@NecroRogIcon It's the built in ambient occlusion. I had some troubles with it initially as it didn't seem to like the normal maps I had on the walls (making some of them pitch black), but after a bit of tweaking it came out wonderfully.
Couldn't get colour bouncing to work though, so I manually put in some coloured lights around the veils to give the impression of light diffusing through them.
@Shmaitotem A "B" is good! The highest is an A and the lowest is an F I believe (and then after that it's a "referral", meaning incomplete or unmarkable).
Your ambient occlusion is fantastic. Specifically it's making your wall surfaces & corners look very warm and natural.
Is that UDK's built-in ambient occlusion via Lightmass? Or did you bake it into your textures with your meshes?
NecroRogIcon 10 months ago
@NecroRogIcon It's the built in ambient occlusion. I had some troubles with it initially as it didn't seem to like the normal maps I had on the walls (making some of them pitch black), but after a bit of tweaking it came out wonderfully.
Couldn't get colour bouncing to work though, so I manually put in some coloured lights around the veils to give the impression of light diffusing through them.
SailorTaurus 8 months ago
nice
BigArtek1 1 year ago
Wooo Sir Terry!
TheKwahz 1 year ago
you can remove the HUD by typing "togglescreenshotmode" into the console
micahpharoh 1 year ago
Good news everyone, I got a "B" for this! :D
SailorTaurus 1 year ago
@SailorTaurus
Is a B good ?
;P
I mean what is the best what the worst?
A -?
BUt anyways cool work!
Shmaitotem 1 year ago
@Shmaitotem A "B" is good! The highest is an A and the lowest is an F I believe (and then after that it's a "referral", meaning incomplete or unmarkable).
SailorTaurus 1 year ago
Bumpoffset is to heavy on the ground :] . Or maybe try to create new heighmap for it .
hydzior 1 year ago
Awesomeness.
TimberWolf99 1 year ago
Thats really inspiring, considering i'm making a 3D posterish thing later, very nice with a good choice of music ^^
pixipui 1 year ago