Added: 4 years ago
From: mingo870
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  • @xtremecoasters - Well i think the Amiga version's better than the Snes version....

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  • Impressive framerate I gotta say.

  • @coolshit28 - Yep a decent amiga coversion...

  • This is better than the average snes version...

  • i preferred the music on the megadrive than the snes, i thought special champion edition was better than the snes's turbo!

  • Wow, is in this 3D? those elephants are popping out at me!!!

  • I actually still have the original floppy of this somewhere in my parents house. But this was one port that did not need to be made.

  • first time I regretted having an amiga instead of snes, but I think the only time :)

  • @LunkvanTrunk - I like that comment!

  • @SinisterSally The reason that US Gold was called US Gold and had the seal "US Gold all American Software" is because when they started out they imported games from America such as Bruce Lee, Beach Head 1 and 2 and Raid Over Moscow.

  • is it just me or did they mix up the theme music for all the stages hell on this vid they use balrogs theme on dhalsims stage o.O

  • @devastatorXblackoutX they only had so many bgm's so they used hem on all the stages

  • I knew how to do a glitch on this game that allowed two people to play as the same charecter in 2 player, all you had to do was insert the wrong disk when asked to insert disk 2 or 3, once you have purposely inserted the incorrect disk the game will load for a few seconds and then again ask you to put the correct disk in, once you have inserted the correct disk that time the game will load and both players will be the same charecter,both players will be the charecter that player 1 chose.

  • The Amiga version was a bad conversion with mediocre graphics. Period.

  • @panathatube - It still sounded better than the Snes version at least, because of the Amiga's better sound capability....

  • @retronostalgic yea i pretty much love all the amiga music 

  • @CRILLER3 - Yeah the Amiga did have better sound capability than both the megadrive and snes... 

  • This doesn't look...that...ba-screw it.

  • I hated my Amiga when I got this. I wanted to trade it in for a Super Nintendo. The game would have been more playable if the background didnt move up and down at all, the movement of the background was very jerky and spoiled the whole experience. You cannot notice it on this video but try it on the emulator and you will see what I mean. Also they should have muted the whole game because every sound and track sucked big time.

  • if you think this version is shit, count youraself lucky you didnt have to make do with the awful, awful, atari ST version...

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  • @an1m4l yeah i had that, it dont have all the characters either, this is a good version to be fair, you gotta understand games were getting more intense and consoles were taking over

  • @an1m4l or the zx spectrum version... HMM.

  • I remember when I attempted to do a dragon punch and the computer prompted me to 'insert disk 2'. Yes, that's how bad this was. And I remember crying because of how piss poor the conversion was.

  • Even the gameboy version produced a better conversion. Yes US gold really tried to make amiga games look aweful.

  • But back then I probably would have bought the freaking arcade board and a Supergun unit to play it on using a normal TV set than play this crappy version. Sure, a little pricey for the arcade game plus unit, about $100-200 for game plus $400 for Supergun, but it would have been arcade perfection! Now we have emulators and almost arcade perfect ports on consoles in collection discs.

  • All you guys complain about this game. I didn't expect such thing - I played SF2 back then in the early '90s and enjoyed it :D

  • @SadamYT ...they are talking about this version, Streetfighter 2 on the AMIGA. Not on the Arcade or SNES. This was a bad conversion from the Arcade, where as the SNES version was one of the best games ever made.

  • whoa what a trip.....

  • I remember being fooled in to buying this on my amiga, Still gameplay images had me fooled, this game was a joke on computer.

  • see usgold fuck this one up

  • SNES was the best conversion....it got even better with Super SF Turbo. Now got the PS3 version...I find some of the characters 'out of proportion' esp. Chun Li :-/ ;-)

  • @jpalmz1978 the best is a sega genesis version. real than machine

  • This was over 4 floppy discs on the Amiga. Many hours of my childhood were playing this game on the Amiga.

  • @seanslater Many hours of your childhood were were spent swapping disks, my friend. Just like mine :)

  • What a bunch of stuck up whiners. Back in the day, when everybody wasn't swimming in consoles, a person who owned nothing but an Amiga should have been more than happy with this version. Sure, it doesn't sound exactly the same, but it looks good and if I remember correctly, played about as good as you could expect it to with the control options the Amiga had. Back when SF2 was all the rage, I would have played it on my Intellivision just to have it in my home in some form. Sheesh.

  • @Sideshow541 - Well said mate. As a retro Amiga fan i naturally prefer this version. I can't quite put my finger on it but there's just something ropey about the Snes as a whole that i never liked...

  • this is barely better than the Gameboy version

  • The Amiga versions of this, Double Dragon, Final Fight and others still make me fucking cringe to this day. Whomever thought to try convert Arcade games onto Amiga needs to be arrested and executed.for crimes against humanity.

  • I have always been bothered by the fact that US gold is a british company. Hell they even put a seal that said "US Gold all American Software" on their games. Its like the north korean making poison kimchi then selling it in south korea with the tagline "Food for the the Seoul"

  • @SinisterSally lol, +1, that deserves top comments.

  • @truthrj Ditto. Diablolical port. Urgh.

  • death to dhalsim. the freaky yoga man. id lek to kill dhalsim.

  • U-s Gold was a horrible joke

  • too many graphic and no plaibility

  • Haha, nah, I'm not trolling, I'm just putting it into perspective I guess. The home computers usually had much worse conversions than this.

  • Oh god, did they actually record the sound of a cheap PC MIDI sound card?

  • fail

  • Although I am an ardent Amiga advocate, I must say that this port was better on the SNES/Megadrive. Streetfighter II was far from good on the Amiga. I remember trying for ages just to get Ryu to do a "Hadoken".

  • Technically I guess this doesn't look too bad. It's just you can't really do any combos can you? And that was pretty much one of the selling points of the original arcade version and the really good console ports, being one of the first fighters that actually allowed you to link combos together.

  • Not that bad at all. The c64 and spectrum versions were bad. I played this version and the arcade. The arcade was quite a bit better but I liked the Amiga version too.

  • At that time, Ryu must have still been practicing his Hadouken, shoryuken and tatsumaki senpuu kyaku. His skills were still being honed and Gouken and Gouki were happy brothers lol

  • This shit is horrible... The axis on the characters are all wrong. The frames are all fucked up and the Music is EPIC FAIL!!

  • Player =- FAIL for not using Fireballs and/or Dragon Punch.

  • surprised Dhalsim doesn't say Hadokan when he does his yoga fire! poor poor game, never felt or moved quite like street fight but had better visuals than other versions.

  • we had fun with this back in the day, but its honestly pretty awful. If you want to play a fighter on the amiga, go for one written for it, like Fighting spirit or Shadow Fighter

  • Worst thing they ever did to Street Fighter II was the Spectrum version, unplayable, crap monochrome graphics... Need I go on?

  • @RichXbox360

    I would have taken a spectrum port over the released c64 version...

  • remember playing this around a friends back in the day, its incredibly hard to do a special move and what normal move you get is entirely random. This game was a fucking travesty, just goes to show how amazing the snes port was back in the day

  • @hardgayramen4ever it was all about champion edition on megedrive.

  • Ryu's leg grows an extra foot in length when he kicks.. wtf?!

  • @pseudo20 this is perhaps due to the PAL display (the graphics were drawn for NTSC display originally since the arcade original is japanese) - if NTSC resolution is forced, this distortions go away.

  • Only hardcore amiga fans will tell you this was anything other than awful....

  • Cant remember if this was hd installable, if it had been it would have been a more tolerable game

  • wot a let down this woz when it came out ! lol.

  • lol, if you look at screenshots you think that it looks exactly like the arcade game, until you actually play it

  • Come on Sim!!

  • the best fighting game ever 4 me

  • @bangoramas OTHER versions yes but this... no...

  • This has better music than the snes version...

  • @retronostalgic

    LMAO no it didn't....

    nostalgia's a fine thing but...come on.

  • @supahdupahguy81 - you have to remember that this version was not using the amiga properly becuase of a dodgy, rushed programming team. Check out elfmania on amiga (the snes could only dream of being that silky smooth and having that animation)...

  • @retronostalgic

    Oh i'm not denying that this was a rush-job...like most arcade ports to home system's in the early 90's....i mean i had the c64 version..LOL...but i knew a couple of Amiga owning mates back in the day waxing-lyrical about this...nedless to say i was disappointed when i played it.

    wasn't Elfmania AGA only? A1200 was technically superior to the SNES anyway.

  • @supahdupahguy81 - elfmania was an A500 game but had no slowdown on the A1200... I remember one smart alec saying that elfmania would be very easy to do on a snes as the A500 was more difficult to program - so how come we never saw a beat em up as smooth as that on the snes then?

  • amiga version was the best?! o_O haha the best is saloon coin up this here doesn't have even animation on many objects , that just sucks. audio the same. only good amiga 1200 can handle street with all his valors

  • xslowcorex: There were 4 discs. You had to change one (1) disc each time you met a new charachter as each disc had 2 or 3 characters. Sometimes you didn't have to change disc at all. If I remember it right.

    Anyway the Amiga version was the best. Especially the soundFX and music. Ohhh Paula.

  • I played this with a joystick with just on big round brown button:D Gopod times....

  • What are Amiga controllers like? Do they have six button controllers?

  • The Amiga used 1 button controllers but you could use 2 buttons if you plugged in a Megadrive or Master System controller.

  • menuda basura llego a hacer u.s.gold(era una marca mediocre y malisima de la epoca de los 8 y 16bits),vaya manera de estropear una estupenda licencia como el legendario s.f.2,estos iban de listos,solo les interesaban vender y punto.estos pavos eran expertos en destrozar todas las conversiones de capcom de la epoca,que asco daban...

  • i remmeber this for us gold i thought it was rather good i mean if you saw what they did to outrun then would know what i mean ,, but was actually surprised that it looked like streetfighter 2 at least, i was expecting IK+ or double dragon but yeah the disc changing was insane had like 6 disks and for every level had to do about 15 disc changes heh

  • im sure they was trying to give us arthritis

  • US Gold were balls. They made dookie pie of everything they touched.

  • With more effort this version could have been a lot better ...

  • @SuperCosmica they even raped Strider of it's awesomeness. thank goodness that Capcom retconned that abomination and made a real sequel to Strider

  • @SuperCosmica when you work with shit you cant expect them to turn it into gold

  • I think the Elephants have been stuffed.

  • worst emulation ever!!!and Dhalsim with balrogs theme?

  • its better than that piece of shit PC port

  • Balrog music in dhalsim stage? WTF? ¿? Ryu's theme in Honda's stage? What an awful mistake...

  • @CEITCOGIDO Only US Gold was capable of making those mistakes. They were a crap company. Nothing they touched ever turned into GOLD.

  • @CEITCOGIDO See also the MD/GEN version of World Heroes.

  • @MHMemeDoubleYourFun That version is terrible, yeah ^_^U

  • The SNES version had a sort of "3D Scrolling" of the ground... I suppose

  • Yes I remember it, a 3D vectoring. Even the Megadrive version had that too.

  • @StarFoxEchoes SNES, Mega Drive, arcade, etc. It is wat games out run do, move each scanline independentely

  • Well personally i still think the amiga had better sound quality and clarity than the snes although less channels. As for this game, well admittedly its not as good as the snes version but only because of lacklustre programmers not using the amiga's capabilities properly, whereas the snes version was pretty much using the machine fully... I don't always go by tech specs...

  • better sound quality? i think you are crazy

  • the music is almost beyond recognition :P

  • Game was delivered on 4 diskettes. The sound of the stages was okay but they were no animations in the background. Still a poor port afterall. I rember playing this game with an joystick :rofl:

  • U.S Gold fails at Street Fighter games >_>;

    But hey, it looks faster than the MSDOS one on PC. =/

  • why is balrogs theme playing in dhalsims stage

  • And Guile's theme during Honda's stage?

  • you mean ryus theme? lol still its fucken wrong and the music sounds shitty

  • Compared to what? The twenty times as expensive arcade machine? Sure, it wasn't really up to par to other amiga games, but it was pretty good compared to other ports. It certainly sounded a lot better than the SNES version.

  • No it didnt sound better then the SNES version at all.

  • Oh but it did as the amiga had better sound capability than the snes... The snes was overated in my opinion...

  • Look at the specs and listen to some games. The Snes had far better quality music samples and audio resolution then the Amiga so I dont know what you are talking about. Amiga music was only good if it used MOD music files which the Snes could play in its sleep if it wanted but didnt use them.

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  • lol Overrated? Nah, it deserved every ounce of praise it got.......totally changed console gaming for the better and brought with it some of the greatest games of all time ;)

  • Except the playstation came in and showed the snes up for being the ameteurish, faggot games machine it really was - especially sound wise. Snes games were also a total rip off for what they were...

  • Yeah, comparing when the cd based platforms succeeded to the 16 bit era...that's really fair

    Like comparing a Ps3 or 360 to the ps1 fair lmao

    what a shit head.

  • Well i don't know about where you live but here snes games were really hideously expensive £40-£50 each. Way way too much for what they were. This alone makes me so angry and loathe the machine. I don't think it was a great machine either- Grrr!!!

  • But the megadrive did all that before the snes. It was the mid 90's and the arrival of the playstation that really changed the face of console gaming - not the iffy snes and it's overpriced games...

  • Overpriced? Maybe if you were poor lol The snes and Genesis games were all around the same price at the time (at least here in Canada anyhow).

    Genesis/Megadrive was an overrated pile of shit. Just look at all the add-ons Sega desperately piled on to it in order to keep up with the much superior SNES.....what a joke!

  • LMAO e honda walking on air they blew this amiga version big time stages arent even playing the right music fail

  • It seems to be alot faster than the snes version

  • Yeah but it was £80 for the super nes when it came out, I copied mine for a total cost of 75p! Had it months before anybody else I knew!and had hundreds of other games like speedball2, agony,the choas engine,lemmings, final fight al thanks to my amiga and my xcopy disk(which I copied) that I copied! the amiga kicked ass big time the art programs where fantastic! In hind sight the other game systems where over hyped pieces of shit anyway!

  • Lol.

  • this version has very cool music

  • I remember the developers venting their frustration with the Amiga port in a magazine interview at the time (it was either in Amiga Format or Amiga Power). They weren't given the 68000 source code by Capcom, which would've made the port a lot easier (seeing as the Amiga and SFII PCB had the same CPU chip), nor were Capcom forthcoming in providing schematics for the control schemes and graphics engine and they had a deadline of only a few months to churn out the port. All they had was the PCB

  • itself, and they spent a couple of weeks just playing the game to try and get audio samples and the like as well as trying to find the means to extract the backgrounds and sprites. Probably also explained why only a fraction of the music made it into the port too.

  • Good info, I remember that story! The programmers: Creative Materials, at one point had to take a trip to the local arcade if they wanted to play it and received no help whatsoever from Capcom. Which is utterly crazy for a project of this scale.

    Just goes to show what a shitty company US Gold were. Think about it, considering they paid ££££ for the licence, they ought to have intervened on the programmers behalf to sort out the problems. I bet they just assumed it would sell regardless!

  • Really! So the amiga version could have easily been better then...

  • I'd imagine it would be the same with the Atari ST/STE and MS-DOS ports too.

  • Its not a bad conversion all the same, especially if you've seen the C64 version. Maybe it fell down with the control method...

  • the motherfuckers at us gold destroyed one of the best games in the amiga port .

  • Fail version

  • Ha! It's got Balrog's music playing in Dhalsim's stage! This version is complete crap.

  • The VS logo scares me...why does it have VEINS?!?!?!

  • US Gold sucked at porting arcade games to the Amiga. The Amiga was capable of producing a better version (anyone who programmed the Amiga knew this). The Amiga was also capable of producing an arcade perfect port of Final Fight, but again US Gold botched it up. In one issue of Amiga Format a US Gold programmer said they started and completed the Amiga version of Final Fight in 2 days. Sad! They left out the play mechanics that made the arcade game fun, there was no music, 3 sound effects..

  • Ok it is :)

    There is also a game boy and master system version afaik. And nes version perhaps?

    Steet Fighter rules! :)

  • Amiga version is the worst of them all!

  • only good thing about this that is the sound effects

  • the amiga always seemed to lack the ability to do smooth sprites - the megadrive and snes at the time had hardware sprites but the amiga had to do it in software.

  • I think you have been smoking some crack pipes there, the Amiga had plenty of great examples of smooth moving sprites because the Amiga "did" have hardware sprites.. actually it had 8 hardware sprites and the software sprites you are thinking of were called "bobs".. The Amiga 1200 that came after the OCS/ECS Amiga's i am pretty sure had the same amount of sprites but they could be virtually any size.

  • This sucks major wind...

  • The guys who ported this should be punished and eat dogshit!

  • dude this guy fucking sucks ass

  • i remember waiting for this to come out but again i was let down by us gold street fighter 2 and final fight could have been as good as the arcade the amiga had the power to do it justice if only a different company done the conversions.

  • US Gold always made shit games/conversions, and i am amazed after us Amiga owners were burned by their shit conversions so many times over that they lasted as long as they did!?

  • back in the day dis shit was DOPe

  • Amiga version wasn's optimized as console ports: just one button version, 4 discs changing everytime, a bit slow framerate. it's no a bad game but i could be better...

  • Sinceramente, para hacer un port así mejor no hacerlo. Los sprites bailan que da gusto.

  • God the multiload on this just KILLED it. That and the one joystick button. Awful :-(

  • Music is different, isn't it?

  • Sounds like the theme of Balrog (Boxer)

  • they could of made the framerate better

  • Why does Dhalsim's stage have Balrog's music?

  • I think the music is random in the Amiga port.

  • This isnt as bas as the MS-DOS version, seriously, the DOS version is CRAP compared to this!

  • Awesome Music!

  • True i loved it

  • How great was it that you had to change floppy disks throughout the entire game!

  • An awful conversion...and an insult to the Amiga as a whole. Aw well :)

  • I hat when the original music aren't played in the good level

  • Very cool game.

    I'm still playing this game at my childrens SNES :D

  • Oooooh!!! I loved this game!!!

  • this game was terrible on the amiga a real let down compared to the super nes version

  • nääh, music ( instruments, Sounds) were better in amgia version. amiga versio was so slow to play cause it had many disks and you have to change disk atleast 4 times before you get to play one match....

  • the threaking elephants dont even move pathetic version of a brill game

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