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From: CrazyIcecap
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  • RetroCopy emulates the differences between the Sega Genesis and Sega Mega Drive 1 & 2 models. We even have a few russian Mega Drive clones in there. :) Check out my channel.

  • НТСЦ 60 гц, ПАЛ 50 гц.

  • The original PAL 50 Catridge runs equal or faster than your NTSC game. Bad pick to demostrate that difference.

  • Audio is lagging

  • Subscribe To ME im Like Totally Assume, And ill sub you back bro!

  • Some faggot from teh vesti sent me

  • This video is insanely out of sync

  • No matter what, I still say the games are better in 60.

  • I believe its just some weird artifact your equipment produces. Never had I had some weird red tinge at the end on my NTSC console + game. (v2 ntsc console, bold "not for resale" bundled NTSC Sonic 1)

    youtube.com/watch?v=T4gKOD4K08­8

    See this video, it shows both running side by side. Notice both have exactly the same colors...

  • It was actually 50hz same speed if you use a mod hack it slows down the speed but it retains its original if you play it on an original pal system.

    -Pro

  • @mariogamersidequest whether a game retains its speed or not in 50Hz mode depends entirely on if the game was programmed to compensate for a 50Hz refresh rate.

    The first two runs of Sonic 1 did not have the additional code required for this - the 3rd print run of Sonic 1 however was patched to run at the correct speed in 50Hz mode.

  • @TheMacroBlock I've been playing the third print run

  • Brazil has a mixture of 50hz and 60hz. It's called PAL60, which means it has the colours of a European television, but with the frame rate of a North American television.

  • earthquake in title screens

  • What everybody here seems to be forgetting is that alot of SEGA games were also made in Europe which means that they were intended specifically for PAL 50Hz and they were not converted properly for NTSC 60Hz resulting in on screen glitches and music twice as fast as how it is supposed to be. But idiots assume that every game ever made has to be run in NTSC 60Hz.

    Another fact: Running Sonic 2 on SEGA Master System in PAL 50Hz has slightly faster music than running it in NTSC 60Hz.

  • An emulator will prove it.

    Load Sonic 2 Master System in the American and Japanese setting and you'll notice slightly faster gameplay with slower music.

    After that load it in the European setting and you'll see that it has slightly slower gameplay but with faster music.

  • @Adam060756 My actual hardware Master System is switched for 50/60hz and I can't replicate this... for me the music is slower on 50Hz on Sonic 2.

  • @TheMacroBlock For Sonic 2 Master System: You need to turn the console on after you've switched it to 50Hz or 60Hz, switching it to 50Hz from 60Hz while the game is on will result in slower music and switching from 50Hz to 60Hz while the game is on will result in the music playing WAY too fast.

    I've tried it on an emulator and the music is slightly faster in the European 50Hz and slightly slower in the American/Jap 60Hz. On my actual Master System console it's the same.

  • I can't see the different, cause.. The vid's out of sync.

  • fake

  • Heh i Remember when i first Played Sonic Mega Collection on the GC in 60Hz pal mode i was Confused why the music in Sonic was so fast^^

  • Totally fake..only idiot would believe it...I hve brazilian genesis that has only sinal changed to Pal and play any game very good...and this video is totally fake.

  • the european sega is TOO SLOW!

  • I think I would prefer the 50hz version. Mostly cause I did play the PAL version in my childhood.

    But the original, full speed version kinda pisses me off. Don't know why.

  • @nekezajebancije Because SEGA butchered it. Music sounds like the developers fed it too many drugs and didn't have time to spend on the game. Every game in NTSC 60Hz gives the impression that developers had no time to spend on them. The music in NTSC 60Hz never has a variety in tempos, it's always fast, fast and more fast. While the PAL 50Hz versions feature a variety of both fast and slow tempos giving more mood to the music.

  • @Adam060756 Might be. But I don't even care that much. :)

    I think you shouldn't either. We're lucky to have the possibility to play both of the versions.

  • NTSC 60Hz.

    full speed run

  • the tempo of the song seems slower

  • @silkyboi888 Thats because the processor is slower in the PAL version. The american and japanese versions had faster CPUS and chips to work with the colour system. In Britain we use the PAL colour system and as such our chips needed to run slower so we get about 83% of the original game speed

  • @spikeman14 so that would mean the best USA player was worse then the best jap or English player at the time cuz we had a slower version period thats sucks

  • @silkyboi888 No, PAL regions (Europe, Australia) had the slower version. America and Japan had the proper ones.

  • @spikeman14 can you explain how can I get run original genesis cartrigde on genesis that have sinal changed to pal system? You think you guys know much but forget to tell that pal system on genesis can works with more resolution...and that would user more power of processor!!!50 and 60hz is refresh system...this is like to tell a racer would be more rapidly depend on country you watch...spam that!!!

  • @tonmasboy Well done for writing a completely incomprehensive scentence. This video is not a fake so stop spamming. America's use the NTSC colour system and as such the only way back then to get the colour system to work was to use faster chips in the consoles. Over in Europe we use a slower colour system and as such had slower consoles. Games were coded using timings and music was all digital information in sequences, if the console runs slower it runs the sequence slower!

  • @spikeman14 Let me explain I have a genesis that has the colour sinal changed to pal system. So it has the faster processor to set original ntsc. i can play any american cartridge because it is free from original region. But i can't any european ones. i'm not engineer but i always know 50 and 60hz is only refresh system like a tv could run at 120 or 240hz this won't interfeering on hardware work...but maybe it must had to increase the processor to match a specific feature of ntsc tech...

  • best thing i ever did back in the day was paying to have a 50/60hz switch added to my snes - it really made a world of difference.

  • It feels like Sonic is running through treacle during the 50Hz section.

  • the 50Hz version with slower tempo music sounds more classic to me since I had it like that. :D

  • the 2nd half was painful to watch! OMG so slo.........w.

  • Kur1su is correct, there is no difference between the actual hardware of the PAL and NTSC versions of the console, and indeed, the MegaDrive isn't a special case. The reduction in speed demonstrated in the video is a direct result of the update rate of the game being locked to the update rate of the output. For example, a game that normally updates at 30fps would be able to be locked to the 60Hz refresh rate of the output. 50Hz output would see a reduction in speed due to this.

  • lol u were tryin to catch up with music on 60

  • NTCS outputs full resolution in smaller up scale and more speedier hz. Pal has bigger upscale but prosessor ran slower and dont know why.

  • The NTSC speed is the speed that megadrive could handle as ntsc were it's native resolution and prosessor ran a bit speedier in NTSC region than pal. So in my opinion, I have pal console, and when it comes to certain prosessor hungry games, I rather play with ntsc on to play it faster than use the slower pal version. The debate is actually about the processor speed in PAL and NTSC resolution.

  • Youcan see this with region mod if you have the switch turned on right mode the pal version hz is trying to produce 60hz speed and a lot glitches are in the picture.

  • I tought the real intend for sonic team was to showcase how powerfull sega medadrive is, and to produce as speedy game as they can show of. Sonic was intended to be fast. The real reason why pal is slower here, is really the prosessor running slower rate and cant handle more speed without clitch.

  • @MEGADRIVEJeroi It doesn't have anything to do with the processor. PAL is slower because PAL TVs (that strictly follow the norm without any extra features) only have a 50hz refresh rate (PAL and NTSC also have a difference in resolution as far as I know) while the NTSC norm has 60hz. Means 10 pictures less per minute which makes every game that's been badly ported to PAL (like Sonic) run a certain percentage slower.

  • @KUR1SU

    The 50hz or 60hz have no reason why game is slower. It is only the refresh rate. the speed increase on 60hz is because screen resolution is smaller and prosessor speed is a bit higher. This makes developers to increase the speed of game. When you move the sonic, as more moving it asks more prosessor speed and scaling to resolution. HZ is just how many interleved images are shown in second. It dosent move the sonic any more than 50hz. The real reason is at resoltuion and prosessor speed

  • @MEGADRIVEJeroi Nope, that's bull. The reason why everything's slower is, in fact, the difference in the refresh rate, believe me.

    That's why there are games that do run in their original speed since they were optimized for the 60hz rate. Later Mega Man games on NES for instance.

  • @MEGADRIVEJeroi

    A game that's PAL-optimised runs runs at the same actual speed as the NTSC 60Hz version despite running at 50Hz.

    Suppose a racing game is *not* PAL-optimised, and it takes you 60 seconds to do one lap. In the NTSC version, it will take you 50 seconds to do the same lap.

    If the game *is* PAL-optimised, it will take you 50 seconds to do the lap and if you ran that game at 60Hz, it would go even faster(40 seconds).

  • @bilalsheikh "Suppose a racing game is *not* PAL-optimised, and it takes you 60 seconds to do one lap. In the NTSC version, it will take you 50 seconds to do the same lap."

    I think not. If in the PAL version it takes you 60 seconds, in the NTSC version it will take you 60 seconds too, but the game will appear more fluid. IMHO.

  • @z3llo

    Only if it's PAL-optimised. A non-PAL-optimised game will run at the same speed as an NTSC game being forced to run at 50Hz only, not at 60Hz. You'd have to use a stopwatch. I'd try it out myself but I don't have any 50/60Hz-selectable consoles any more.

  • @MEGADRIVEJeroi: Also, you're right about processor speed and resolution but:

    Because PAL resolution is 100 more lines than NTSC(576 vs 480), it needs more power to draw the screen but, because PAL is 50Hz and not 60Hz, the slower frame rate means you don't need as much power to display 1 second of information so it works out.

    In short, a game running at PAL resolution and 50Hz will use the same power as it would running at the lower NTSC resolution but 60Hz.

  • @RoywoodNoKiwami

    Its really desynced.... :-(

  • @ozisvirtual You mislead me a bit there in your original comment but I see your point. Most games from the Mega Drive/Genesis era were converted perfectly in PAL 60hz to the PAL Mega Drive just like the original NTSC 60hz versions.

    Colour wise, in my opinion i'd say PAL is better, NTSC doesn't have the borders but it's awful at displaying and projecting certain colours on screen, particularly reddish colours.

  • @ozisvirtual Thank you for your comment.

    Finally somebody with brains, you just proved my point with an argument that i'm having with somebody else regarding NTSC and PAL.

  • I think this whole video is screwed up to be honest. The visual doesn't match the audio at all in both PAL and NTSC.

    Also PAL 50hz is best, it has a slightly higher resolution on screen and doesn't suffer from any flickering, it got to have longer loops in the music and generally the longer the music plays without repeating the better and it's a good thing that the clock runs slightly slower as you can get away with more points for getting a quicker time. This game was meant to be in 50hz.

  • @Adam060756 well,majority of retro gamers will disagree with you on this.with pal you have those annoying bars,and slowed down music and gameplay..how can you say this game was meant to be in 50hz when it was developed in japan,an ntsc region..

  • @alak58 Because games made before 1991 were exactly the same in PAL 50hz just like NTSC 60hz. I think the developers of this game purposely slowed it down for the western regions as they might of thought it would be better suited that way, if that's true then they thought right because I dislike this game with power sneaker versions of the music. It should be in normal speed without the music travelling 150mph all the time. It's only my opinion so stay cool, i'm not trolling.

  • @Adam060756 How can you call that "original"? The original is the NTSC version. It's developed in friggin' Japan, an NTSC region. NA is NTSC as well. That's the NORMAL game. If you like it slowed down and whatnot, that's fine but that's your opinion. Don't mix that in with pre-established facts.

  • @Naroon201 Did I say that the PAL 50hz version was the original? NO! Did I say that Japan was a PAL 50hz region? NO! Get the facts straight please before telling me off.

    The NTSC 60hz version is the original but it's not normal. And i'm telling you that the developers slowed the game down deliberately for the PAL western regions because there were games before 1991 that were converted exactly the same in PAL.

  • @Adam060756

    The extra resolution means that there are borders at the top and bottom of the screen. It is wasted. The game plays not as the developers intended.

  • @therandyrandall89 It is not wasted, it's better for eyes for starters, the smaller the visual appears the better it is for your eyes. And the developers did have the top and bottom borders in mind as they converted it slower on purpose in PAL so they knew what they were working with.

  • @Adam060756

    They didn't 'convert' it. If it was 'converted', it would have run as the game did originally in the NTSC regions. Our PAL version is inferior- the music runs slower, and the visuals are squashed/not full screen.

    Your claim that it is 'better for the eyes' is purely subjective with no basis in fact. It was developed in an NTSC region, thus, that was how it was intended. Europe were shafted for years with shoddy, unoptimised conversions. This is a great example.

  • @therandyrandall89 That is a false statement as there were many other games before Sonic The Hedgehog that were exactly the same as the NTSC 60hz versions so they knew what they were working with and purposely slowed it down for the PAL regions otherwise it would of been the same. The NTSC version is the original but it suffers from having too many bright colours and it cannot project certain colours properly on screen especially red colours, that's not subjective, thats a fact.

  • @Adam060756

    Cite these games that run at full speed please. even if true, does not prove anything. it just rpoves that the developers/publshers of those prior games made teh decision to optimise the game for PAL. Sonic Team/Sega were lazy here. Colour wise, both are the same. The debate on colour is on NTSC vs PAl, nothing to do with the game. I run both NTSC and PAL consoles and colours are the same between each. Poor TVs are to blame here. Longer music loops, how is that better? Moot point.

  • @therandyrandall89 You want me to list some games? Okay then:

    The Revenge Of Shinobi

    Streets Of Rage

    Golden Axe

    Alien Storm

    Castle Of Illusion

    Michael Jackson's Moonwalker and heaps of others that were made before 1991.

    How come these games are exactly the same in both PAL and NTSC but not Sonic The Hedgehog 1? Whether it was converted or not, in my opinion the PAL version wins.

  • @Adam060756

    In some games the music was optimised to play at the correct speed, wheras the gameplay was not. If it is slower, then it is just lazyness on the developer's behalf. Whatever, prefer the PAL version. I'll prefer it how it was intended.

  • @therandyrandall89

    Dude the gameplay is exactly the same in all the ''optimised'' games. And Sonic 1 was not entirely intended to be so freakin' fast in NTSC, it was originally even faster than 60hz but the developers decided to slow it down more. Only 4 countries had the NTSC version while the other 60, 70 countries had the PAL version, that's fact, therefore the PAL version far outweighs the NTSC version.

  • @Adam060756

    Jesus christ. PAL is used in more countries, so the fact that tyhe game was released in more PAL resgions than NTSC makes it superior. You are a fool. The PAL MD hardware runs slower than the NTSC hardware (7.67 MHz (NTSC), 7.61 MHz (PAL)). Was this to make the games, 'superior', too? Or was it to compensate for the lower PAL refresh rate?

    If it was not intended to be that fast,then why didn't they make it slower? it's not like they didnt have the choice.

  • @therandyrandall89 Hey fuckwit, let's get one thing straight, you replyed to me first and gave me a hard time over my original comment.

    I said that the PAL version is more known around the world, I didn't say it was the original, and the developers did slow the fucking game down, they didn't slow it down properly in the NTSC regions, it was obviously intended to be played in PAL 50hz in the end otherwise they would of converted it. You better not reply to me again i'm tired of being hassled.

  • @therandyrandall89 Also just because it's NTSC doesn't necessarily mean it is superior.

    Which version got slightly more gameplay? PAL50HZ

    Which version got longer music loops? PAL50HZ

    Which version got higher resolution and could project all colours properly? PAL50HZ.

    Which version was more recognisable around the world? PAL.

    They're all facts, the way I see it is NTSC is inferior while PAL is superior. You can have your power sneaker music while i'll stick to the normal version.

  • but the borders? are they only on new tvs cause i dont remember them??

  • nem me ligava nisso

    I had never noticed the difference when i was a child

  • Europe doesn't HAVE Blast Processing.

  • damn im a nerd...watching this stuff lol

  • i thought it was just slow with the nintendo consoles in japan but its with sega too...

  • The Commodore Amiga had this exact same thing between running the same game in 60hz NTSC or 50hz PAL. Switching it to PAL in the system boot makes most games run slower, but also most where coded for 50hz PAL so it was needed otherwise some would present glitches or even crash halfway.

  • The game is just not recoded in PAL. Take Sonic 2, Sonic 3 etc... they are recoded for the PAL Region, so you can't hear or see any difference....

  • You gotta be kidding me. Did it actually sound like this in the UK? I don't typically try PAL roms unless they were exclusive to the region.

  • Comment removed

  • @mariogamer2010 Despite the fact that the clock still ticks at the exact same speed?

  • omg i completely remember this!!!! especially all the music haha

  • Jesus, please make one that has the video and audio in sync :P

  • Holy shit the PAL version is so slow it can't stay on-sync with itself! Just kidding...

  • The hell, i got a pal megadrive and pal sonic the hedgehog but it runs like a ntsc megadrive but with the pal borders around the screen, i got a freak megadrive :)

  • 50hz Mega Drive's were poor

  • I live in Aus..Had the old MD..Pal.50Hz .Slower than NTSC-60Hz and Gota love the borders too!!...But Pal had a higer res.(not alot)..If i remember right!!!

  • The same pitch, but the second one is slower.

  • Look Sonic the Hedgehog was never coded properly for the PAL mega drives. other games run faster. take sonic 2 for example. the human eye cant even see the difference on that game. I recommend you redo this video with multiple games. There are advantages to 50Hz compared to 60Hz, one is that contrast and resolution are higher in 50Hz that in 60Hz, but 60Hz has better colour ect ect.

  • the sound is kind of off

  • what poeple fail to notice is that the 60hz picture quality is poorer and you will notice the colors on 60hz fuck up on the banner where as the 50hz version the colors are perfect but the music is slower, the gameplay is not as slow as the music but it is slightly slower than the 60hz because of the refresh rate.

  • @neoconker172 Huh? Mine doesn't have any color problems. And it's a NTSC game too. So this is presumably a PAL game on a NTSC console which explains the crappy colors.

  • @MrCadefulp Don't blame it on the PAL format.

    It's true, NTSC has an inferior colour system compared to PAL whether it's a PAL cartridge or not thats being played.

    PAL = 625 lines

    NTSC = 525 lines

    Means NTSC has an inferior colour system but with a faster refresh rate.

  • @Adam060756 Uhm, not trying to bash ya, but I wonder... do you even comprehend what you are saying? Resolution and speed have nothing to do with a color palette.

    2nd, both models shared the exact same color palette, being 64 colors, with more available with trickery. Shadowing and highlight could produce up to 512 colors...

  • @waytostoned Who said anything about resolution and speed?

    I was well aware that the game console had a colour palette of 64 colours. It has nothing to do with the way PAL and NTSC display the colours though. The NTSC and PAL signals are responsible for the colour display. It's a fact that watching something anything whether it's a game or not on a television screen looks poorly displayed with too many hazy red colours on screen in NTSC 60Hz, PAL is made up of a superior colour system.

  • @neoconker172 That's rubbish in real life. It's just the video here is bad. I have Sonic 1 PAL on my Megadrive, and the PAL emulated version on Mega Collection on Gamecube. If you switch it to 60htz, it becomes the Jap/NTSC version which is faster, and there are no graphical problems. I also have the fast version on my iPod Touch and PLAYSEGA, both of which are also unnaffected and actually, have more effects like waving water in Labrynth Zone and moving clouds in Green Hill Zone. 

  • @tquinnathome1 Hi, the moving water and clouds is not down to the reigon of the game, it is down to the version. There are three versions for sonic 1. First version is easy to tell, there is a glitch in act 1 with two sets of spikes and a space in the middle. If you jump on the first set you loose rings of course, then you are supposed to be invincible as you flash for a couple of seconds. BUT even so if you end up on the second set of spikes, you're dead. This was fixed in revision 2.

  • @tquinnathome1 Revision 3 had moving clouds, water effects etc added.

  • @deathaxe Revision 2 did. Revision 3 is the Jam version IIRC.

  • what poeple fail to notice is that the 60hz picture quality is poorer and you will notice the colors on 60hz fuck up on the banner where as the 50hz version the colors are perfect but the music is slower, the gameplay is not as slow as the music but it is slightly slower than the 60hz because of the refresh rate.

  • Not too many differences between the 60 and 50hz. 60hz flickers but 50hz has a smaller screen than 60hz.

  • Heheheh.

    Poor European gamers.

  • what? Pal's music was slower but it didnt give off the bad colour and contrast and sonic moved just as fast, hows that bad?

  • Bad color and contrast? They look the same.

    I mean, when sonic 1 is emulated, both games look exactly the same; the music is slower in the pal version however. That's the only difference. Hell, I put that to the test on my tv with a Euro and American Genesis, they still looked the same.

  • well if you play the first ntsc version you see flickers of light (on this video) what you dont in the pal version

  • Yes, there is a significant difference between American and Australian NTSC and Japanese NTSC. Mainly the color and contrast because japan was originally full pal.

  • All i'm going by, is whats on the video above, witch my opinion pal looks beter, thats all

  • Your opinion is bad because it's an absolute fact that ntsc is better.

    For Christ's sake; in pal, genesis games run at 50 fps. And when playing a game like sonic, the seconds meter is fucked up and much slower. Leading to inaccurate times. That is why sonic genesis world records must be on NTSC.

  • PAL does have 10 frames a second less than NTSC but PAL didn't need any horrific colour correction and the resolution was close to 720p HD. This is why HD TVs didn't sell as well in the UK as the US when they were first released because a lot of people didn't see much of a difference.

  • I'll say it again, LOOK at the video up above, i'm going by the video, not actual facts, in the "First NTSC Jap" the colours seem to be a bit screwed up, look at the opening at 0:11 (notice how the colours on the ribbon are going ape shit).

    Now for the pal version (on this video) look here 1:00, notice yes the musics a bit slower yet the image is fine and probably will give you less chance of having a epileptic fit, thats my arguement...

  • So it does, yet the NTSC version has REALLY SHITTY quality and the pal version seems to have better quality. So it's more likely to be a video problem. I seriously don't see the color issues on any other video with good quality.

  • ARRRGGGHHHH!!!! I'll say it again i'm going by this video good quality or not, the pal version looks better (ON THE VEDEO)!!!!

  • Yeah but you guys have slower games.

    NO BLAST PROCESSING TO MAKE HIM FASTER THAN EVER.

  • Music and time countdown are slower the sprites arnt, i know that for a fact i've tried both ntsc and pal, i've tried it myself out of curiosity the other day (since i bought the revamped mega-drive (genesis) what has a switch on the back to choose what region.

  • @ThatMellon

    The title screen does not flicker when played in 60hz, it's probably something to do with the capture software that he used.

    My Mega Drive's modded with the 50/60hz & language switches and the only reason the colour may look slightly better in 50hz is because the the image is compressed which also leaves things looking out of proportion.

    Once played in 60hz you'd never go back to 50hz as it's inferior. =)

  • @TheStolken Well no shit Genesis records need to be NTSC. There are only NTSC Genesis'es in existences. However there are mega drives in PAL, so Genesis records need and only can be in NTSC while Mega drive records can be in ether NTSC or PAL.

    "Just joking"

  • Consoles output as RGB. Not the colour space our brain perceives (brightness and two colour components).

    NTSC uses YIQ colour space to create composite signal. Because of the colour space conversion, the high saturate colours generate high voltage change. White colour has a voltage of 1V and black 0V, yellow is 1.33 V and red -0.33V.

    NTSC specs states the video signal is not allowed to go more than 20% above white or below black voltage. Colours such as yellow and red go higher or lower.

    TOLD!

  • The comparison would have sense if u run the US/Japan version in US/Japan and European version in Europe. I presume You ran both in Your country, one with transformer, didn't You?

  • That was no emulator.

  • @neoconker172

    he use the same cartage i think sega ported the game to 50hz in the european version

  • @hulk2001 Sonic 1 was never ported to 50Hz properly. however other games were. I don't think this guy knew that.

  • The music is the only most noticeable thing. The speed the actual game plays at isnt that much slower. I havent played my mega drive for a long time but I remember something about the 50hz ones control being a bit slower which is a crucial thing in games like sonic.

  • This comparison isn't genuine, but I don't even want to discuss.

  • @gsclub77  Hell yeah! Agree.

  • From my experience, the music only startes slow, and speeds up with accordance to the speed at which Sonic travels.

    I could be remembering that incorrectly, or perhaps that was Sonic 2...

  • @DashingBlast

    it has never been so in sonic games...

  • The thing that makes me the most angry is the music is slowed down!

  • my question: is 60hz only available in NTSC format ?

  • nope, ever tried a playstation 2?

    most/some games i've seen on it have the availability at start-up to let you choose 50 or 60hz...

  • The games were slowed down deliberately to take into account the difference in refresh rate. Some games were proper conversions and had the gameplay sped up by the exact same amount so that all that changed was the refresh rate but the majority on the PS2 had simply been slowed down. This is due to lazy developers/publishers. I agree with you that 32 bit onwards it wasn't the hardware that defined the speed, it's simply software.

  • I like the slow music better.

  • mythique sonic sur megadrive :)

  • Lol I live in europe so I had the 50hz stuff, i remember the slow music.

  • Yeah same, but that's how I remember it so I'm not bothered lol.

  • Wow! I've never known anything of this until now!

    I can't believe the difference in performance. . .

  • @mupet00000 me too

  • this was my very first video game i have ever played. i need to find this game to buy. i still have my old SEGA.

  • I think the gameplay is better fast in this game and the audio is better slow. :P

    I wish they would release a version that is best of both.

  • Well besides the sound difference, i always took the PAL as being different because of the screen borders. I guess PAL's more letter box looking then the NTSC. Here in the states I thought it was made like the because of how we used to broadcast images. But its different now that people are getting into the 1080 craze

  • You all whine and complain about the slowness but you probably wouldnt have ever noticed if anyone hadnt posted a video pointing it out. I live in the US and had a Genesis as a kid. I wouldnt have even known about the differences, if any existed, between a PAL and NTSC genesis. Heres what you should do, just pretend the difference doesnt exist, that or you can just buy a NTSC system and play sonic again. Your call though.

  • I dont care what anyone says, i love the little sonic pixelated music I love sega, and im gonna buy another one XD i miss it dearly... SEEEEEGAAAAAAA for life! XD

  • yea, it IS alot slower! and that sux =(

  • Agree! Got an SNES with 50Hz and 60Hz switch. It's like the difference of PopCorn pure and PopCorn with butter and sugar. I regret tht I played my whole childhood with my PAL SNES instead of buying a modded console back then.

  • Butter and Sugar?

    ???

    That's an intereting combo. what does it taste like?

  • Instant heart attack!

  • How to mod console like that? I mean, not with SNES but with Sega Mega Drive II?

  • Don't know... I never modded a console by myself. Got my SNES on ebay and can remember that some traders in the games magazines sold modding ICs with an instruction manual how to replace the original with the multinorm chip. Maybe there is a instruction inside the magazines. *think*.

  • @Skyline1994PL

    you can mod your Megadrive II with a switch 50/60hz, you need to cut a little part on the mother board, it works great! i did it.

  • i love sega megadrive and all the games on it

  • I wish some VGM CDs had the sega genesis/megadrive PAL Version included. The 17,xx~18% less tempo from PAL sounds much better than the speedup/original NTSC versions. And that clearly shown here with Sonic1 OSV and in Phantasy Star IV Soundtrack.

  • An PAL MD runs in the resolution 320x240 while an NTSC one runs in 320x224, resulting in an larger border at the top and bottom for most games (Ristar used the full resolutions when running in PAL mode.).

  • Are you playing the PAL game on a PAL console?

  • Is obvlious that a PAL game run faster on a NTSC Japanese console!

  • Yeah, I didn't understand that..

  • Then you're doing something wrong.

  • wow that sux for euros

  • Ok Ive recently installed a 50/60hz switch to my pal Megadrive but I know some Pal games were adjusted to be played in 50hz mode. Does any one know where I can find a list of the games that should and should not be played in 60hz mode?

  • Serious desync in the vid

  • ntsc colours suck.

    But it's true, it's strange to play a slow version of sonic the hedgehog on the vc....

  • As SuperDan88 pointed out to me, there is a variant of PAL which has a refresh rate of 60hz. He called it PAL60. I believe this is the PAL-M variant, now that I've done some further research on it. At any rate, your 50hz clip had the video out of sync with the audio, so something isn't quite right. Maybe YouTube screwed up.

  • its bull shit! how could this happen i mean not all games were slow as hell like this i mean why us why why!?!?!?!?!??!?!

  • I fucking lost Sonic 1 for my megadrive =[ .... sucks.

  • look around retro game shops car boot sales, Sonic 1 isn't really hard to find you see a large bundle of megadrive games, odds are it with be amoungst them

  • I know the NTSC version can get up to 60hz but for some reason, I still prefer 50hz. Maybe because that's what I grew up with.

  • NES and Mega Drive games were always known for having terrible conversions. Can't believe the VC suffers from this problem too.

  • ok. agreed. keep playing what i consider crap. i keep playing what you consider crap.

  • 2 examples of ntsc imports being more expensive than pal games: Resident evil 4 on gamecube, got it in January 3 months before the pal release for 45 euros (all fees like shipping included), 3 months later the pal version arrived (in germany where i live they also cut the 2 mini games from the game) it´s price was 60 euros. Same with Twilight princess on cube...us version i got for 50 and the pal one came a while later for 60. by the way, you really should check out wikipedia and read about pal