Added: 3 months ago
From: MrYourWilly
Views: 1,331
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  • Hey do you know how to make a custom stockpile game type, made a map with my sis and we dont know how to make a gametype

  • @fateMiLiO392 stock pile if i remember right you need to set flags for the flag location then there should be one called goal or flag_goal were you bring the flags those need to be team specific

  • @MrYourWilly Kay but how do you, make it to where you say you want something else to be used. I seen others were people used golf balls for that? see the game map we made is like a basketball type deal.

  • @fateMiLiO392 thats not stockpile that would be an insane game type then. as when you set it up with the stock pile game it places flags were you set the labels if you want other objects just do as i have in this video

  • 5 - 6 mins I have the answer red is the opposite team and blue is your team just try switching teams

  • @Coolbluepinguen that i know im asking why even have different colors for the arrows and only for skeeball objects and not normal ones. if there is no deference but the color of the arrow to what team your on then i dont see the point in them thats why i want to know if there is one lol ^,..,^

  • @MrYourWilly O i sent you a epic moment im "THE FORGRE"

  • Thank you for this tutorial Willy

    I've wanted to make a map using this for so long and now I can

    *thumbs up* (Just in case you were a terribad person and forgot this is Stalker)

  • like please so he can see:

    its because like say youre playing hockey and you score the goal in the other teams goal, its their color but gives you the point

  • @TheYGOkid35 but it doesnt already tried that it gives the red team a point even when its the blue's object i showed that in the video here too the blue panel still gave the red team a point, ill be doing more testing on this but that is what i thought at first but it didnt work, and i did test it with a player on the red and blue team so you know lol

  • @TheYGOkid35 yeah sorry just tried it again with a goal for red, blue and neutral (the neutral one didnt even show up which is expected being a team game), and a ball for the red, blue and neutral. set a player on the red team and the blue team. then i fired the red ball in the blue goal, blue got a point, blue ball in blue goal, blue got a point, blue ball in red goal, red got a point. its sad i wish it worked the way you thought they did would make my golf map easier to make. oh well i tried

  • Maybe they're red and blue because it's a team game type and NEEDS a red and blue team

  • @flooperbloober I think i said that in part 1 of this video that it can only be a team based game that's not the question, the question is why does it show a blue arrow for your team and a red arrow for the other 3 teams yet you can still get points off of there objects so its not really a team based object it just for whatever reason has a different color arrow. and for your comment it does not need to be red or blue for those objects only the goals need to be team specific. nice guess tho

  • Is it possible to make a floor master of this

  • @Anyjupiter thats how that one guy made his floor master map if you have not played it yet. he set it up like i did with the blocks and the armor ability being the goal

  • Where can i download the gametype at 5:30? *Trollface*

  • @MrYourWilly How did you solve the problem of having all the weapons in place at the first 52 seconds of the game (in your Easter Egg Hunt map)??

    And about your question at 5:50: Could it have anything to do with the fact that u didn't set the active camo to be the goal for a specific team? Maybe right now it will score every skee object it touches since it's neutral and because you're a member of the red team it will automatically transfer all these points to your team because u picked it up?

  • @Meesterlijker the active-camo is the goal for the red team so no that's not it. like i said in part 1 it has to have a team set to a goal or it will not work ^,..,^ and i had it set so that at the start of the game all objects are set to spawn at start false and then a min of 18 spread out between all the guns that way there is an even amount of "eggs" all over the map, its the best fix i could thing of at the time i was making that map

  • @MrYourWilly Okay I already expected you to have tried something like that but I thought it was worth mentioning in case you didn't ;)

    Thanks for the explanation, I'm not sure yet how I'm going to use it for my map, but it could work out using the same principle. I'll have to figure it out sometime

  • Thanks YourWilly, I can finally make my maps compatable with the action sack gametypes! :D

  • awesome

  • @SamWinks1 lol i just commented to you to ha silly youtube

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