Added: 2 years ago
From: PCGamesHardware
Views: 13,498
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  • Reminds me of the buildings in Mirrors Edge and then having a huge glob of gloop floating over it. Looks pretty damn cool, but is it cheating in any way?

  • @gamer1337omg

    That was the case a few years ago, right now the fastest supercomputer in the world has an average of 8.2Pflops of computing power.

  • Intel does it better...

  • @gamer1337omg In fact, for the search for gas around the very first stars with LOFAR, we have built a 160 TFlop GPU cluster for way under a million euros at the university of Groningen, the Netherlands :-)

  • @gamer1337omg - I'm pretty sure it's possible. It might not be practical, but clock speeds really aren't everything.

  • @gamer1337omg for silicon based processors, yes. For graphene based processors, no. Look on Wikipedia for graphene, under the transistor section. It says that researchers were able to produce speed of 100 ghz. I also remember reading somewhere that 2 terehertz was possible with it.

    Do your research before replying to a comment you know nothing about.

  • @gamer1337omg No, in 10 years time, we'll have Graphene, and therefore no need for a GPU. 2 terahertz processors are the future!

  • instancing is your friend :D

  • I wants read a interview with E P I C, that computer graphics are realy at its best about 30 or 40 years. SOOO, WHO WANTS TO PLAY SUPER MARIO BROS on Nes;)

  • @indraluap

    Don't believe everything you read...

  • Fuhuhuhuhuck. Wow.

  • Well, its perfectly optimized for NV cards, making them perform better.

    Might be that ATi cards cant take raytracing etc yet but thats nothing suitable for games anyway... not yet. Even the best NV card cant take realtime raytracing in a game, its just too much.

  • @schattenphoenix íf you dont know what you're talking about then don't talk about it... Realtime raytracing has been around for quite a while now.

  • @lRever Not on any GPU that currently exists... At least not 100% ray tracing.

    Sure, it exists. He did not say that it doesnt. He said that there is no GPU that can currently ray trace a video game. And there isnt.

    Actual ray tracing, as seen in the nvidia design garage requires WAY more processing power, and requires several iterations.

    Even if you dumb it down, as in many examples (though it still looks fantastic) it STILL requires more power than a gtx 480 has.

  • that takes a shit load of processing power that what

  • ooo .... coz it looks like shit seriously .. now i get the point.. theres no way my pc can handle this kinda load

  • Mine can.

  • beeindruckendes Raytracing

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