i think it's boring how u have vegetable falling down flat..when the camera angle is on side view. after he fell u should have transition it to a different clip that is front view with rocks crumbled and dashing toward the camera.
The animation was good in the beginning, I'd say just add more In between frames. For example, after Goku tosses Vegeta, he goes from a weird croaked position to standing straight. The brings me to my next point, proportion and perspective. I noticed many people have trouble with profile prospective or camera panned down or up. Work on that. Most of your Goku frames where facing directly at the camera. Proportion as everyone already said so I wont repeat. Keep it up though! Good work
I'm glad to see a piece that attempts movement and is longer than 5 seconds. I can tell you tried. Work on detail more, especially since this is HD. With art, it looked exptrememly rushed, lines intersecting with other lines as well as sloppy lines. The coloring on Vegeta's shining hair was too much, it looked lazy. Also too many straight lines (like Vegeta's eyes at :11) .
@smyton4tw thanks for critiquing, its really motivating me. if you dont like it a lot; i will fix it up and try to add more movement and less sloppy lines. thanks for being honest
@warriorskido1996 well its tough to explain but i used photoshop with a regular brush. the opacity of the brush was changed alot (100 -15%) while the flow was around 40%
that goku punch around the end was really good
m8jin12 4 weeks ago
i think it's boring how u have vegetable falling down flat..when the camera angle is on side view. after he fell u should have transition it to a different clip that is front view with rocks crumbled and dashing toward the camera.
aznric3able 3 months ago
@aznric3able you make it first... iwanna see that... then i will do it..lol
WorldsOfPivot 3 months ago
(Continued)
The animation was good in the beginning, I'd say just add more In between frames. For example, after Goku tosses Vegeta, he goes from a weird croaked position to standing straight. The brings me to my next point, proportion and perspective. I noticed many people have trouble with profile prospective or camera panned down or up. Work on that. Most of your Goku frames where facing directly at the camera. Proportion as everyone already said so I wont repeat. Keep it up though! Good work
smyton4tw 1 year ago
I'm glad to see a piece that attempts movement and is longer than 5 seconds. I can tell you tried. Work on detail more, especially since this is HD. With art, it looked exptrememly rushed, lines intersecting with other lines as well as sloppy lines. The coloring on Vegeta's shining hair was too much, it looked lazy. Also too many straight lines (like Vegeta's eyes at :11) .
(continued)
smyton4tw 1 year ago
@smyton4tw thanks for critiquing, its really motivating me. if you dont like it a lot; i will fix it up and try to add more movement and less sloppy lines. thanks for being honest
WorldsOfPivot 1 year ago
you were doing so much better than this D:
HimuraAnimator 1 year ago
@HimuraAnimator what do you mean.. i have improved.
WorldsOfPivot 1 year ago
@WorldsOfPivot
The end was decent, but the beggining had terrible proportions no offence. Even look at your Roxas i Photoshop CS4 compared to this
HimuraAnimator 1 year ago
@HimuraAnimator do you mean the characters are too small? thanks for critiquing, your helping alot
WorldsOfPivot 1 year ago
awsome
creol4 1 year ago
it's very good. make more and you'll get the hang of it. ;]
akhanian 1 year ago
This has really bad proportions, you should try it again
HimuraAnimator 1 year ago
@HimuraAnimator i agree its not a diss but practice makes perfect.
ssscybro2 1 year ago
its ok :) needs more movement but il leave the details to smyton.
ssscybro2 1 year ago
its hard to do but im practicing a lot
warriorskido1996 1 year ago
cool vid how do make the background
warriorskido1996 1 year ago
@warriorskido1996 well its tough to explain but i used photoshop with a regular brush. the opacity of the brush was changed alot (100 -15%) while the flow was around 40%
WorldsOfPivot 1 year ago