Hi mate, i have a problem with the first "Position" Constraint.
When I move or rotate the Toe bone (and modify the position of the IK cross) , I press Ctrl+Z and the foot bones returns to original position, but the IK cross and the leg bones keep the last position... any idea? Thx
very nice!!! thank you!
bicargentino 13 hours ago
mmmm well to specific cases
specularlobster 1 month ago
Very nice tutorial, simple and easy to understand, yet teaches a massive amount, very happy I found this :)
pineconedemon 5 months ago
very very hard .... thanks
sieushoping 6 months ago
awesome
sarthakmehta1 7 months ago
and thanks for this, iv been breaking my head trying to rig a foot that can pivot on its toes liek this thanks
Madcato1 7 months ago
hey man, what are the pistons for
Madcato1 7 months ago
thanks my good man....it was very explicit and helpfull!:)
yoshistory1 8 months ago in playlist tutoriale
u r pro
roshankiller520 11 months ago
:D man just exactly what I was looking for
THANKS !
Scarlov87 11 months ago
Hi mate, i have a problem with the first "Position" Constraint.
When I move or rotate the Toe bone (and modify the position of the IK cross) , I press Ctrl+Z and the foot bones returns to original position, but the IK cross and the leg bones keep the last position... any idea? Thx
dmcyet 1 year ago
hey im having trouble on figuring out what exactly you did at 3:15.
XxStopherLixX 1 year ago
@XxStopherLixX I aligned the piston to the cylinder. Alt + A or the align tool at the top right corner of the screen.
RazorSAID 1 year ago
Nice
Jon1Productions 1 year ago
i feel touched. :) lol this tutorial is upon my request. :DDDDDDDDD
XxStopherLixX 1 year ago