I've gone through so many installation manuals and I'm pretty sure I installed Blender, Python, and PrimStar correctly and I don't have that "Bake Second Life Sculpties" option. I'm assuming something is messed up on my version of Python because it's the icon of a snake...
regarding people who are having difficulty baking and saving as a texture map (I did).
In the new version of Primstar, you have to add a new folder "bpydata" within the new scripts folder you had to make. Close the program and restart. now there will be config file created and you can proceed. hope this helps
Hi, I've followed the techniques in this tutorial to make my own sculptie, but when i try to bake it, i get an error message: "The UV map is outside the image area." Any ideas how to fix this please? Many thanks.
I got a slightly more complex dialog box when I went to bake it. Do you know where I went wrong by chance? By the way this was and is still very helpful.
Whoa hold on. Bake Second Life Sculpties? I don't have that option and its the most important. Is that a plug in I need for Blender to render UV maps for SL?
I have Blender 2.49 and latest Primstar scripts, everything as they should be. But somehow it doesn't create jack shit. Sometimes it gives me error, sometimes not. And when it does something, it loads for half a minute and nothing happened... What should I do?
on my blender version (blender 2.48) it has no "bake SL sclupties" on the section render. do i hve to change any settings to get it?? help please!! :)) (im pretty new on this ;) )
new prob !! i sculped a face when i followed this tut it worked but when i did the face when i saved it and everything and when i uploaded in SL it was just a sphere what gives?? plz help so far so good tho :)
wow, this is amazing tutorial, I just realized that blender is so much better than in-world sculpting tools I used before, you can make stuff faster and more efficiently in it
and they sell those in-world tools for like 5000L, that's just silly
@BlenderSL hey my options for the bake rendering are different and as i said before the site is has more than one download now can you plz put a link that has the working one on it i cant seem to find it.
To do this, create your multi-prim object, and then select it all. Open the Scripts window in Blender, and go to Scripts > Export > Second Life LSL.
This will ask for a directory, and then create LSL scripts, and export the sculpt maps. Upload the maps, and apply to the prims, then put in the scripts. Unfortunately, this only handles size and rotation, not position, at this point.
Hi, great tutorials, tnx! But I got stuck at the same point as Gwolf, I choose render, do get the bake second life sculpties option and choose that, but the map in the UV/image editor stays empty. Do you have some advice on this please?
Hey, there, the video tutorials are great, but Im stucked at here... You see, I installed everything just the way You showed, and up untill the point at 6m40s of this video, everything went smoothly.. BUT (somehow, there is always a but) I got no Bake Second Life Sculpties option. Could You help me out on that please? :) Thank You ;)
ok i need to figure out how to import more complex sculpties like ones that have multiple meshes linked together is there a way to do this or am i jus tryin for no reason at all
This is possible, yes. One of the Domino scripts allows you to import all of the sculpt maps and have the object build itself, I believe. However, I've yet to use it, so I'm not sure how. I'll figure it out over the next couple of days, though, and get back to you.
I've gone through so many installation manuals and I'm pretty sure I installed Blender, Python, and PrimStar correctly and I don't have that "Bake Second Life Sculpties" option. I'm assuming something is messed up on my version of Python because it's the icon of a snake...
IceTeaEdwin 10 months ago
ok where can I find the second life sculpt bake part I have looked at it in blender under render and it is not there why is that?
Hellmaster12 1 year ago
Brilliant tutorial mate, really helped me a lot in the fine art of sculpties :D Cheers and praise be to Philip!
LordJeremiah666 1 year ago
And can you do models for the characters this way? Like cloth, etc?
takashy87 1 year ago
regarding people who are having difficulty baking and saving as a texture map (I did).
In the new version of Primstar, you have to add a new folder "bpydata" within the new scripts folder you had to make. Close the program and restart. now there will be config file created and you can proceed. hope this helps
debi2rs 1 year ago
Comment removed
MrChantelleA 1 year ago
second life sculpties?
i not found...
DonovanRodriigo 1 year ago
There are differences when using the latest ver. blender & primstar.
-When you make the sculpt, you have to manually turn subsurf off by touching multires.
-Do not change multires to 3. Leave it at 2.
-The mesh is smooth because "set smooth" is on, not "set solid". Click "set solid" button to bring that back.
- When I use "cast", only the bottom is open.
I baked the sculptmap and brought it inworld. Looks great! Hope this helps someone else. It was driving me crazy. : )
roangavin 1 year ago
Hi, I've followed the techniques in this tutorial to make my own sculptie, but when i try to bake it, i get an error message: "The UV map is outside the image area." Any ideas how to fix this please? Many thanks.
kelblack 2 years ago
I got a slightly more complex dialog box when I went to bake it. Do you know where I went wrong by chance? By the way this was and is still very helpful.
littlerugaard243 2 years ago
haha you're playing as a woman.
every woman in SL is actually a man in real life, especially those who state that they're lesbians.
unixarmy 2 years ago
i GOT THE SCRIPT FOR SCULPTIES, I FOLLOWED EVERYTHING, BUT i DON;T GET A SECOND LIFE SCULPTIE MAP ?
Akirameerkat 2 years ago
I don't have "bake second life sculpties" .does this mean I can't do it now.
Akirameerkat 2 years ago
Cool ! just made a pot :)
sausage4mash 2 years ago
Whoa hold on. Bake Second Life Sculpties? I don't have that option and its the most important. Is that a plug in I need for Blender to render UV maps for SL?
bnwfan689 2 years ago
man....THE VOLUME!!!!!!
jimmyrotella 2 years ago 5
I have Blender 2.49 and latest Primstar scripts, everything as they should be. But somehow it doesn't create jack shit. Sometimes it gives me error, sometimes not. And when it does something, it loads for half a minute and nothing happened... What should I do?
MNooze 2 years ago
on my blender version (blender 2.48) it has no "bake SL sclupties" on the section render. do i hve to change any settings to get it?? help please!! :)) (im pretty new on this ;) )
Sawadee73 2 years ago
Found your tutorial at last, how to install those scripts after searching your tutorials!! thx a lot...helped a lot!! :)
Sawadee73 2 years ago
Can you import to SL after you made a bumch of stuff???!!! And can you make things like skirts that move when you walk??
noob question, but i wanna know before i download it.
Thank you!!!
AnimeGameMaster 2 years ago
some times when i get to renderingto make the uv map 4 the sculpty to put into sl it wont make the map y?
mrdreamers4u 2 years ago
new prob !! i sculped a face when i followed this tut it worked but when i did the face when i saved it and everything and when i uploaded in SL it was just a sphere what gives?? plz help so far so good tho :)
mrdreamers4u 2 years ago
did you bake it?
applechihua 2 years ago
i sculpted something but its not saving to where i want it can u help it on targa and everything but its not going to the folder i want plz help
mrdreamers4u 2 years ago
when i went to cylinder it already had the top and bottem covered and it was not perfect like yours what did i do wrong?
mrdreamers4u 2 years ago
About the cylinder thing mrdreamers4u. All you have to do is press space go to mesh go to cylinder, and when you select it, deselect CAPS ENDS.
Sonicrega 2 years ago
can u give me a link to download the simple deform plugin please
JACOBDHERANDSCOOTER 2 years ago
I get an error when trying to save the image:
Could not write image "path/name"
mazack00 2 years ago
wow, this is amazing tutorial, I just realized that blender is so much better than in-world sculpting tools I used before, you can make stuff faster and more efficiently in it
and they sell those in-world tools for like 5000L, that's just silly
skynet6400 2 years ago
I got stuck at about 3:00 into the video, every time I go to scale it so the flat edge is over it it just pulls everything in...
mdjl 2 years ago
oh, nevermind, figured it out
mdjl 2 years ago
Cool... I assume it was proportional editing, or something.
BlenderSL 2 years ago
@BlenderSL hey my options for the bake rendering are different and as i said before the site is has more than one download now can you plz put a link that has the working one on it i cant seem to find it.
Soccermaniac3555 1 year ago
thank you
milenko61 2 years ago
(Sorry it took so long)
To do this, create your multi-prim object, and then select it all. Open the Scripts window in Blender, and go to Scripts > Export > Second Life LSL.
This will ask for a directory, and then create LSL scripts, and export the sculpt maps. Upload the maps, and apply to the prims, then put in the scripts. Unfortunately, this only handles size and rotation, not position, at this point.
okiphiarayna 2 years ago
Hi, great tutorials, tnx! But I got stuck at the same point as Gwolf, I choose render, do get the bake second life sculpties option and choose that, but the map in the UV/image editor stays empty. Do you have some advice on this please?
FroukjeHoorenbeek 2 years ago
Hey, there, the video tutorials are great, but Im stucked at here... You see, I installed everything just the way You showed, and up untill the point at 6m40s of this video, everything went smoothly.. BUT (somehow, there is always a but) I got no Bake Second Life Sculpties option. Could You help me out on that please? :) Thank You ;)
Respect for the great tutorials! :D
thegwolf 2 years ago
ok i need to figure out how to import more complex sculpties like ones that have multiple meshes linked together is there a way to do this or am i jus tryin for no reason at all
milenko61 2 years ago
This is possible, yes. One of the Domino scripts allows you to import all of the sculpt maps and have the object build itself, I believe. However, I've yet to use it, so I'm not sure how. I'll figure it out over the next couple of days, though, and get back to you.
okiphiarayna 2 years ago
5* :DD
McItano 2 years ago