Glad it helped... (although at the time I had no idea what lightmaps are or how they can be used, I was just happy about making decent textures, like a kid on Christmas)
I haven't tried it yet, but it should be as simple as adding the UV Map texture in the Shading/Materials section. Whichever texture is on top will take precedence, so to get other layers to show up you just need to make one slightly transparent.
I know how it could potentially be done. Since it works by projecting a grid of pixels and blackening occluded ones on a square (spotlamps do, although they appear circular just because they are cropped that way), all directions could be seamlessly be projected as six different squares, forming a cubic projection. In fact, this method is used by crysis and gears of war. Or even better would be stencil shadows (infinite resolution) like those used in penumbra (try the demo to see what I mean).
Well, it's a very good thing that Blender is open-source, cus anyone can just pitch in and add stuff to it.
Now, thing is: who's gonna write the stuff for it? I'm still a newb when it comes to writing source codes (the latest thing I did was the matrix concept in C++).
Right. It's all blurry though, because I didn't want to exceed 100 MB. I used Xvid MPEG-4 Codec, like I did on my other tutorials. This one here, has 56 MB. 1024x768
Fantastic Fuckin Audio... heard some real quiet tuts tonight! lets see if i learn what I need now... keep clicking dude.
whadang 7 months ago
"that was my cat....not me." i laughed! :D
btw really good tutorial, just what i needed...
TheKrishux 9 months ago 3
@TheKrishux
Thanks :p
agent47crows 9 months ago
This comment has received too many negative votes show
your voice is really annoying
CanadasAMyth 10 months ago
@CanadasAMyth
I know.
You can always press the mute button, or if really pissed off, burn your speakers. You wouldn't be the first.
agent47crows 10 months ago 4
Thanks man, I didn't know Blender can create lightmaps! Now I have Blender for this too :D
Megnevezhetetlen 1 year ago
@Megnevezhetetlen
Glad it helped... (although at the time I had no idea what lightmaps are or how they can be used, I was just happy about making decent textures, like a kid on Christmas)
agent47crows 1 year ago
Love your tutorials, but the sound is so off, it's hard for a nub like me to follow.
wandabuddy 1 year ago
is there any way to use 2 diffferent UV maps for the same object?
ilhadosmacacos 2 years ago
I haven't tried it yet, but it should be as simple as adding the UV Map texture in the Shading/Materials section. Whichever texture is on top will take precedence, so to get other layers to show up you just need to make one slightly transparent.
TuahShinguru 2 years ago
Sorry to ask it here, but how to use 2 different textures in the same object?
ilhadosmacacos 2 years ago
When i use vertex groups, this different textures changes everytime, i dont know if thats a glinch or anything.
ilhadosmacacos 2 years ago
For that, you can just use GLSL now. Too bad point lights don't have shadowbuffers though.
Bleenderhead 2 years ago
Yet...
agent47crows 2 years ago
I know how it could potentially be done. Since it works by projecting a grid of pixels and blackening occluded ones on a square (spotlamps do, although they appear circular just because they are cropped that way), all directions could be seamlessly be projected as six different squares, forming a cubic projection. In fact, this method is used by crysis and gears of war. Or even better would be stencil shadows (infinite resolution) like those used in penumbra (try the demo to see what I mean).
Bleenderhead 2 years ago
Well, it's a very good thing that Blender is open-source, cus anyone can just pitch in and add stuff to it.
Now, thing is: who's gonna write the stuff for it? I'm still a newb when it comes to writing source codes (the latest thing I did was the matrix concept in C++).
agent47crows 2 years ago
Yea, well the last thing I did was the concept of displaying numbers at intervals of three.
Bleenderhead 2 years ago
does anyone know how to fix the shaders not supported problem???
SuNJay8 2 years ago
you need a new graphics card
EvaxBlends 2 years ago
wat do u use hypercam? or cam studio?
mikara112 2 years ago
Back then it was HyperCam, but nowadays Cam Studio.
agent47crows 2 years ago
which one is better
mikara112 2 years ago
Cam Studio.
agent47crows 2 years ago
Nice!, is the same procedure to do it with images?...
Thanks!
digimikeh 3 years ago
Yeah, pretty much! No prob.
agent47crows 3 years ago
thanks.
had do edit the sound in vegas because of the delay, but nice :D
RadditzZ 3 years ago
I like you!
Pontiz6 3 years ago
Oy, thanks!
agent47crows 3 years ago
i like you, too^^
Blinkwing 3 years ago
aswome 5/5
MisadventureFilms 4 years ago
;) Thanks!
agent47crows 4 years ago
Never mind the lag. It's from the codec. Switched to auto now.
agent47crows 4 years ago
Did you use HyperCam on this one?
LOOPPEY 4 years ago
Right. It's all blurry though, because I didn't want to exceed 100 MB. I used Xvid MPEG-4 Codec, like I did on my other tutorials. This one here, has 56 MB. 1024x768
The other one, 20 MB. 800x600
agent47crows 4 years ago