Yeah I have a suggestion, take out "Strategies" from your video title since you obviously didn't include any and therefore wasted my time watching the video anticipating to see some strategies ~_~
@wickednawh Really sorry man. I've wanted to make other parts of the video during the summer, but I couldn't find the time to do it (and now that I'm back to school it's even worse). If you really want, I could pm you some strategies right now. Otherwise you'll just have to keep your hopes up that it'll be uploaded sometime in the near future.
your deck seems great :), but the changes i would make would be, -1 kamon (side deck) + 1 hands of the six samurai, - 2 the a force - 2 waboku + 3 cunning of the six samurai (AMAZING! so many combos, atk again, dodge a bottomless smashing etc etc, resummon for extra bushido counters etc etc.) + 1 spirit of the six samurai (amazing for plus 1s and can de equip for extra bushido counters). Personally i wouldnt run solidarity samurais, but its your style :). hope you like the changes i thought up.
@DavidSchleigh i have a Rapid Strike ver. of the same SS deck which uses cunning as part of my support. i only run 2 in that deck, but u need to know that using cunning means to bring out the most of ur SS's potentials, so -kamon/yaichi only if opponent dont use face up/set spell/traps; keep A.Forces & Waboku to protect SS's; use lesser equip cards (Spirit/United we stand) so dont add more in; and hand is optional. btw, dont ever set cunning on the field, itll be a waste.
Setting cunning wouldn't be a waste. you could still use it since its a quick play, such as swap out a yaichi for a grandmaster when they attack so their monster would die or if they activate something like brain control, you can chain it to their target, and then they would have missed their target :D. I believe Hand is needed, shes a great bonus, basically a exiled force, and it could be used with the gateway combo to clear their front field. I dont like A. Force or equips, its a wasteof space
1- Too much risk (100 LP left and not guarenteed to win).
2- Only good if ur the type to send lot of samurais to the grave (lots of different types of Six Samurais), other wise just use Return of the Six Samurai or Double-Edged Sword Technique.
3- Gateway of the Six pretty much replaces all the monster search and reborn cards.
Thats 3 good enough reasons for me to not have it in my deck. Hope this helps. =)
May I suggest adding Rivalry of Warlords. As you have refined your deck to pure Samurai this trap card may hurt Duelists with mixed decks. Also Double Summon to more quickly bring warriors on the field and Solidarity to give all monsters (of the same type) a 800 atk boost.
i would recommend only 1 irou, 2 zanji and add at least 1 nish into your deck. i personally run two and when i get my gates running with him its usually OTK. i also recommend turret warrior because he works perfectly with a six samurai deck cause you can get an at the very least 2500+ special summon monster out for pretty much nothing with him. great deck build though very impressive
you have too many unnecessary cards in your deck, add 1 another Irou, put kamon in a side deck, you dont need 3 Yaichi in your deck 1 or 2 is fine because you run a heavy and MST, you dont need 3 gateways because i know you only going to draw so have 2 gateway and 2 six sam united, right now your wasting space, take out mass driver, you only need 1 book of moon dont use it to benefit Irou, take out six scrolls and get some trap that benefit the deck (for six sama) and get wobaku to help zanji.
@Orochifinikusu have you check out the new decklist that i posted up? and your judging by the way you build your deck, you don't have much experience on running a Six Samurai deck. My deck build is pretty close to being tourny worthy, and I haven't seen much Six Samurai decks thats better or equivalent to my build.
great shogunx3 grandmasterx3 hand of the six samuraix2 zanjix2 iroux2 yaichix2 nisashi kamon gatewayx3 unitedx3 book of moonx2 solidarityx2 heavy storm mystical space d-prisonx2 bottomlessx2 royal opressionx2 trap stunx2 solemn mirror force starlight a build i came up with 4 a friend who loves six samurai lemme kno wat yall think coment make suggestions such etc
i have a six samurai deck that placed 19th at the charloette regionals. i could send you the decklist if your intersted. just tryin to help out a fellow six sam player
I highly recommend adding a "Starlight Road" to your deck. It's a trap card that can negate the effect of a card that destroys 2 or more of your cards and destroy it. For example, one of the weaknesses that the six samurais have is the chance that they could ALL be destroyed at the same time as soon as they swarm the field, leaving you with no protection. The cards that are responsible for this include the most commonly used: Lightning Vortex, Torriential Tribute, and Heavy Storm, etc.
@rmannbr Oh! 1 more thing, Starlight Road has an additional effect; You may special summon 1 "Stardust Dragon" from your extra deck. I know it's unusual but you never know, it could help. And I do agree with mafiapride, you should add Bottomless Trapholes into your deck because if you're not prepared, cards like "Dark Armed Dragon" and "Judgement Dragon" will surely destroy your whole field.
you shouldnt be running cards like swords and book at 2, because those are stall cards and six sams arent a stall deck
filmmanmel 8 months ago
you shouldnt be running yariza, and run zanji at 3
MrN822 8 months ago
what song did you use?
LinkinPark470 8 months ago
Yeah I have a suggestion, take out "Strategies" from your video title since you obviously didn't include any and therefore wasted my time watching the video anticipating to see some strategies ~_~
wickednawh 1 year ago
@wickednawh Really sorry man. I've wanted to make other parts of the video during the summer, but I couldn't find the time to do it (and now that I'm back to school it's even worse). If you really want, I could pm you some strategies right now. Otherwise you'll just have to keep your hopes up that it'll be uploaded sometime in the near future.
gamemasterwar 1 year ago
your deck seems great :), but the changes i would make would be, -1 kamon (side deck) + 1 hands of the six samurai, - 2 the a force - 2 waboku + 3 cunning of the six samurai (AMAZING! so many combos, atk again, dodge a bottomless smashing etc etc, resummon for extra bushido counters etc etc.) + 1 spirit of the six samurai (amazing for plus 1s and can de equip for extra bushido counters). Personally i wouldnt run solidarity samurais, but its your style :). hope you like the changes i thought up.
DavidSchleigh 1 year ago
@DavidSchleigh i have a Rapid Strike ver. of the same SS deck which uses cunning as part of my support. i only run 2 in that deck, but u need to know that using cunning means to bring out the most of ur SS's potentials, so -kamon/yaichi only if opponent dont use face up/set spell/traps; keep A.Forces & Waboku to protect SS's; use lesser equip cards (Spirit/United we stand) so dont add more in; and hand is optional. btw, dont ever set cunning on the field, itll be a waste.
gamemasterwar 1 year ago
Setting cunning wouldn't be a waste. you could still use it since its a quick play, such as swap out a yaichi for a grandmaster when they attack so their monster would die or if they activate something like brain control, you can chain it to their target, and then they would have missed their target :D. I believe Hand is needed, shes a great bonus, basically a exiled force, and it could be used with the gateway combo to clear their front field. I dont like A. Force or equips, its a wasteof space
DavidSchleigh 1 year ago
why no backs to the wall?
MonsterLeageTV 1 year ago
@MonsterLeageTV
1- Too much risk (100 LP left and not guarenteed to win).
2- Only good if ur the type to send lot of samurais to the grave (lots of different types of Six Samurais), other wise just use Return of the Six Samurai or Double-Edged Sword Technique.
3- Gateway of the Six pretty much replaces all the monster search and reborn cards.
Thats 3 good enough reasons for me to not have it in my deck. Hope this helps. =)
gamemasterwar 1 year ago
May I suggest adding Rivalry of Warlords. As you have refined your deck to pure Samurai this trap card may hurt Duelists with mixed decks. Also Double Summon to more quickly bring warriors on the field and Solidarity to give all monsters (of the same type) a 800 atk boost.
geekeing 1 year ago
i would recommend only 1 irou, 2 zanji and add at least 1 nish into your deck. i personally run two and when i get my gates running with him its usually OTK. i also recommend turret warrior because he works perfectly with a six samurai deck cause you can get an at the very least 2500+ special summon monster out for pretty much nothing with him. great deck build though very impressive
TzLightning 1 year ago
you have too many unnecessary cards in your deck, add 1 another Irou, put kamon in a side deck, you dont need 3 Yaichi in your deck 1 or 2 is fine because you run a heavy and MST, you dont need 3 gateways because i know you only going to draw so have 2 gateway and 2 six sam united, right now your wasting space, take out mass driver, you only need 1 book of moon dont use it to benefit Irou, take out six scrolls and get some trap that benefit the deck (for six sama) and get wobaku to help zanji.
Orochifinikusu 1 year ago
@Orochifinikusu have you check out the new decklist that i posted up? and your judging by the way you build your deck, you don't have much experience on running a Six Samurai deck. My deck build is pretty close to being tourny worthy, and I haven't seen much Six Samurai decks thats better or equivalent to my build.
gamemasterwar 1 year ago
crazykidjaheem18 1 year ago
@crazykidjaheem18 just take out royal oppressions and ur good
gamemasterwar 1 year ago
i have a six samurai deck that placed 19th at the charloette regionals. i could send you the decklist if your intersted. just tryin to help out a fellow six sam player
1piff188 1 year ago
@1piff188 yea that would be helpful. im always interested in how others build their deck, though the deck on the video isnt too updated itself.
btw is that tournament a really competitive one?
gamemasterwar 1 year ago
I highly recommend adding a "Starlight Road" to your deck. It's a trap card that can negate the effect of a card that destroys 2 or more of your cards and destroy it. For example, one of the weaknesses that the six samurais have is the chance that they could ALL be destroyed at the same time as soon as they swarm the field, leaving you with no protection. The cards that are responsible for this include the most commonly used: Lightning Vortex, Torriential Tribute, and Heavy Storm, etc.
rmannbr 1 year ago
@rmannbr Oh! 1 more thing, Starlight Road has an additional effect; You may special summon 1 "Stardust Dragon" from your extra deck. I know it's unusual but you never know, it could help. And I do agree with mafiapride, you should add Bottomless Trapholes into your deck because if you're not prepared, cards like "Dark Armed Dragon" and "Judgement Dragon" will surely destroy your whole field.
rmannbr 1 year ago
how come you dont use bottomless? take out scrolls and throw in a bottomless and u'd b fine
mafiapride 1 year ago