Just wondering but does anyone else happen to think makoto is broken because of shit like this? correct me if i'm wrong but i dont think anyone else has the mix up game and hp/stun of makoto. you makoto fans please be intelligent in what you say lol.
the only reason she looses to yun is the gay super he has the tournament matches between chun and ken are like 5/5 i'm almost sure not to mention the 100% stun combo on them. but if she can land a grab with him like 1/4 stunned she can stun him with her silly super. her mix up game is too much due to the command grab which is something no one else has that links into the supers. so that little extra mixup game "in a game heavily reliant on mixup" makes her uber broken in my opinion.
Having good mixup in a game reliant on mixup just makes her fit in. If the opponent guesses right, they can put makoto in guessing games just as devestating, and sometimes safer if mako guesses right.
Take her exact move set, and put her in SF4 or SF2, and she becomes broken, because she wins off random pokes and no one else can come close to matching her mixup.
she can stun him even when he has no stun builded up with the double fukiage ender it stuns all shoto's twins urien necro twelve she has a different variation on Q and elena and can do mix up's to stun alex hugo dudley and oro i think not to mention the fukiage sjc fierce stuns remy and gouki(akuma) sooo she can pretty much stun anyone in one combo + 1 mix up at the very least.
Chun has a medium stun bar, but she takes the most stun damage. Remy has the smallest stun gauge, but can take the least stun damage. Akuma is in between these two, but he has a fast stun recovery.
More useless info can be found on my FAQ which I will post in the near future on GameFAQs.
you pull 2 of those up punches by Kara the Hard kick
for example
Left side makoto
qcf qcf kick dash forward uppercut opposing side
so if dashing right uppercut left
then dash back left uppercut right but you have to Kara cancel the Hardkick before you hit the light punch for the second uppercut
Really hard The neutral hardkick moves makoto back a bit to hit the second uppercut so push hardkick then wait around 0.3 - 0.5 seconds before hitting the punch
This is a full stun combo. chun doesnt have to be near being stunned, she can have no stun bar and still be stunned. Look closer, she has no stun bar here.
No, I mean that jump cancel off a Fukiage (Uppercut) into her straight-up jumping High Punch at 00:18.
Makoto's attacks, in order to be devastating, need to be either Dash cancelled (00:17) or jump cancelled (00:18, 00:23). If she hadn't got this ability, then she would probably suck.
The combos she can do off these cancels are the reason why she's Makoto.
pretty nice
Andrewterrorist 3 months ago
Makoto only stuns Li because of the fact he had the jump fierce punch into fierce standing into combo. If it was karakusa it wouldn't have worked.
XiongMMA 6 months ago
This is misleading...Makoto must have built up some dmg with her taunt first.
Ice9joesatriani 8 months ago
Makoto was so much better in 3rd strike shes at to much of a disadvantage in ssf4
lastswordsmith 10 months ago
You don't have to jump to parry the last high kick.
He was obviously just trying to copy Daigo
It's an old video though =o so who cares anymore
idcdammit 1 year ago
@idcdammit he jumps for the j.hp, if you watch again, he doesnt actually parry the last hit since chun and makotos hitboxes are garbage.
pikachuu2 7 months ago
why the full parry on SA at the beginning?
I mean, even my nephew can do that, is it only for a silly show off?
ziano87 1 year ago
@ziano87 Damage scaling or counter hit damage probably?
reixo 1 year ago
@reixo a normal counter would've been enough i guess, i think it was only showoff.
ziano87 1 year ago
Jambon on da slone bra :D
Lrdvltr 1 year ago
Guess right twice and you win!
That is all there is to it.
Liquidsmoke247 2 years ago
that tactic is only useful with full super =p
mackinzie 2 years ago
Hey! thats a quote from J
mesonoobie 2 years ago
nice....
jfachris 2 years ago
This has been flagged as spam show
Just wondering but does anyone else happen to think makoto is broken because of shit like this? correct me if i'm wrong but i dont think anyone else has the mix up game and hp/stun of makoto. you makoto fans please be intelligent in what you say lol.
Poothroinmonkey 2 years ago
Makoto still loses to yun, Ken, and even chun, so no, she's not broken. She just has good mixup in a game heavily reliant on mixup.
Pandaman64 2 years ago
the only reason she looses to yun is the gay super he has the tournament matches between chun and ken are like 5/5 i'm almost sure not to mention the 100% stun combo on them. but if she can land a grab with him like 1/4 stunned she can stun him with her silly super. her mix up game is too much due to the command grab which is something no one else has that links into the supers. so that little extra mixup game "in a game heavily reliant on mixup" makes her uber broken in my opinion.
Poothroinmonkey 2 years ago
Having good mixup in a game reliant on mixup just makes her fit in. If the opponent guesses right, they can put makoto in guessing games just as devestating, and sometimes safer if mako guesses right.
Take her exact move set, and put her in SF4 or SF2, and she becomes broken, because she wins off random pokes and no one else can come close to matching her mixup.
Pandaman64 2 years ago
dude she has way to much lag in deffensiv to be broken
snoopolion 2 years ago
she can stun him even when he has no stun builded up with the double fukiage ender it stuns all shoto's twins urien necro twelve she has a different variation on Q and elena and can do mix up's to stun alex hugo dudley and oro i think not to mention the fukiage sjc fierce stuns remy and gouki(akuma) sooo she can pretty much stun anyone in one combo + 1 mix up at the very least.
mackinzie 2 years ago
she's 5/5 vs ken 5/5 vs yun and 4/6 vs chun
mackinzie 2 years ago 2
she may have super good offense, but her defense is lacking. make makoto back up or get anxious and it's game over.
lumiere707 2 years ago
yeah, if she does the qf+P shes defenseless and you can do super right after that
x3n0g3ai2s 2 years ago
Chun has a medium stun bar, but she takes the most stun damage. Remy has the smallest stun gauge, but can take the least stun damage. Akuma is in between these two, but he has a fast stun recovery.
More useless info can be found on my FAQ which I will post in the near future on GameFAQs.
elfirrepins 2 years ago
akuma and remy have equal sized stun bars no one takes more or less stun dmg they just have differen't sized bars
large > alex hugo oro dudley
medium> ryu ken sean elena Q chun makoto twelve urien necro ibuki yun yang
small > remy akuma
mackinzie 2 years ago
Good stuff man good stuff
bobaryanmage 3 years ago
how can people pull off two of those straight up punches? Is the motion reversed? Either way, that's one helluva stun combo.
Toomnyusernae 3 years ago
you pull 2 of those up punches by Kara the Hard kick
for example
Left side makoto
qcf qcf kick dash forward uppercut opposing side
so if dashing right uppercut left
then dash back left uppercut right but you have to Kara cancel the Hardkick before you hit the light punch for the second uppercut
Really hard The neutral hardkick moves makoto back a bit to hit the second uppercut so push hardkick then wait around 0.3 - 0.5 seconds before hitting the punch
matthewlam101 3 years ago
Oh my cant u see theres no stun on the stun bar the whole combo sent the opponent to stun.Its possible it really is. go practice. then you'll see.
tomotombo 3 years ago
This has been flagged as spam show
Hmm....good video.
But this combo requires a dumbass opponent...if you ever get close to being stunned, why take the chance of going for the special?
But again, it's just a example, nice combo.
Batou2006 4 years ago
This is a full stun combo. chun doesnt have to be near being stunned, she can have no stun bar and still be stunned. Look closer, she has no stun bar here.
IISADHD 4 years ago 4
look closer at the beginning of the video. Chun-Li's stun bar is at 0%.
SheuhX 3 years ago 4
You have to super-jump cancel the fukiage (uppercut):
Just as the attack hits the opponent you have to press down and then up + punch/kick.
sevenskirt 4 years ago
What do you mean? Are you talking about the heavy kick in the air to the HP slap into SAII Abare T?
SheuhX 3 years ago
No, I mean that jump cancel off a Fukiage (Uppercut) into her straight-up jumping High Punch at 00:18.
Makoto's attacks, in order to be devastating, need to be either Dash cancelled (00:17) or jump cancelled (00:18, 00:23). If she hadn't got this ability, then she would probably suck.
The combos she can do off these cancels are the reason why she's Makoto.
sevenskirt 3 years ago
how u hit at 0.18 after my upercut she jumps to slow
mikolyyyy 4 years ago