@malakas332 program: 3ds max then import a character or make one then give it bones or some sort of rigging structure, then apply a series of commands constraints and ticks on a range of many frames
this is not really an animation test, more of a deformation test. and the facial rig could do a better job, I'd look into creating wider, more flexible shapes, with different deformers. not just morphs/blendshapes. a face should be expressive most of all :) morphs are good for localized control, or correcting shapes, but not for moving larger areas of geometry. just because they're linear, so by themsleves, they don't move well and the deformations look mechanical.
you aint gonna get help on youtube comments i'll tell you that lol, I'm also trying to use 3d max and had trouble importing my WoW models even with a tutorial.
press 3535353535 for NOOO!
homegrownfromsebtown 2 months ago
Did you make this yourself? If so, how?!
DremordDrale 4 months ago
look at constraints
malakai1 5 months ago
Lol wtf how you do this -.-
malakas332 6 months ago
@malakas332 program: 3ds max then import a character or make one then give it bones or some sort of rigging structure, then apply a series of commands constraints and ticks on a range of many frames
malakai1 5 months ago
@calvin59271 They used Maya, and Blizzard supplied them the models.
krasnirex 6 months ago
Wow! You should work for Blizzard!
Swampdragon102 9 months ago
ur fucking nutter
xDGxHackerz 10 months ago
Why WOW ?
maxachh 10 months ago
@maxachh dude, do you even know how hard it is to make something like that?
Tathagat8 9 months ago
lol this is amazing
Litledevil5 1 year ago
He looks very disappoint
Zuhukanah 1 year ago 12
nice
TheRoflcer 1 year ago
what is the name of this program
biolograficus 1 year ago
this is not really an animation test, more of a deformation test. and the facial rig could do a better job, I'd look into creating wider, more flexible shapes, with different deformers. not just morphs/blendshapes. a face should be expressive most of all :) morphs are good for localized control, or correcting shapes, but not for moving larger areas of geometry. just because they're linear, so by themsleves, they don't move well and the deformations look mechanical.
octavianmihailescu 1 year ago
lol kinda creepy but cool!
JJR234 1 year ago
Can you make a tutorial how to unwrap a 3d model...For ex that creature
doublesob 2 years ago
This model already had uvw cooards but i am planning an un wrapping tut.
iwkya1 2 years ago
@iwkya1 Yea come on :D
- Show us how to make epic movies
:D
UskuBrand 1 year ago
wow man thats amazing, sorry i havent commented in a while, ive been mooving house
Theicemonkeyjr 2 years ago
Woot woot, 3ds max skills plus sony vegas skills, plus voice acting, i can't wait, im sure its going to be freaking amazing
Ibanezx123 2 years ago
its about time you made a machinima dude. i know youve been contemplating it for a while now. so just let me know when its finished . x. love scoot
museman123 2 years ago
Awsome job as always! 5/5
TemplarSwordsman 2 years ago
How do you make a Model Move in 3DS Max?
0pFilms 2 years ago
Skeleton animation... + Skin modifier
spider853 2 years ago
+ Morph modifier + Shape deform + Soft Vertex Selection to Dummy... itd
spider853 2 years ago
check out iwkya1's other videos, he made a ton of tutorials that are bad ass
Ibanezx123 2 years ago
you aint gonna get help on youtube comments i'll tell you that lol, I'm also trying to use 3d max and had trouble importing my WoW models even with a tutorial.
Z4rifion 2 years ago
Nice facial animation there ;) did you add a specular map to it or is that just the light?
charginmahlob 2 years ago