@SinisterSally The reason that US Gold was called US Gold and had the seal "US Gold all American Software" is because when they started out they imported games from America such as Bruce Lee, Beach Head 1 and 2 and Raid Over Moscow.
I knew how to do a glitch on this game that allowed two people to play as the same charecter in 2 player, all you had to do was insert the wrong disk when asked to insert disk 2 or 3, once you have purposely inserted the incorrect disk the game will load for a few seconds and then again ask you to put the correct disk in, once you have inserted the correct disk that time the game will load and both players will be the same charecter,both players will be the charecter that player 1 chose.
I hated my Amiga when I got this. I wanted to trade it in for a Super Nintendo. The game would have been more playable if the background didnt move up and down at all, the movement of the background was very jerky and spoiled the whole experience. You cannot notice it on this video but try it on the emulator and you will see what I mean. Also they should have muted the whole game because every sound and track sucked big time.
@an1m4l yeah i had that, it dont have all the characters either, this is a good version to be fair, you gotta understand games were getting more intense and consoles were taking over
I remember when I attempted to do a dragon punch and the computer prompted me to 'insert disk 2'. Yes, that's how bad this was. And I remember crying because of how piss poor the conversion was.
But back then I probably would have bought the freaking arcade board and a Supergun unit to play it on using a normal TV set than play this crappy version. Sure, a little pricey for the arcade game plus unit, about $100-200 for game plus $400 for Supergun, but it would have been arcade perfection! Now we have emulators and almost arcade perfect ports on consoles in collection discs.
@SadamYT ...they are talking about this version, Streetfighter 2 on the AMIGA. Not on the Arcade or SNES. This was a bad conversion from the Arcade, where as the SNES version was one of the best games ever made.
SNES was the best conversion....it got even better with Super SF Turbo. Now got the PS3 version...I find some of the characters 'out of proportion' esp. Chun Li :-/ ;-)
What a bunch of stuck up whiners. Back in the day, when everybody wasn't swimming in consoles, a person who owned nothing but an Amiga should have been more than happy with this version. Sure, it doesn't sound exactly the same, but it looks good and if I remember correctly, played about as good as you could expect it to with the control options the Amiga had. Back when SF2 was all the rage, I would have played it on my Intellivision just to have it in my home in some form. Sheesh.
@Sideshow541 - Well said mate. As a retro Amiga fan i naturally prefer this version. I can't quite put my finger on it but there's just something ropey about the Snes as a whole that i never liked...
The Amiga versions of this, Double Dragon, Final Fight and others still make me fucking cringe to this day. Whomever thought to try convert Arcade games onto Amiga needs to be arrested and executed.for crimes against humanity.
I have always been bothered by the fact that US gold is a british company. Hell they even put a seal that said "US Gold all American Software" on their games. Its like the north korean making poison kimchi then selling it in south korea with the tagline "Food for the the Seoul"
Although I am an ardent Amiga advocate, I must say that this port was better on the SNES/Megadrive. Streetfighter II was far from good on the Amiga. I remember trying for ages just to get Ryu to do a "Hadoken".
Technically I guess this doesn't look too bad. It's just you can't really do any combos can you? And that was pretty much one of the selling points of the original arcade version and the really good console ports, being one of the first fighters that actually allowed you to link combos together.
Not that bad at all. The c64 and spectrum versions were bad. I played this version and the arcade. The arcade was quite a bit better but I liked the Amiga version too.
At that time, Ryu must have still been practicing his Hadouken, shoryuken and tatsumaki senpuu kyaku. His skills were still being honed and Gouken and Gouki were happy brothers lol
surprised Dhalsim doesn't say Hadokan when he does his yoga fire! poor poor game, never felt or moved quite like street fight but had better visuals than other versions.
we had fun with this back in the day, but its honestly pretty awful. If you want to play a fighter on the amiga, go for one written for it, like Fighting spirit or Shadow Fighter
remember playing this around a friends back in the day, its incredibly hard to do a special move and what normal move you get is entirely random. This game was a fucking travesty, just goes to show how amazing the snes port was back in the day
@pseudo20 this is perhaps due to the PAL display (the graphics were drawn for NTSC display originally since the arcade original is japanese) - if NTSC resolution is forced, this distortions go away.
@supahdupahguy81 - you have to remember that this version was not using the amiga properly becuase of a dodgy, rushed programming team. Check out elfmania on amiga (the snes could only dream of being that silky smooth and having that animation)...
Oh i'm not denying that this was a rush-job...like most arcade ports to home system's in the early 90's....i mean i had the c64 version..LOL...but i knew a couple of Amiga owning mates back in the day waxing-lyrical about this...nedless to say i was disappointed when i played it.
wasn't Elfmania AGA only? A1200 was technically superior to the SNES anyway.
@supahdupahguy81 - elfmania was an A500 game but had no slowdown on the A1200... I remember one smart alec saying that elfmania would be very easy to do on a snes as the A500 was more difficult to program - so how come we never saw a beat em up as smooth as that on the snes then?
amiga version was the best?! o_O haha the best is saloon coin up this here doesn't have even animation on many objects , that just sucks. audio the same. only good amiga 1200 can handle street with all his valors
xslowcorex: There were 4 discs. You had to change one (1) disc each time you met a new charachter as each disc had 2 or 3 characters. Sometimes you didn't have to change disc at all. If I remember it right.
Anyway the Amiga version was the best. Especially the soundFX and music. Ohhh Paula.
menuda basura llego a hacer u.s.gold(era una marca mediocre y malisima de la epoca de los 8 y 16bits),vaya manera de estropear una estupenda licencia como el legendario s.f.2,estos iban de listos,solo les interesaban vender y punto.estos pavos eran expertos en destrozar todas las conversiones de capcom de la epoca,que asco daban...
i remmeber this for us gold i thought it was rather good i mean if you saw what they did to outrun then would know what i mean ,, but was actually surprised that it looked like streetfighter 2 at least, i was expecting IK+ or double dragon but yeah the disc changing was insane had like 6 disks and for every level had to do about 15 disc changes heh
Well personally i still think the amiga had better sound quality and clarity than the snes although less channels. As for this game, well admittedly its not as good as the snes version but only because of lacklustre programmers not using the amiga's capabilities properly, whereas the snes version was pretty much using the machine fully... I don't always go by tech specs...
Game was delivered on 4 diskettes. The sound of the stages was okay but they were no animations in the background. Still a poor port afterall. I rember playing this game with an joystick :rofl:
Compared to what? The twenty times as expensive arcade machine? Sure, it wasn't really up to par to other amiga games, but it was pretty good compared to other ports. It certainly sounded a lot better than the SNES version.
Look at the specs and listen to some games. The Snes had far better quality music samples and audio resolution then the Amiga so I dont know what you are talking about. Amiga music was only good if it used MOD music files which the Snes could play in its sleep if it wanted but didnt use them.
lol Overrated? Nah, it deserved every ounce of praise it got.......totally changed console gaming for the better and brought with it some of the greatest games of all time ;)
Except the playstation came in and showed the snes up for being the ameteurish, faggot games machine it really was - especially sound wise. Snes games were also a total rip off for what they were...
Well i don't know about where you live but here snes games were really hideously expensive £40-£50 each. Way way too much for what they were. This alone makes me so angry and loathe the machine. I don't think it was a great machine either- Grrr!!!
But the megadrive did all that before the snes. It was the mid 90's and the arrival of the playstation that really changed the face of console gaming - not the iffy snes and it's overpriced games...
Overpriced? Maybe if you were poor lol The snes and Genesis games were all around the same price at the time (at least here in Canada anyhow).
Genesis/Megadrive was an overrated pile of shit. Just look at all the add-ons Sega desperately piled on to it in order to keep up with the much superior SNES.....what a joke!
Yeah but it was £80 for the super nes when it came out, I copied mine for a total cost of 75p! Had it months before anybody else I knew!and had hundreds of other games like speedball2, agony,the choas engine,lemmings, final fight al thanks to my amiga and my xcopy disk(which I copied) that I copied! the amiga kicked ass big time the art programs where fantastic! In hind sight the other game systems where over hyped pieces of shit anyway!
I remember the developers venting their frustration with the Amiga port in a magazine interview at the time (it was either in Amiga Format or Amiga Power). They weren't given the 68000 source code by Capcom, which would've made the port a lot easier (seeing as the Amiga and SFII PCB had the same CPU chip), nor were Capcom forthcoming in providing schematics for the control schemes and graphics engine and they had a deadline of only a few months to churn out the port. All they had was the PCB
itself, and they spent a couple of weeks just playing the game to try and get audio samples and the like as well as trying to find the means to extract the backgrounds and sprites. Probably also explained why only a fraction of the music made it into the port too.
Good info, I remember that story! The programmers: Creative Materials, at one point had to take a trip to the local arcade if they wanted to play it and received no help whatsoever from Capcom. Which is utterly crazy for a project of this scale.
Just goes to show what a shitty company US Gold were. Think about it, considering they paid ££££ for the licence, they ought to have intervened on the programmers behalf to sort out the problems. I bet they just assumed it would sell regardless!
US Gold sucked at porting arcade games to the Amiga. The Amiga was capable of producing a better version (anyone who programmed the Amiga knew this). The Amiga was also capable of producing an arcade perfect port of Final Fight, but again US Gold botched it up. In one issue of Amiga Format a US Gold programmer said they started and completed the Amiga version of Final Fight in 2 days. Sad! They left out the play mechanics that made the arcade game fun, there was no music, 3 sound effects..
the amiga always seemed to lack the ability to do smooth sprites - the megadrive and snes at the time had hardware sprites but the amiga had to do it in software.
I think you have been smoking some crack pipes there, the Amiga had plenty of great examples of smooth moving sprites because the Amiga "did" have hardware sprites.. actually it had 8 hardware sprites and the software sprites you are thinking of were called "bobs".. The Amiga 1200 that came after the OCS/ECS Amiga's i am pretty sure had the same amount of sprites but they could be virtually any size.
i remember waiting for this to come out but again i was let down by us gold street fighter 2 and final fight could have been as good as the arcade the amiga had the power to do it justice if only a different company done the conversions.
US Gold always made shit games/conversions, and i am amazed after us Amiga owners were burned by their shit conversions so many times over that they lasted as long as they did!?
Amiga version wasn's optimized as console ports: just one button version, 4 discs changing everytime, a bit slow framerate. it's no a bad game but i could be better...
nääh, music ( instruments, Sounds) were better in amgia version. amiga versio was so slow to play cause it had many disks and you have to change disk atleast 4 times before you get to play one match....
@xtremecoasters - Well i think the Amiga version's better than the Snes version....
retronostalgic 1 week ago
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retronostalgic 1 week ago
Impressive framerate I gotta say.
coolshit28 1 month ago
@coolshit28 - Yep a decent amiga coversion...
retronostalgic 1 week ago
This is better than the average snes version...
retronostalgic 1 month ago
i preferred the music on the megadrive than the snes, i thought special champion edition was better than the snes's turbo!
rainxxxx 1 month ago
Wow, is in this 3D? those elephants are popping out at me!!!
prectec 1 month ago
I actually still have the original floppy of this somewhere in my parents house. But this was one port that did not need to be made.
MartinPerssonDotName 1 month ago
first time I regretted having an amiga instead of snes, but I think the only time :)
LunkvanTrunk 1 month ago
@LunkvanTrunk - I like that comment!
retronostalgic 1 week ago
@SinisterSally The reason that US Gold was called US Gold and had the seal "US Gold all American Software" is because when they started out they imported games from America such as Bruce Lee, Beach Head 1 and 2 and Raid Over Moscow.
BodSTAX1 1 month ago
is it just me or did they mix up the theme music for all the stages hell on this vid they use balrogs theme on dhalsims stage o.O
devastatorXblackoutX 2 months ago
@devastatorXblackoutX they only had so many bgm's so they used hem on all the stages
rainxxxx 1 month ago
I knew how to do a glitch on this game that allowed two people to play as the same charecter in 2 player, all you had to do was insert the wrong disk when asked to insert disk 2 or 3, once you have purposely inserted the incorrect disk the game will load for a few seconds and then again ask you to put the correct disk in, once you have inserted the correct disk that time the game will load and both players will be the same charecter,both players will be the charecter that player 1 chose.
Carbon657 2 months ago
The Amiga version was a bad conversion with mediocre graphics. Period.
panathatube 3 months ago
@panathatube - It still sounded better than the Snes version at least, because of the Amiga's better sound capability....
retronostalgic 2 months ago
@retronostalgic yea i pretty much love all the amiga music
CRILLER3 2 months ago
@CRILLER3 - Yeah the Amiga did have better sound capability than both the megadrive and snes...
retronostalgic 1 month ago
This doesn't look...that...ba-screw it.
THENAMEISQUICKMAN 3 months ago
I hated my Amiga when I got this. I wanted to trade it in for a Super Nintendo. The game would have been more playable if the background didnt move up and down at all, the movement of the background was very jerky and spoiled the whole experience. You cannot notice it on this video but try it on the emulator and you will see what I mean. Also they should have muted the whole game because every sound and track sucked big time.
prectec 4 months ago
if you think this version is shit, count youraself lucky you didnt have to make do with the awful, awful, atari ST version...
an1m4l 4 months ago 4
Comment removed
retronostalgic 1 month ago
@an1m4l yeah i had that, it dont have all the characters either, this is a good version to be fair, you gotta understand games were getting more intense and consoles were taking over
rainxxxx 1 month ago
@an1m4l or the zx spectrum version... HMM.
syrus3k 1 month ago
I remember when I attempted to do a dragon punch and the computer prompted me to 'insert disk 2'. Yes, that's how bad this was. And I remember crying because of how piss poor the conversion was.
IanSinty 4 months ago
Even the gameboy version produced a better conversion. Yes US gold really tried to make amiga games look aweful.
stufaman 5 months ago
But back then I probably would have bought the freaking arcade board and a Supergun unit to play it on using a normal TV set than play this crappy version. Sure, a little pricey for the arcade game plus unit, about $100-200 for game plus $400 for Supergun, but it would have been arcade perfection! Now we have emulators and almost arcade perfect ports on consoles in collection discs.
rwk360 5 months ago
All you guys complain about this game. I didn't expect such thing - I played SF2 back then in the early '90s and enjoyed it :D
SadamYT 6 months ago
@SadamYT ...they are talking about this version, Streetfighter 2 on the AMIGA. Not on the Arcade or SNES. This was a bad conversion from the Arcade, where as the SNES version was one of the best games ever made.
jackjude 4 months ago
whoa what a trip.....
jfachris 6 months ago
I remember being fooled in to buying this on my amiga, Still gameplay images had me fooled, this game was a joke on computer.
josephbison 6 months ago
see usgold fuck this one up
homer4556 6 months ago
SNES was the best conversion....it got even better with Super SF Turbo. Now got the PS3 version...I find some of the characters 'out of proportion' esp. Chun Li :-/ ;-)
jpalmz1978 6 months ago
@jpalmz1978 the best is a sega genesis version. real than machine
djatarox 5 months ago
This was over 4 floppy discs on the Amiga. Many hours of my childhood were playing this game on the Amiga.
seanslater 7 months ago
@seanslater Many hours of your childhood were were spent swapping disks, my friend. Just like mine :)
mark771977 7 months ago
What a bunch of stuck up whiners. Back in the day, when everybody wasn't swimming in consoles, a person who owned nothing but an Amiga should have been more than happy with this version. Sure, it doesn't sound exactly the same, but it looks good and if I remember correctly, played about as good as you could expect it to with the control options the Amiga had. Back when SF2 was all the rage, I would have played it on my Intellivision just to have it in my home in some form. Sheesh.
Sideshow541 8 months ago
@Sideshow541 - Well said mate. As a retro Amiga fan i naturally prefer this version. I can't quite put my finger on it but there's just something ropey about the Snes as a whole that i never liked...
retronostalgic 1 week ago
this is barely better than the Gameboy version
winstong2000 9 months ago
The Amiga versions of this, Double Dragon, Final Fight and others still make me fucking cringe to this day. Whomever thought to try convert Arcade games onto Amiga needs to be arrested and executed.for crimes against humanity.
2010Barbon 10 months ago
I have always been bothered by the fact that US gold is a british company. Hell they even put a seal that said "US Gold all American Software" on their games. Its like the north korean making poison kimchi then selling it in south korea with the tagline "Food for the the Seoul"
SinisterSally 10 months ago 6
@SinisterSally lol, +1, that deserves top comments.
EvilMaxWar 10 months ago
@truthrj Ditto. Diablolical port. Urgh.
cristianodamatta 1 year ago
death to dhalsim. the freaky yoga man. id lek to kill dhalsim.
Simon0 1 year ago
U-s Gold was a horrible joke
kurumeci 1 year ago
too many graphic and no plaibility
ersemola 1 year ago
Haha, nah, I'm not trolling, I'm just putting it into perspective I guess. The home computers usually had much worse conversions than this.
Dennoman2007 1 year ago
Oh god, did they actually record the sound of a cheap PC MIDI sound card?
richardmaudsley77 1 year ago
fail
UltrakupraRebirth 1 year ago
Although I am an ardent Amiga advocate, I must say that this port was better on the SNES/Megadrive. Streetfighter II was far from good on the Amiga. I remember trying for ages just to get Ryu to do a "Hadoken".
Highlander01 1 year ago
Technically I guess this doesn't look too bad. It's just you can't really do any combos can you? And that was pretty much one of the selling points of the original arcade version and the really good console ports, being one of the first fighters that actually allowed you to link combos together.
Dennoman2007 1 year ago
Not that bad at all. The c64 and spectrum versions were bad. I played this version and the arcade. The arcade was quite a bit better but I liked the Amiga version too.
summer20105707 1 year ago
At that time, Ryu must have still been practicing his Hadouken, shoryuken and tatsumaki senpuu kyaku. His skills were still being honed and Gouken and Gouki were happy brothers lol
jmkos86 1 year ago
This shit is horrible... The axis on the characters are all wrong. The frames are all fucked up and the Music is EPIC FAIL!!
SDSOverfiend 1 year ago
Player =- FAIL for not using Fireballs and/or Dragon Punch.
RichXbox360 1 year ago
surprised Dhalsim doesn't say Hadokan when he does his yoga fire! poor poor game, never felt or moved quite like street fight but had better visuals than other versions.
RichieW 1 year ago
we had fun with this back in the day, but its honestly pretty awful. If you want to play a fighter on the amiga, go for one written for it, like Fighting spirit or Shadow Fighter
weaselfierce 1 year ago
Worst thing they ever did to Street Fighter II was the Spectrum version, unplayable, crap monochrome graphics... Need I go on?
RichXbox360 1 year ago
@RichXbox360
I would have taken a spectrum port over the released c64 version...
P5BDeluxeWiFi 1 year ago
remember playing this around a friends back in the day, its incredibly hard to do a special move and what normal move you get is entirely random. This game was a fucking travesty, just goes to show how amazing the snes port was back in the day
hardgayramen4ever 1 year ago
@hardgayramen4ever it was all about champion edition on megedrive.
hassmann2000 1 year ago
Ryu's leg grows an extra foot in length when he kicks.. wtf?!
pseudo20 1 year ago
@pseudo20 this is perhaps due to the PAL display (the graphics were drawn for NTSC display originally since the arcade original is japanese) - if NTSC resolution is forced, this distortions go away.
pacpacfujishima 1 year ago
Only hardcore amiga fans will tell you this was anything other than awful....
supahdupahguy81 1 year ago
Cant remember if this was hd installable, if it had been it would have been a more tolerable game
bazfanv2 1 year ago
wot a let down this woz when it came out ! lol.
PermT 1 year ago
lol, if you look at screenshots you think that it looks exactly like the arcade game, until you actually play it
JPThunder01 1 year ago
Come on Sim!!
YogaFlame24 2 years ago
the best fighting game ever 4 me
bangoramas 2 years ago
@bangoramas OTHER versions yes but this... no...
estlib 1 year ago
This has better music than the snes version...
retronostalgic 2 years ago
@retronostalgic
LMAO no it didn't....
nostalgia's a fine thing but...come on.
supahdupahguy81 1 year ago
@supahdupahguy81 - you have to remember that this version was not using the amiga properly becuase of a dodgy, rushed programming team. Check out elfmania on amiga (the snes could only dream of being that silky smooth and having that animation)...
retronostalgic 1 year ago
@retronostalgic
Oh i'm not denying that this was a rush-job...like most arcade ports to home system's in the early 90's....i mean i had the c64 version..LOL...but i knew a couple of Amiga owning mates back in the day waxing-lyrical about this...nedless to say i was disappointed when i played it.
wasn't Elfmania AGA only? A1200 was technically superior to the SNES anyway.
supahdupahguy81 1 year ago
@supahdupahguy81 - elfmania was an A500 game but had no slowdown on the A1200... I remember one smart alec saying that elfmania would be very easy to do on a snes as the A500 was more difficult to program - so how come we never saw a beat em up as smooth as that on the snes then?
retronostalgic 1 year ago
amiga version was the best?! o_O haha the best is saloon coin up this here doesn't have even animation on many objects , that just sucks. audio the same. only good amiga 1200 can handle street with all his valors
spajsboyz 2 years ago
xslowcorex: There were 4 discs. You had to change one (1) disc each time you met a new charachter as each disc had 2 or 3 characters. Sometimes you didn't have to change disc at all. If I remember it right.
Anyway the Amiga version was the best. Especially the soundFX and music. Ohhh Paula.
johnysupreme 2 years ago
I played this with a joystick with just on big round brown button:D Gopod times....
Mr0Mistral 2 years ago
What are Amiga controllers like? Do they have six button controllers?
starblazers1969 2 years ago
The Amiga used 1 button controllers but you could use 2 buttons if you plugged in a Megadrive or Master System controller.
turrican1900 2 years ago
menuda basura llego a hacer u.s.gold(era una marca mediocre y malisima de la epoca de los 8 y 16bits),vaya manera de estropear una estupenda licencia como el legendario s.f.2,estos iban de listos,solo les interesaban vender y punto.estos pavos eran expertos en destrozar todas las conversiones de capcom de la epoca,que asco daban...
phelios0209 2 years ago
i remmeber this for us gold i thought it was rather good i mean if you saw what they did to outrun then would know what i mean ,, but was actually surprised that it looked like streetfighter 2 at least, i was expecting IK+ or double dragon but yeah the disc changing was insane had like 6 disks and for every level had to do about 15 disc changes heh
xslowcorex 2 years ago
im sure they was trying to give us arthritis
xslowcorex 2 years ago
US Gold were balls. They made dookie pie of everything they touched.
SuperCosmica 2 years ago 16
With more effort this version could have been a lot better ...
retronostalgic 2 years ago
@SuperCosmica they even raped Strider of it's awesomeness. thank goodness that Capcom retconned that abomination and made a real sequel to Strider
figment1988 1 year ago
@SuperCosmica when you work with shit you cant expect them to turn it into gold
skunkkey666 1 year ago
I think the Elephants have been stuffed.
Paul07791 2 years ago 2
worst emulation ever!!!and Dhalsim with balrogs theme?
Shulai1 2 years ago
its better than that piece of shit PC port
TwighlightMist 2 years ago 4
Balrog music in dhalsim stage? WTF? ¿? Ryu's theme in Honda's stage? What an awful mistake...
CEITCOGIDO 2 years ago 10
@CEITCOGIDO Only US Gold was capable of making those mistakes. They were a crap company. Nothing they touched ever turned into GOLD.
ClassicVideoGamerMag 1 year ago
@CEITCOGIDO See also the MD/GEN version of World Heroes.
MHMemeDoubleYourFun 9 months ago
@MHMemeDoubleYourFun That version is terrible, yeah ^_^U
CEITCOGIDO 9 months ago
The SNES version had a sort of "3D Scrolling" of the ground... I suppose
StarFoxEchoes 2 years ago
Yes I remember it, a 3D vectoring. Even the Megadrive version had that too.
dtfageet 2 years ago
@StarFoxEchoes SNES, Mega Drive, arcade, etc. It is wat games out run do, move each scanline independentely
CEITCOGIDO 1 year ago
Well personally i still think the amiga had better sound quality and clarity than the snes although less channels. As for this game, well admittedly its not as good as the snes version but only because of lacklustre programmers not using the amiga's capabilities properly, whereas the snes version was pretty much using the machine fully... I don't always go by tech specs...
retronostalgic 2 years ago
better sound quality? i think you are crazy
SuperDave341 2 years ago
the music is almost beyond recognition :P
mirabilis 2 years ago
Game was delivered on 4 diskettes. The sound of the stages was okay but they were no animations in the background. Still a poor port afterall. I rember playing this game with an joystick :rofl:
OlderRockRocks 2 years ago
U.S Gold fails at Street Fighter games >_>;
But hey, it looks faster than the MSDOS one on PC. =/
Makaijima 2 years ago
why is balrogs theme playing in dhalsims stage
evilotto91 3 years ago 3
And Guile's theme during Honda's stage?
Tenspeeder 2 years ago
you mean ryus theme? lol still its fucken wrong and the music sounds shitty
evilotto91 2 years ago 2
Compared to what? The twenty times as expensive arcade machine? Sure, it wasn't really up to par to other amiga games, but it was pretty good compared to other ports. It certainly sounded a lot better than the SNES version.
alizta 2 years ago
No it didnt sound better then the SNES version at all.
ojideagu 2 years ago 5
Oh but it did as the amiga had better sound capability than the snes... The snes was overated in my opinion...
retronostalgic 2 years ago
Look at the specs and listen to some games. The Snes had far better quality music samples and audio resolution then the Amiga so I dont know what you are talking about. Amiga music was only good if it used MOD music files which the Snes could play in its sleep if it wanted but didnt use them.
ojideagu 2 years ago
Comment removed
retronostalgic 2 years ago
lol Overrated? Nah, it deserved every ounce of praise it got.......totally changed console gaming for the better and brought with it some of the greatest games of all time ;)
sanitycollapse 2 years ago
Except the playstation came in and showed the snes up for being the ameteurish, faggot games machine it really was - especially sound wise. Snes games were also a total rip off for what they were...
retronostalgic 2 years ago
Yeah, comparing when the cd based platforms succeeded to the 16 bit era...that's really fair
Like comparing a Ps3 or 360 to the ps1 fair lmao
what a shit head.
sanitycollapse 2 years ago
Well i don't know about where you live but here snes games were really hideously expensive £40-£50 each. Way way too much for what they were. This alone makes me so angry and loathe the machine. I don't think it was a great machine either- Grrr!!!
retronostalgic 2 years ago
But the megadrive did all that before the snes. It was the mid 90's and the arrival of the playstation that really changed the face of console gaming - not the iffy snes and it's overpriced games...
retronostalgic 2 years ago
Overpriced? Maybe if you were poor lol The snes and Genesis games were all around the same price at the time (at least here in Canada anyhow).
Genesis/Megadrive was an overrated pile of shit. Just look at all the add-ons Sega desperately piled on to it in order to keep up with the much superior SNES.....what a joke!
sanitycollapse 2 years ago
LMAO e honda walking on air they blew this amiga version big time stages arent even playing the right music fail
XHyperComboX 3 years ago
It seems to be alot faster than the snes version
hididdlyho82 3 years ago
Yeah but it was £80 for the super nes when it came out, I copied mine for a total cost of 75p! Had it months before anybody else I knew!and had hundreds of other games like speedball2, agony,the choas engine,lemmings, final fight al thanks to my amiga and my xcopy disk(which I copied) that I copied! the amiga kicked ass big time the art programs where fantastic! In hind sight the other game systems where over hyped pieces of shit anyway!
hididdlyho82 3 years ago
Lol.
SayainGod 3 years ago
this version has very cool music
cLaRkDamn 3 years ago
I remember the developers venting their frustration with the Amiga port in a magazine interview at the time (it was either in Amiga Format or Amiga Power). They weren't given the 68000 source code by Capcom, which would've made the port a lot easier (seeing as the Amiga and SFII PCB had the same CPU chip), nor were Capcom forthcoming in providing schematics for the control schemes and graphics engine and they had a deadline of only a few months to churn out the port. All they had was the PCB
uknortherner2000 3 years ago 2
itself, and they spent a couple of weeks just playing the game to try and get audio samples and the like as well as trying to find the means to extract the backgrounds and sprites. Probably also explained why only a fraction of the music made it into the port too.
uknortherner2000 3 years ago 2
Good info, I remember that story! The programmers: Creative Materials, at one point had to take a trip to the local arcade if they wanted to play it and received no help whatsoever from Capcom. Which is utterly crazy for a project of this scale.
Just goes to show what a shitty company US Gold were. Think about it, considering they paid ££££ for the licence, they ought to have intervened on the programmers behalf to sort out the problems. I bet they just assumed it would sell regardless!
JayArgonaut 2 years ago 3
Really! So the amiga version could have easily been better then...
retronostalgic 3 years ago
I'd imagine it would be the same with the Atari ST/STE and MS-DOS ports too.
NightSprinter 3 years ago
Its not a bad conversion all the same, especially if you've seen the C64 version. Maybe it fell down with the control method...
retronostalgic 3 years ago
the motherfuckers at us gold destroyed one of the best games in the amiga port .
MetatroN197924 3 years ago
Fail version
HyperSonicXtreme 3 years ago
Ha! It's got Balrog's music playing in Dhalsim's stage! This version is complete crap.
HoraceTheCat 3 years ago
The VS logo scares me...why does it have VEINS?!?!?!
BombermanGold 3 years ago 3
US Gold sucked at porting arcade games to the Amiga. The Amiga was capable of producing a better version (anyone who programmed the Amiga knew this). The Amiga was also capable of producing an arcade perfect port of Final Fight, but again US Gold botched it up. In one issue of Amiga Format a US Gold programmer said they started and completed the Amiga version of Final Fight in 2 days. Sad! They left out the play mechanics that made the arcade game fun, there was no music, 3 sound effects..
neomedia74 3 years ago
Ok it is :)
There is also a game boy and master system version afaik. And nes version perhaps?
Steet Fighter rules! :)
shairaptor 3 years ago
Amiga version is the worst of them all!
shairaptor 3 years ago
only good thing about this that is the sound effects
Simpan86 3 years ago 6
the amiga always seemed to lack the ability to do smooth sprites - the megadrive and snes at the time had hardware sprites but the amiga had to do it in software.
alanlovedog 3 years ago
I think you have been smoking some crack pipes there, the Amiga had plenty of great examples of smooth moving sprites because the Amiga "did" have hardware sprites.. actually it had 8 hardware sprites and the software sprites you are thinking of were called "bobs".. The Amiga 1200 that came after the OCS/ECS Amiga's i am pretty sure had the same amount of sprites but they could be virtually any size.
blade004 3 years ago 3
This sucks major wind...
TwighlightMist 3 years ago
The guys who ported this should be punished and eat dogshit!
rubberhoodie 3 years ago
dude this guy fucking sucks ass
kidicarus2008 3 years ago
i remember waiting for this to come out but again i was let down by us gold street fighter 2 and final fight could have been as good as the arcade the amiga had the power to do it justice if only a different company done the conversions.
colin419 3 years ago
US Gold always made shit games/conversions, and i am amazed after us Amiga owners were burned by their shit conversions so many times over that they lasted as long as they did!?
blade004 3 years ago
back in the day dis shit was DOPe
zigsauer 3 years ago
Amiga version wasn's optimized as console ports: just one button version, 4 discs changing everytime, a bit slow framerate. it's no a bad game but i could be better...
kalateur 3 years ago
Sinceramente, para hacer un port así mejor no hacerlo. Los sprites bailan que da gusto.
messiangel 3 years ago
God the multiload on this just KILLED it. That and the one joystick button. Awful :-(
thebunnyshed 3 years ago 3
Music is different, isn't it?
titocusomancuso 3 years ago 3
Sounds like the theme of Balrog (Boxer)
SqueeksoAo 3 years ago
they could of made the framerate better
fayik123 3 years ago
Why does Dhalsim's stage have Balrog's music?
PsychoJosh 3 years ago 2
I think the music is random in the Amiga port.
ShelltoonTV 3 years ago 3
This isnt as bas as the MS-DOS version, seriously, the DOS version is CRAP compared to this!
sonicfan966 3 years ago
Awesome Music!
popiBROS1 3 years ago
True i loved it
addicttoyou 3 years ago
How great was it that you had to change floppy disks throughout the entire game!
9cx 3 years ago
An awful conversion...and an insult to the Amiga as a whole. Aw well :)
stevieu83 4 years ago
I hat when the original music aren't played in the good level
SuperDave341 4 years ago
Very cool game.
I'm still playing this game at my childrens SNES :D
MichaelHagman 4 years ago
Oooooh!!! I loved this game!!!
89Machoman89 4 years ago
this game was terrible on the amiga a real let down compared to the super nes version
RedDwarf79 4 years ago 2
nääh, music ( instruments, Sounds) were better in amgia version. amiga versio was so slow to play cause it had many disks and you have to change disk atleast 4 times before you get to play one match....
sunmax1 4 years ago
the threaking elephants dont even move pathetic version of a brill game
SoundWaveFan79 4 years ago