Added: 8 months ago
From: MavercKZ3R0
Views: 962
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  • You are taking this to far. There is a point of "stealing vs copying" You are copying starcraft:bw, not 'stealing' it. Basically by copying you will NEVER get a better version than original. But by stealing and improving the old concept you can. So if you want to create SC2BW, then make it SC2BW, not SC:BW, you can do it by taking the best of SC:BW, like units, bla bla, without diving into to much detail and improving some stuff that was not good in SC.

  • Mav I got a question for you.

    Will you remake the siege tank from Brood War just like you do with the reaver.

    I mean the Siege tank from SC2 and BW looks different.

    sorry for my english >,<

    Keep up the good work!

  • @MKHoTHoT no plans for it. maybe one day. but higher priority models to be done first :)

  • @MavercKZ3R0 All it would take is canceling the spread leg animation but hey you put so much work into this gameplay wise asking for a pretty version would be a bit of a stretch.

  • Mav this is Kinetik_Inferno from TL.

    As I understand it, the bulbs travel directly to a target in a straight line, and if they encounter an obstacle, they generate a flow of bulbs that expand outward and downwards until they encounter a path? I didn't play much SC! but you will need to force orthogonal direction as well to recreate it fully.

    Also, what do red bulbs indicate and what do dark bulbs indicate?

  • @RavingDragoon orthogonal? you mean diagonal? they do that.

    green nodes are Open

    red nodes are Closed

    blue nodes are being checked currently by the algorithm

    it's an A* pathing algorithm. i was gonna put a link here to a good guide but it's not letting me. just google A* Pathing for beginners

  • Very nice.

  • Looks interesting, is it fast enough with the server delay and everything though?

    

  • @Gorgomli it should be ok

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