Added: 1 year ago
From: TheZZAZZGlitch
Views: 589
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  • What the hell?!?!?!

  • Hmm, looks like it just reduces the number of tiles decompressed, leaving old junk in memory. Notice the name screen... loads some of the font and then stops.

  • Interesting results to say the least. One of the 8-bit values has been changed such that In battle and the nickname interface the game is decompressing and re-compressing its sprite data from the main map interface rather than elsewhere.

    In particular, the opponent sprite is changed to that very similar to the ????? phenomenon in G/S/C, I've already seen this before however, when setting address D056 to 0x00 and using a Pokéball out of battle.

  • @ChickasaurusGL I think this is because the game loads the wrong tileset. The "out-of-battle tileset"

  • @PTMarc33 Yes, I should have said tileset data, not sprite data that's just me drifting off, lol.

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