Added: 1 year ago
From: VesperArcade
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  • 0:52 ken's foot looks like a turd in the bottom right ;)

  • what about short cuts for chun li ???

  • negative edge is great to use against teleport spammers

  • this tutorial is worth $8.95

  • when he said whatch my hand i couldent even see it

  • Been playing this game for a really long time and I can't believe I'm just finding out about negative edge, man these tutorials are really helpful.

  • MAN! U're the best teacher EVER!!! THANK U SO MUCH

  • For the shoryuken on training mode, if I set input display on and do DF, DF+P. It doesnt work as a shortcut.

  • you are THE MAN Vesper  ive been trying to find videos to understand what the pros talk about and how to improve my game and you are it my friend thank you for taking the time and patience to put these up much obliged my friend

  • Can i ask you which gate do you use on your Sanwa stick? Is it the standard 4-way or the round one? Thank you!

  • i can see why MOST new ssf4 gamers keep whining on how hard motions for ST is. LOL

  • i always do teh sortcut on guiles ultra

  • FOR MUDER ROSHIAA

  • do a mk9 one

  • someone disliked on purpose

  • is there a shortcut for ibukis ultra 1

  • this one kills me. sometimes when i try that double down forward shortcut, the super comes out.

  • This game is ridiculous in the amount of thinking you have to do in a fraction of a second. Maybe its just me being new to the games and the controls are not yet second nature to me but I'm very impressed non the less.

  • Your hands are too fast for me to watch closely. XD

  • these videos have helped me a lot in completing the trials. which is good since thats what i am watching for. and shortcuts are helping until i can get an arcade stick or fight pad. its hard to do hcb with an analog stick but easy and fast to do df+b. helps my ibuki game a lot

  • i hate how sensitive the super combo is im trying to do cammy trial 19 and i cant do cannon spike because super comes out.

  • hey vesper, do you know if pros actually do use shortcuts? do you use them personally for characters like ryu?

    I'm just too used to doing the full commands for all moves.

  • i think you all probably know this but. . .

    Negative Edge is not for a Balrog(Boxer)/M.Bison player :D

  • Shortcuts are pretty lame. The only characters who really need them are Circle motion characters like Zangief and charge characters like my main Vega as well as Guile and Dee Jay. And yes that motion with Guile demonstrated in this video also work on dpads atleast on the ps3.

  • In an earlier video you said that you do not recommend using shortcuts, but in this video you seem to be advocating them. Just curious do you yourself use them, and do you recommend their use. If not what are the disadvantages of using shortcuts? I mainly play with ryu btw.

  • with negative edge, can you input a HP for example while your in a block stun or in the recoiling animation frames of something you've just done? so you press it down with out it comming out essentially?

  • "Default: Alot"

    lol =D

  • is the negative easier when FADCing into ultra

  • Did not know about the Guile shortcut...im not anywhere near my console atm so im hoping that is the answer to the trial problems i had.

    Great tutorials ive learnt alot in the last couple days to say ive been playing since Vanilla (Y)

  • WHOA did not know this was in the game. negative edge.

  • omg i lolled at default = alot, thanks for these tutorials i never knew about negative edge.

  • omgah hhah i dint kno u could hold down the button and do the motion + release then do it will come out..thats gunna be really helpfull!! thanks for making this vid!

  • Is there a video on plinks?

  • This was very helpful; I had no idea about Negative Edge.

  • excellent tutorials, these are better than the official street fighter guide. Keep up the good work. 

  • i think the short cut for Zang's SPD is f df d db b ub. up is not needed.

  • You should turn this into a course at a University somewhere! I'm taking notes like I'm in college. LOL! The difference is I actually care :D

  • @DrunkenMarkster lol very true

  • @DrunkenMarkster I couldn't have said it better myself, I just needed this pretty new to this scene...I plan on watching one tutorial everyday and practice two hours a day, thanks god my schedule allows me to do this right now. I am a BIG fan of the game!

  • Thanks for the tutorials, I am trouble with charged characters when it comes combo like bison 14 what principal behind so I can apply to similar combos.

  • this button Link Remember my infansia me when I was a kid I played street fighter 2 arcade at that time I was well I went up in these coir Classic Street Fighter 2 is 3 buttons Ariba medium fist fist fist guy below is high 3 girl kick kick kick medium high I learned these buttons when I was a kid hera buttons super street fighter 4 is the same as street fighter 2 arcade but the movement is more improved and is more sensitive lever is much better tutorials inportante le

  • df-b+ attack button is a old kof shortcut that i used for comboing supergrabs in 97 with the likes of yamazaki and shermie.

  • lol @ Shortcut Fighter Four Kiddies! xD

    DF DF + P = death of a hardcore franchise, right there.

  • Comment removed

  • Vesper you have helped me out alot thank you, to all viewers im putting videos up would love it if you could view comment and tell me how i could improve thanks

  • Great tutorials VesperArcade.  Good funkin' shint.

  • As always, great video tutorials and details, keep up the good work man!

  • 360 = F, D, U (forward, down, up) + button, or B, D, U (back, down, up) + button.

    It works, been using it for years.

  • Comment removed

  • this intro is a lot better. no offense but your trials intro reminds me of the golden girls or something like that. but then again, I've never really been around a "community" of fighting game fans or more than 2 people for that matter. none of my friends appreciate fighting games so i only play online. :( anyway, how do you guys know all this? do you figure it out on your own by a lot of practice/research? :( i'd do anything for a fight stick. sadly i can't afford one.

  • What they call "negative edge" in SF.. they call "press and release" in Killer Instinct..

  • @acidglow It's just another euphamism the scrubs use to make shit sound more palatable, like tick throws = 'meta game' or fireball spamming = 'zoning'.

  • @acidglow There was something before SF :O (kidding)

  • You don't have to go to "up" for 360 motions. You can do f, df, d, db, b, ub + P, which is a bit easier considering the stock square gate in the TE.

  • @Maccam16

    true

  • I can't believe I never thought of negative-edging to counter fbs...thanks! This'll help a lot with Rufus' and Adon's second Ultras. Beats constantly buffering d,d/b,b in anticipation of fireballs.

  • "deault = alot" hehe

    good shit on these vids... and lol up people getting hung up on semantics..

  • "watch my hand" video fades to black

  • I always thought that the ultra command for Flash Explosion DID end on up back!

    so I've been doing it "wrong" for ages! good thing it workes, too bad ppl can do SRK's from crouch -_-

    will we get tutorials on super canceling with charge characters? I can't Flashkick xx double flash... don't have a clue! Sonic boom xx double flash is easy *good thing I main Dudley!*

  • @vizard2605

    Ah now I remember why I remembered (charge) db, uf, db, uf +3K as an alternative input, you can use that to cancel flash kick into super, you just wedge a kick button in after the first uf.

    For other charge characters (Boxer, Honda, Blanka, Chun, etc) the same theory applies. You do the super motion with an extra attack button wedged in after the first forward input for the normal. The charge will stick with the remaining inputs as long as you input the rest fast enough.

  • Goddamn this is the most important channel on youtube

  • i was Very Amazed By The first Tip.

  • Good stuff, I didn't realize negative edge went that far. I hate the shortcuts though, you do a crouching move and get a super with certain characters.

  • @Looc105 Ryu already has many advatages with his EZ ultra his Footsie range and his Zoning AND he has EZ shortcuts to make him more deadly!

    Before Ryu had to let people know what he was doing when he was gonna do a Dragon Punch, but not with shortcuts!

    The most deadly move in the game now is MORE deadly!

  • @sngoku Not "deadly", but 'WiiTARDED'.

    Just thought I'd correct you there ^_-

  • @Sablicious ty

  • @Looc105 Try playing Viper can getting Super instead of EX Seismo. Goodbye 50%+ life.

  • With Zangief... you can actually execute his 360 motion with F-DF-D-DB-B-UF + P.

    So it's simple half-circle then a cut to the top corner.

  • @ChappyDan Yes. 'Gief did used to be a technical character and now has become a button mashering, stick twirler's wet dream dunce combatant.

    I agree 100%.

  • Street fighter has a nasty learning curve. Until you can do special moves with a descent success rate, the game IS NO FUN. Once you can do that you get hooked, so capcom lowered that initial bar with shortcuts. Same reason street fighter 4 has no parrys. More players is better

  • it really help thx

  • @1:56 they made the shortcuts and people still use the excuse oh playing on a controller is why I'm losing :/

  • DF,DF doesn't work on its own, its DF,D,DF for the crouched shortcut. A shortcut SRK is any combination of 3 inputs that include F,D,F. You can do DF, DB, UF for fun, hell you can even do HCB, UF and you'll get SRK.

  • @Mienaikage Were you explaining my comment further, or just thinking the same thing at the same time? :P

  • @DaDoppen You posted yours while I was writing mine :P

  • @Mienaikage Ok, that's kinda scary XD

  • DF, DF is not a legit DP shortcut.

  • @DaDoppen Yeah I was waiting for someone to mention that, which is correct. However it is not possible to hit the solid 3-3 anyways so no point of explaining that.

  • @VesperArcade It would be better to explain the right way then to explain the easy way imo.

  • @VesperArcade What do you mean by "3-3"? You can see in the inputs that you didn't hit df, df anyway. You could've used df, d, df as the example, which I think is easier than df, N, df even if it was possible. Anyway, you need to have 3 different inputs for a SRK, so df, df could never work. It would be nice if you didn't perpetuate this "shortcut" even though you said you know it's incorrect.

  • @Maccam16 It is the correct shortcut, because no matter how you do it, df, df will come out as at least 3 inputs and whatever they are, will result in a dp.. As an explanation to this, Capcom said: MOAR SHORYUKEN!

  • @ragger lol, that isn't true though. You can do df, df + p and not get an SRK, especially if you're using a joystick like the one in the video. I've tested it before because this debate forever refuses to end.

  • @ragger No exactly. Crapcom actually said "MOAR SALES!!", thus they made the game appeal to the Gen Wii and Halotard demographics by simplifying it to the point where the game is a joke fighter full of face-palm characters wearing clownfits, spamming one or two moves ad nauseum.

    Thank God for MK9.

  • @Sablicious lol you, sir, are a hategod. lol. If you can't beat someone spamming one or two moves, and that someone usually plays either ryu or ken, i suggest you block and learn your anti-airs.

  • @ragger Who said I "can't beat" anyone, let alone today's Gen Wii Kentards?! o_0

    What I said WAS the game is kiddified beyond the pale for anyone old enough to have played the franchise in its heyday & the core play mechanic is banal & consists of nothing but characters spamming rote-repettive patterns.

    S/SF4 is for the fanboy/graphics whore/casual generation of gamers. If the Wii-ification of the already easy command inputs isn't confirmation enough then u should try some SNK games circa '95.

  • @Sablicious Sorry, ST ended up as Super Sagat Fireball Fighters-can-try-going-around-­but-end-up-getting-standing-ro­undhouse'd. It's all love, but if that's not spamming, I dont even. I'll admit I've started playing 2d fighters with SF4, and I don't mind that much, because days of netplay help me improve much quicker than I would ever have in months of arcade dwelling.

    I also have Garou: Mark Of The Wolves, NeoGeo Battle Colliseum, KOF '99, I know what you mean..

  • @ragger Well, if you've played a decent SNK fighter you'll know where I'm coming from.

    MK9 and maybe (a BIG maybe) WWE All-Stars is where it's at now. Unless Namco uncrapify Soul Calibur... but that's unlikely.

  • The best,u are just the best..

    Are u gonna cover double tapping to those 4 parts too?

  • so interesting, I didn't know a lot of this!

    the tutorials are great, thanks a lot.

  • You have to be really careful about negative edge sometimes, because well, sometimes a move you DON'T want to come out will.

    Example: Sakura hit confirm into DP is c.lk, c.lp, c.mk, DP. If you negative edge the mk as you buffer in the DP for cancel, otoshi will come out, which is probably very very bad in most cases.

    Also, too lazy to confirm this atm, but Guile's Ultra can also be shortcutted with (charge) db, uf, db uf + 3K afaik, which may be easier for some people.

  • good stuff bro!!

  • great work job as always

  • I haven't thought about using Negative Edge to make moves come out a few frames faster thanks

  • Hey man, could you please do a zoning tutorial? You don't know how much that'd help me out

  • @tehcatakai yeah i second that mate, a zoning tutorial would be fab as it would help everyone. Daigo's zoning game is the best i have seen its almost like he controls the whole match just by awesome zoning. He punishes missed pokes and is always anti airing but i know zoning is more than punishing pokes and anti airing.

  • @sngoku The majority of street fighter games are all arcade ports onto console. The arcade was around a long time before Super Nintendo. Street Fighter 4 came out in the arcade first.

  • @VesperArcade U said, Street Fighter 4 came out in the arcade first. Which it did. Which is no different than the way it was done for the Super Nintendo release. Arcade into SNES. Thus there is STILL no REAL reason why Shortcuts were NEEDED! TvC did NOT have shortcuts and look at all of the control schemes for that system!

  • @sngoku No different... except that fact that arcade is joystick. Not pad. TvC was also made for pad in mind, by reducing the classic 6 attack scheme. Because of the Wii controller scheme.

  • @VesperArcade Im basically waiting for a REASON why they NEED shortcuts NOW and not THEN!

  • @sngoku Now they CARE that people are using a pad.

  • @DaDoppen THAT sounds like a guess! Considering that they didnt CARE about the many playing TvC on the Wii with its ton of control-schemes with no shortcuts! No response?

  • @sngoku They didn't care about it in TvC cuz TvC was originally not intended for the US. I don't think they worry about new people to an SF game too much in Japan. And there may not be shortcuts in the game, but there is definitely leniency.

  • @sngoku 1 more, they wanted to attract a lot of new fans to SFIV and by making the controls easier they succeeded. The game runs way better on a controller than any fighter I've played, trying to get moves to come out on a controller in KoF98 is a huge pain in the ass. TvC on the other hand is (obviously) a game that was more for the people that are already into SF games so they know how the moves are done.

  • @sngoku Eh, you think someone have an answer that isn't a guess? If you want a definite answer, you have to ask capcom...

  • @VesperArcade ZUP DUDE! i sniff hot chiks used dirty panties from brazil japan puertorico australia england italy and of course spain... thanks nice tutorial

  • @sngoku Previously games were not optimized to play well on a console and were made to be played on a stick. They ported the games to consoles which worked but not as well. With SFIV they were worried about losing money and there has been a huge 'casual gaming' movement since the current gen consoles. They optimized not just cuz of controllers but because they wanted new players. For a person that has no idea how to do a DP, asking them to do one in SF3 or god forbid MvC2 simply wouldn't happen.

  • @sngoku There is a "REAL" reason why shortcuts are needed in S/SF4 - the game is now geared towards casuals, not the hardcore.

    Once this fact is accepted and digested, every retarded direction the franchise has taken since 'IV' and wil take in the future will be quite understandable.

  • @VesperArcade i love it when people try to get a point across when they don't have the facts down.

  • @sngoku

    you dont seem to understand the difference between todays controllers and gamepads. todays games (since ps1, n64, and saturn) are based around analog sticks. which is what shortcuts are for. dpads today tend to be leaning toward floating disc style dpads. old controllers came in 2 varieties 4way(nes) and 8way(genesis). new 360 controllers can switch from disc to 4way. and you can buy 30$ fightpads(madkatz) that can use all 3 via a locking switch.

  • @sngoku

    youll occasionally see controllers (such as the wii classic controller and 3rd party controllers) that mimic the 8way dpad by puting an octagon on the analog stick rather than the 360/ps3 analog.

  • Can't wait for the Kara throwing tutorial.... I've been trying to do Makoto's Kara Karakusa. It's tough.

  • Thanks for the shortcut tips is going to help me out ALOT

  • wow nice, I didnt know about the edge.. good stuff man!

  • Now I feel like i've been cheating because i win fairly often >_>

  • I learned about negative edge on my own by accident. Going through Cody's trials where you'd need to in order to get off certain moves. never knew it had a name --_-- Also, since i am a Claw user, these shortcuts are always there...i didn't realize I have been using shortcuts. I play on a controller.

  • 4:05

    Define "alot" plz

    >_>

  • just read about negative edge yesterday in the SF4 Prima Guide. good stuff Vesper. Although the SRK shortcut also messes up my Ryu's Super/Ultra motion sometimes....any suggestion on how to fix my movement inputs?

  • Wow, I had no idea you could do any of that. These tutorials are awesome Vesper. Thanks.

  • Vesper, thanks for these videos. They've helped me out a lot. I've been saving for a tournament fight stick. I have a question though:

    Will this fight stick be compatible with other fighting games? I'm a fighting game junkie, so I tend to play many of them at once, for instance, Tekken 6 and Blazblue atm. Thanks :D

  • @goldraine If you would have watched his entire tutorial you would know the answer to that question.

  • @SealsAndLions Well excuse me, princess. I only watched what I felt I needed work on. I watched the first parts about the fight stick, only enough to know I wanted one. No need to be a jerk about it.

  • @goldraine If you don't even know if a joystick can be used to play multiple fighting games then you should watch the entire tutorial. I mean, seriously, it's like asking if a limited edition halo controller works for call of duty, it's common sense.

  • negative edge is sick..

  • jesus i never knew of negative edge.

  • why r u such a beast? NICE VIDS

  • Your tutorials are very good/

  • Vesper do you use shortcuts while playing?

  • @firetrainer No I don't. I get too mixed up with all the fighting games because these only work with ssf4.

  • Did not know you could apply negative edge to ultras, very useful stuff Vesper, thanks for the tutorials.

  • i did not know about negative edge

    thanks for that

  • Vesper thanks for all your hard work man! Seroiusly.

  • As long as I've been playing Street Fighter, I never knew any of these things.

  • This is a pretty big chapter a lot of footage for me to edit. Might be 4 parts.

  • nice, thank you vesper! I figured out most of the shortcuts naturally, but some of them i never even thought of before

  • oh god why this is the first time i know about the input delay . !! thx vesper

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