Added: 4 years ago
From: drymedia7
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  • how did you extend the edges like that? All i can see is you pulling out extra polygons but i dont know what command your using

  • how do you add extra lines on your object?

  • @saiyan536 use the up key to add horizontal lines and the down key to remove horizontal lines. use right to add vertical lines and left to remove vertical lines

  • Can you creat a game with this

  • @0Shakey If you do what this lame dick tells you, then your youtube account will be hacked.

  • @multiverses2009 i didnt do it ;ucky me

  • What is the last tool?

  • read the title of the video.. is says Lightwave

  • amazing obsolutely amazing

  • OMG you are the best

  • Only a complete jerk-off would say that this is unimpressive because it isn't 'game legal'. This is masterful, I was especial impressed with the ears, i hate doing ears. Anyway kudos, I know you don't need it, though. And it's always fun to model with lightwave because of how simple yet powerful the tools are, you have much more control over poly's in this than max, but I like to export my objects to max for texturing and other effects that lightwave may not do as well with.

  • OMG it's KANE!!!

  • Omg.... You ar3 grate!.... I wish somebody would teach me in lightwave...

  • what is that red and blue spray that is added last?

  • He's using the airbrush to add positive and negative (orange and blue respectively) weight to the subpatching

  • @Wakka12321 even though im a complete noob .i think its a weight map .but u might know that know since that comment was from last yr lol

  • is it game legal because if its not then it not that impressive does it have any N-gons, polys with 1,2 or more than 4 vertacies etc.

    have you tried making any environments if so have you uplloaded any videos of them?

  • even if it was game legal the poly flow would be all wrong if you tried to doo facial expressions

  • @ianh16 Well you can't have a polygon with 1 or 2 vertices, and lightwave can't subpatch anything with more than 4.

  • @zanychimp you can have one point polys in lightwave.

  • @multiverses2009 wow... that's just crazy! What could you do with a 1-point poly anyway?

  • nice

  • do you know where to find Free human reference photos please if you know tell me.

  • Man this is the Modeler of LightWave.

  • if it is then u gotta teach me :p...im used to max for 4 years n just started learning lightwave. looking at the vid, it does seem like modeling (atleast poly) is as powerful and fast as max, i should learn more XD

  • man, this is 3DMax. watch?v=eYAWAK1_6Gw

    The interface and the work way is more diferent.

    And the SubPatch is only in LightWave and Modo.

    In 3DMax I remember it has only MeshSmooth and TurboSmooth System.

  • ya i know..the vid was fast so i could figure that it wasnt max...especially bcuz the viewport and colour scheme and shading in viewport is very similar to older version of max...i now know that this is lightwave cuz now im somewhat familiar with some of the tools hes using.

  • This is not Max! This is Lightwave! Don't you think the author would know what package he's using? Furthermore, look at all the Lightwave tools and weight shading. Max doesn't have weight shading - see

  • 5:22. Aside from that, all the color schemes are Lightwave, the viewport grid is the standard perspective grid, there's no gizmo/manipulator, he's using dragnet which is a Lightwave trademark tool (not move with axis constraints Max-style), etc. I don't mean offense, but I don't think you have used Max or Lightwave to a great extent.

  • this is lightwave max does not have a curser like that, also the grid is wrong, has more than one black line max only has a black cross.

  • amazing!

  • you have to make a tutorial for this.

    or lead me in a direction to find a tutorial.

    What was the orange at the end that u were puting on him

  • favorite ;)

  • wow!How do u model those ears and lips!

  • Wow that was really awesome! Ears are a pain to model! :(

  • Lightwave is still in evolution, ask the hundreds who have given this product the toss as I have. Since version 4.3 the product has never (NEVER) been complete and could stand on its own with out some support from programme modifications. patches other vendors software, core revisions that made odsolete its prior functions....the list is endless.

  • theres no such thing as a complete 3d package.

    thats why ALL software companies bring out new versions.

    ALL productivity software is constantly evolving.

  • Light wave is not a complete product. You can do only parts of an animation. This software is just a gimic to sell more software plugins,filters,hundreds of other products.

    Junk... Our studio spent 1000s before we caught on. your dreaming and there spending you dream.

  • Every product has its pros and cons, and some products might have better tools right out of the box for animation than Lightwave, but saying Lightwave is not a complete product is not true.

  • so far i have only used maya and lightwave, and to be honest they both have their issues and have a tendancy to fall on their faces. Cant say anything for 3dstudiomax however, but im guessing that it is also made by autodesk so i guess there might be some issues.

    Though i have to say, it sucks that lightwave has issues with outputting as quicktime movies and hads to be rendered as png then manually loaded into quicktime as a sequence an so on.

  • Hmm well i've been using lightwave a bit lately and now i have to say i enjoy it more than maya now. Though it does like to crash a bit on mac's, luckily i have both the windows and mac versions.

  • How long would this take to do? 10 minutes? 10 hours? I'm just curious...

  • that's a pretty detailed head for what looks like an hour or two of work. I'm wondering how you were able to add those segments and adjust them so quickly at the beginning? thanks

  • how did you select/move those points at the same time (mouse clicked on only one point). Is it a plugin? if it is, wut's the plugin name?

  • Great job! I'm proficient in a handful of programs and was thinking about trying out this software. Anyway, looks like you've got it under control!  keep up the good work!

  • TOO GOOD.

    That was fantastic. I'm so crap at modelling in Modeler. Getting better though.

  • Fuck thats good

  • *sigh* i wish i was a fast modeller like that :)

    man I wish i was that good!

    you rock!

    Also could you please make a Rigging tutorial for beginers if you havent already?

  • great head,really nice work.but this can also be made in 3ds max with similar tehnicque,view a video response

  • nice made

  • yo this would not be to difficult to model lightwave is much easier to model in than an other programs I know of.

  • Just watched this AND the music video to Tool's Vicarious.

    ....I NEED LIGHTWAVE.

  • oh and i almost forgot. NERB FTW! [aka subdivision]

  • Symetry FTW! KNIFE FTW! EXTRUDE FTW! BULEON FTW!!!!!!! i love lighywave

  • that was amazing

  • seems like lightwave modelling is easier than 3dsmax

  • It depends. The guy who modelled this head is trully professionalist. I bet he could model something like that even on a potatoe.

  • It depends. The guy who modelled this head is trully professionalist. I bet he could model something like that even on a potatoe.

  • I'm thinking this is from lightwave 7 and possibly as old as 6. Good clip though. The airbrush can do a lot of things. In this video it's painting weight maps for subpatch weight to help define some of the hard edges.

  • that was the airbrush right? how do you use it? and what does it do exactly?

  • Awesome!

    Call me a noob, but what's the red and blue stuff you "spray" on the face near the end? I taught myself Lightwave and have no idea about some features of it.

  • that was adding weight so it would fold and crease properly

  • also weighting is used to attach bones. Although the airbrush tool always crashes for me. :(

  • very professional

  • how do you grab a point and move it? he starts with a box, and he takes a corner and moves it, but it effects the both right and left sides on the head.

  • turn on symmetry. (next to point, polygon, edges)

  • Nice one! looks like you've done some hard 'ground time'.. The end mesh is so simple and the detail works so well with the subdiv, excellent head

  • dude that was awsome i start lightwave 2 mounths ago and i only dream of doing that!!!!!!

    RESPECT THE HEAD!

  • two words. HOLY SHIT!

  • dude that is just wicked. im so amazed man well done. i started modeling and ive made 1-3 models so far. could you give a few tips? anybody

  • Please more Slowly. im very dump for this can U explaind me whit more details?

  • WOW...omg...speechless o.O just watching the whole evolution and the way how you formed a basic object into something so...excellent is...WOW lol...that is a brilliant model, normaly i use 3ds max but i was gonna try out lightwave, i think that just seeing this has my mind made up

  • google lightwave tutorials. There's a site with over 70 tuts. Anyways, nice work. Lightwave is the easiest to use when it comes to modelling. You just need to use the move button a lot.

  • very nice work :)

  • Hi i was wondering do you know any good tutorials for lightwave modeler, its just that im new to this program and in the future id luv to be able to do something like this. Thanks great work once again.

  • I'm actually not too familiar with Lightwave. I think the newtek(dot)com/lightwave/tutor­ials website is a good place to start. But I'm sure there's someone else who can post a good site for tutorials.

  • im not sure who its made by but lightwave fundamental is very thorough.

  • 3dgarage makes some excellent tuts. Dan Ablan is the man.

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