Added: 1 month ago
From: mari1234mari
Views: 321
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  • Looks a bit like crepuscular rays. Do you exclude areas from bluring? how many steps needs the blur for this quality, I would like to implement a vfx like this for mobile gpus via glsl es, but they aren't powerfull enough for complex per pixel ops. A raymarcher was possible (using distance fields) on such devices including your ao ideas, which aren't thus expensive

  • Insane, this isn't normal radial blur, is it? How do you achieve this light spread?

  • The visuals really enhance the dubstep

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