Added: 4 years ago
From: agent47crows
Views: 17,178
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  • Fantastic Fuckin Audio... heard some real quiet tuts tonight! lets see if i learn what I need now... keep clicking dude.

  • "that was my cat....not me." i laughed! :D

    btw really good tutorial, just what i needed...

  • @TheKrishux

    Thanks :p

  • @CanadasAMyth

    I know.

    You can always press the mute button, or if really pissed off, burn your speakers. You wouldn't be the first.

  • Thanks man, I didn't know Blender can create lightmaps! Now I have Blender for this too :D

  • @Megnevezhetetlen

    Glad it helped... (although at the time I had no idea what lightmaps are or how they can be used, I was just happy about making decent textures, like a kid on Christmas)

  • Love your tutorials, but the sound is so off, it's hard for a nub like me to follow.

  • is there any way to use 2 diffferent UV maps for the same object?

  • I haven't tried it yet, but it should be as simple as adding the UV Map texture in the Shading/Materials section. Whichever texture is on top will take precedence, so to get other layers to show up you just need to make one slightly transparent.

  • Sorry to ask it here, but how to use 2 different textures in the same object?

  • When i use vertex groups, this different textures changes everytime, i dont know if thats a glinch or anything.

  • For that, you can just use GLSL now. Too bad point lights don't have shadowbuffers though.

  • Yet...

  • I know how it could potentially be done. Since it works by projecting a grid of pixels and blackening occluded ones on a square (spotlamps do, although they appear circular just because they are cropped that way), all directions could be seamlessly be projected as six different squares, forming a cubic projection. In fact, this method is used by crysis and gears of war. Or even better would be stencil shadows (infinite resolution) like those used in penumbra (try the demo to see what I mean).

  • Well, it's a very good thing that Blender is open-source, cus anyone can just pitch in and add stuff to it.

    Now, thing is: who's gonna write the stuff for it? I'm still a newb when it comes to writing source codes (the latest thing I did was the matrix concept in C++).

  • Yea, well the last thing I did was the concept of displaying numbers at intervals of three.

  • does anyone know how to fix the shaders not supported problem???

  • you need a new graphics card

  • wat do u use hypercam? or cam studio?

  • Back then it was HyperCam, but nowadays Cam Studio.

  • which one is better

  • Cam Studio.

  • Nice!, is the same procedure to do it with images?...

    Thanks!

  • Yeah, pretty much! No prob.

  • thanks.

    had do edit the sound in vegas because of the delay, but nice :D

  • I like you!

  • Oy, thanks!

  • i like you, too^^

  • aswome 5/5

  • ;) Thanks!

  • Never mind the lag. It's from the codec. Switched to auto now.

  • Did you use HyperCam on this one?

  • Right. It's all blurry though, because I didn't want to exceed 100 MB. I used Xvid MPEG-4 Codec, like I did on my other tutorials. This one here, has 56 MB. 1024x768

    The other one, 20 MB. 800x600

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