@ShedoSurashu that is etisalat's site - the work was not for them, it was for a company called everyframecounts, who have since disappeared. I've made my peace with it and learned a lesson about freelancing so nevermind.
@sgsgy why LOL at that? this was for some pitch by a company that I'm still owed a lot of money by several years later - they were pitching to etisalat apparently then later disappeared without paying me - lesson learned always get contracts signed and part payment up front.
I'm stuck on getting all the certificates and everything working so I can deploy to my iphone. I'm using unity iphone and I just can't figure it out. i follow tutorials and everything and I think I just need someone to go step by step with me to do it.
@kinififigueroa google infinite unity3d, look for iphone tutorial on their web, and follow their step by step , although i just joined the apple developer program so i'm still waiting for their approval
With GUITextures and raycasting I believe, but really you need to use something more efficient for unity iphone to save on draw calls, ideally use SpriteManager, it uses a single draw call to draw many GUI items..
I reaaaallly hope you didn't! It was for a client that never paid up, be fascinated to know if they ended up using it. Can't see it on app store, know what it was called?
This is really cool man. I'm currently developing using the SDK and I'm thinking about trying out Unity. How long did this take you? Do you do your own graphics or hire someone?
was this on IOS pro license or basic? Because I'm not a huge fan of the "made with unity" splash.
WatchMoviesPl0x 6 days ago
@WatchMoviesPl0x splash is removed by Pro license.
willgoldstone 5 days ago
@willgoldstone Can you change the icon on basic?
WatchMoviesPl0x 5 days ago
@willgoldstone Might be too late, but is this their website? -> etisalat.ae
ShedoSurashu 2 weeks ago
@ShedoSurashu that is etisalat's site - the work was not for them, it was for a company called everyframecounts, who have since disappeared. I've made my peace with it and learned a lesson about freelancing so nevermind.
willgoldstone 1 week ago
The arrows are a big mistake because you can only take a penalty from the spot o.0
ArtizGamez 10 months ago
hey man can you give some direction to learn how to implement and compile unit in iphone?
NIcEtOnOeU 1 year ago
etisalat LOL
sgsgy 1 year ago
@sgsgy why LOL at that? this was for some pitch by a company that I'm still owed a lot of money by several years later - they were pitching to etisalat apparently then later disappeared without paying me - lesson learned always get contracts signed and part payment up front.
willgoldstone 1 year ago
how long did it take from start to finish
hockeystud1333 1 year ago
I'm stuck on getting all the certificates and everything working so I can deploy to my iphone. I'm using unity iphone and I just can't figure it out. i follow tutorials and everything and I think I just need someone to go step by step with me to do it.
kinififigueroa 1 year ago
@kinififigueroa google infinite unity3d, look for iphone tutorial on their web, and follow their step by step , although i just joined the apple developer program so i'm still waiting for their approval
WannaBeiDev 1 year ago
it sux
supern00b25 2 years ago
make better and upload it on youtube then say does this suck
rupluttaja 2 years ago
ur a dick
JakesAnamationsEC 1 year ago
damm this kid sucks
totalbeastful 2 years ago
how did u make the menu???? PLEASE ANSWER!!!!
mixinghoney 2 years ago
With GUITextures and raycasting I believe, but really you need to use something more efficient for unity iphone to save on draw calls, ideally use SpriteManager, it uses a single draw call to draw many GUI items..
willgoldstone 2 years ago
@willgoldstone no sorry but it looked just like that
TheIpodusers 2 years ago
i saw that on the app store:)
TheIpodusers 2 years ago
I reaaaallly hope you didn't! It was for a client that never paid up, be fascinated to know if they ended up using it. Can't see it on app store, know what it was called?
willgoldstone 2 years ago
WOW.. i have got unity iPhone but man that is sick!!!!!
It would be sooooooo cool if u could send me the source code :)
MrGreatTutorials 2 years ago
What unity version is this sorry?
callofyourmum 2 years ago
@callofyourmum this was made with Unity iPhone version 1.0, current version is version 1.5.1 at time of writing. Cheers!
willgoldstone 2 years ago
where to put the iphone file when downloaded?
mixinghoney 2 years ago
this is awesome
HonorsBandRules 2 years ago
this took about a week, but the graphics were provided. highly recommend unity iphone, some awesome stuff to be done with it.
willgoldstone 2 years ago
@willgoldstone
i've tried unity recently, but i can't C sharp (i don't want to use java), How did you learnd whatever langoage you are using for that game?
stoffe9522 2 years ago
unity also uses javascript
chriseather321 2 years ago
This is really cool man. I'm currently developing using the SDK and I'm thinking about trying out Unity. How long did this take you? Do you do your own graphics or hire someone?
R0BBIEH0LLYWOOD 2 years ago