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  • Quick question: Do you know what I'm doing wrong when my fire material in a smoke simulation has a bleak purple outline before fading to grey standard smoke)

  • @snipperbes Hello! Perhaps you've just forgotten to set the blend method of the fire texture influence to "multiply". It's the drop down field in the area where you can find "emission" and "emission color". Thats my quick idea for the moment, because standard setting is "Mix" and purple.

    With setting at multiply, the color in the field down below doesn't matter anymore. :)

  • @Zeitfreund Thanks for the quick reply! Going to try this out when Blender's finished baking .

  • nice video! how did you do the bullet time effect? i know the simulation freezes on the last frame of the cache, but yours unfreezes after the camera flyaround.

  • @shteeve Thank you! :) Well after I knew which frame I wanted to use for the freeze, I setup the slowing down and speeding up effect (keys in time scale setting of the domain) and then I rendered the entire animation without the freeze first. :) After that I took the cache of the frame in question and rendered the freeze. Always single frames, JPG, so I can put them in proper order after the render. Check out my colored smoke compilation for more frozen smoke fun. :-)

  • @Zeitfreund cleverly done! thank you!

  • Hey man, is it cool if I use this clip for video effects?

  • This shloud REALLY get more views

  • @BlackZodMaster Thanks BlackZodMaster! :) We'll see what the future has prepared for us.

  • very nice

  • Awesome :D

  • cool :) well done.

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