid I shall explain it to you. When you create something like this(the video) you usually go by the concept art provided by your concept artist. Thus the CCartist paints is from his/her mind. The 3D artist usually does not do anything except minor changes from his/her own mind. Then there are also many cases where the CCartist and the 3Dartist are the same person.

  • @momopirou But the point is that it all starts with concept art. You do not just start making things in 3D, unless you are making conceptart in Mudbox/Zbrush. But that is mainly for character development and not really useful for hard surface projects.

  • @brradsed what you say is right in professional works. but i do 3D, and i almost never use concept arts in my personal projects.

  • @bezoro2008 you dont make this without talent, i can assure you. but looking at those with talent, im sure it takes some hard work on top of that talent.

  • @nights312312 You should look at the conversation above, anyone can do this given enough time. And enough focus, that's the hard part for me. I can never focus on one thing to learn, I'm currently learning programming android apps (java), C++, webdesign, 3dsmax and windows 2008 server. And lots of other things just because I see it and think it's interesting.

    I'm not "good" at anything of course. But some day I will know it all I feel. Some things I have to prioritize.

  • @SnoweyMan111

    That is equally true about almost anything in the world. Of course you could be the most of anything if you can focus and have enough time. It's so relative to say something like that because most of the time you cant focus and you dont have enough time and the few people who actually succeed do that because they can deliver results with little time based on their pure talent. Like this guy..

  • @nights312312 How can you tell though? There's no way of knowing how much time he spent. He's well, not in his teens, he could have spent a very long time on this. Only thing you could possibly judge his talent on is how he presents his work. You can't say this is talent because there's no proof.

    Talent isn't a word you should use when saying something you're looking at is good. It's for describing a person.

  • @SnoweyMan111 Whats your point? Either he is a natural talant or he acquired enough experience as any naturally talanted person would have coming up with something like this which if so probably took a considerable amount of time. I can sense that he have a good general ability to predict favorable design which either comes out of experience or talant, both which are respectable. I think it's time you show us what you produced (which i predict is nothing).

  • @nights312312 Woah you're aggressive all of a sudden. You seem to view my annoyance with the word talent for something negative about his work. No, not at all. Talent implies he had it god given. If it's not talent he's just better than that. And he has shown more possibility to improve.

    And yes, I have done almost nothing, I'm just not focused enough.

    This last comment I made was just pointing out that you have no way of knowing anything about him from this video, except what he produces.

  • @SnoweyMan111 Ok, so say that it takes a large portion of passion to create something similar. Passion and talent are words which do have a lot of correlation.

  • @nights312312 No, not at all. They don't correlate at all. You can have a talent for something yet hate it. But yes. This is passionate work.

  • could you describe a skill that is not possible to learn in time without talant?

  • @nights312312 Not possible to learn without talent? Well many physical skills, such as being a really good sprinter, to be the best at that you need the right genes.

    There's almost none though, that's why it's important to not see the word talent as a compliment and more of an excuse or "wow you learned this quickly" statement.

  • @SnoweyMan111 sounds like an overly inflated ego there. Telling someone they just can't, it's what it amounts to. Doesn't mean they can't try, world is full of surprises. I'm sure your have something to insult me with but that would only confirm my suspicions. Having some seemingly innate talent always tends to help but is not always required. So instead of putting others down because YOU can't or don't want the competition try just getting better your self Ne?

  • @lonewolfsinger2k Maybe you should read the whole conversation. Click "all comments" at the bottom of this page and ctrl+F a part of my text. Then go to the original comment and follow the discussion.

    We're talking about the word talent. People claim that this is talent, while I have argued that it might as well just be very hard work. Some people are insulted by that. While I consider it a greater compliment than calling someone talented since that would be "god given".

    Just read.

  • @SnoweyMan111 I have to agree with you - There seems to be so many people out there who get praise for making space ships, 'utlra-soldiers', mechbots and yet more fucking demons yet none, not one of them, can model anything real. It really pisses me off that these guys with no life sit in front of software like this like some form of religion and they only make more low energy shit. Why can't they model family members, a sculpture or something we know? Because they are technicians not artists.

  • @3Deity Because, I can walk around and look at scummy fucking people every single day. I spend countless hours learning a craft to create things that don't exist, rather than recreate what already exists. By creating photo-realistic people you're nothing but a fucking camera. I can go to Walmart and buy a camera to take a picture of your naked Grandmother's Browneye if you want realism, or I can create fucking Epic Demons with Chainguns mounted to their dicks covered in Spiky Demon Powerarmor.

  • @3Deity Actually. What I admire most among the things 3d artists do is that they can put something they imagine down and make it look good. Please don't say you agree with me, you must have confused my comments with someone elses. I was just arguing around the words people use to describe the artist.

    Making real stuff is really hard. Really, really hard. It's really admirable, but making things like this guy. Which would most likely be a game character, can't be played down imo, it looks good.

  • @SnoweyMan111 Hehe! :o)

    ..but seriously, work conditions aside, make a realistic model of something - its seriously trick, fantasy is easy and it is escape.

    Choi.

  • @3Deity though i agree with you on photorealistic works being seriously demanding on the know-how side of the artist, to exactly pin down, whatever his motive might be.

    still i´d like to remind you, that it´s ones imaginative power, that is the most basic thing in art, which afterall, is about expressing what´s on ones mind! the technical know-how to translate it on canvas or on a sculpt is always hard work, if you´re teaching it to yourself! i´m sorry for my english, it isn´t my first language

  • @3Deity Your view on this is incredibly naive. Sure, maybe some artists will have bad proportions, and they will make fantasy models instead of humans because they feel more comfortable that way. But to say that fantasy is easy, as a statement, is unbelievable. Just take Avatar as an example - do you think the artists who created those characters were taking the easy way out? No, they are top-line artists who know anatomy, facial expressions, skin texture, etc like nothing else.

  • @bezoro2008 who said there's any difference.

  • one would think everything that comes from this program is freakin awesome, but only the experienced pros can make a legitimately awesome pieces

  • @wqurbanyahoocom Yeah but the same thing goes for a simple paintbrush. Everything takes a modicum of talent and a whole lot of dedication.

  • It looks so freaking awsome

  • the tutorials are great however are quite hard if you are a beginner like me

  • sorta looks like something you would find in unreal tournament.

  • New theme song remix? Can you post the mp3?

  • to be sincere, why do sculpting for non-organic meshes and also why photoshop to compose...

    blender can do both things using edges... but i confess zbrush final ORGANICAL results are of course better than blender...

  • thats amazing

    looks very realistic

    my brain just exploded

    great work

  • THUMBS up if diz charecter is fit for TRANFOMERS ;)

  • I don't like this DVD. Mike explains the reasons and shows some handy technique for making hard surface models. However if used as a tutorial it is terrible. He will regularly use a different concept mesh then the one you got on the DVD and will redo areas in between recording. Which is bad as you need them as reference, you also get very few times to see how well your proportions match up. I wish he would have used a simpler model with a better more thorough explanation.

  • @gloglebag Tutorials are about semantic, not output.

    You do follow it but you're supposed to learn about technique, not how to produce the model exactly.

  • how do you render it on 3ds max?

  • @VanKrixsz101 zbrush has a plugin for it called goz

  • @WeaponOfMyDestructio yow what do you think is good??Maya ,C4D or 3ds max??

  • @VanKrixsz101 it's up to you really personally I use maya. Not that it better or anything it's just my preference. Just get some trials and find which one bests suits you.

  • O____O I just got my copy of zbrush [ Licensed ^_^ ] Anyways do you have a texture tutorial?

  • ...hmmm..personally,i prefer Vitaly Bulgarov technics for Hardsurface Modeling instead ZBrush. All Hardsurface,from Concept to Final Mesh can be made in XSI-Softimage Tools.

  • music name plz?

  • Frustrating isn't it

  • Damn...Im desperate to create stuff like tis but I juz started using 3dMax...sigh~

  • What's the music called?

  • SWEET :D

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