How did you get the particle streams from the back of the ship to stay in place when the ship rolls?
benbingbing 10 months ago
@benbingbing The emitter has a world transform like everything else, so you multiply it by the transform of the object and offset it as you need it.
NemoKradXNA 10 months ago
@benbingbing The emitter has a world transform like everything else, so you multiply it by the transform of the object and offset it as you need it.
Very nice. (not much up as soraworld yet?)
DrJBN 3 years ago
lol, no not yet, still early days...
NemoKradXNA 3 years ago
It kind of reminds me of the anime Last Exile.
glitchenzo 3 years ago
Yes, that was one of the influences behind the design.
How did you get the particle streams from the back of the ship to stay in place when the ship rolls?
benbingbing 10 months ago
@benbingbing The emitter has a world transform like everything else, so you multiply it by the transform of the object and offset it as you need it.
NemoKradXNA 10 months ago
@benbingbing The emitter has a world transform like everything else, so you multiply it by the transform of the object and offset it as you need it.
NemoKradXNA 10 months ago
Very nice. (not much up as soraworld yet?)
DrJBN 3 years ago
lol, no not yet, still early days...
NemoKradXNA 3 years ago
It kind of reminds me of the anime Last Exile.
glitchenzo 3 years ago
Yes, that was one of the influences behind the design.
NemoKradXNA 3 years ago