Added: 1 year ago
From: SailorTaurus
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  • Your ambient occlusion is fantastic. Specifically it's making your wall surfaces & corners look very warm and natural.

    Is that UDK's built-in ambient occlusion via Lightmass? Or did you bake it into your textures with your meshes?

  • @NecroRogIcon It's the built in ambient occlusion. I had some troubles with it initially as it didn't seem to like the normal maps I had on the walls (making some of them pitch black), but after a bit of tweaking it came out wonderfully.

    Couldn't get colour bouncing to work though, so I manually put in some coloured lights around the veils to give the impression of light diffusing through them.

  • nice

  • Wooo Sir Terry!

  • you can remove the HUD by typing "togglescreenshotmode" into the console

  • Good news everyone, I got a "B" for this! :D

  • @SailorTaurus

    Is a B good ?

    ;P

    I mean what is the best what the worst?

    A -?

    BUt anyways cool work!

  • @Shmaitotem A "B" is good! The highest is an A and the lowest is an F I believe (and then after that it's a "referral", meaning incomplete or unmarkable).

  • Bumpoffset is to heavy on the ground :] . Or maybe try to create new heighmap for it .

  • Awesomeness.

  • Thats really inspiring, considering i'm making a 3D posterish thing later, very nice with a good choice of music ^^

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