Added: 2 years ago
From: Toommm11
Views: 49,351
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  • Cool! How making this?

  • @Sandtdman1 Read the description :)

  • @Toommm11 Thanks! I have got Blender.  :-)

  • @Sandtdman1 Then I recommend you to find some Blender Fluid Simulations tutorials. You can find them on google books, or youtube... just google it, you will find a lot of useful stuff with ease. If you get stuck at something, ask me, I will gladly help!

  • mercury flood oh my god. no one can survive

  • It Looks Like Mercury

  • @pierrelo100 mercury is watching, so watch what you're saying! :D

  • @Toommm11 ...Hah?

    

  • Still wouldn't stop bus 62

  • Thats what my street looked like yesterday.

    lol =)

  • like the day after tomwwwer

  • Real Time?

  • @Guilherme2239 No idea, perhaps? :D

  • @Toommm11

    Real Time = No need to render, its instant, u press "Play" it makes the Tsunami

    srry for bad English, im Brazilian!

  • @Guilherme2239 Ah!

    Nope, it's rendered and pre-calculated, it took around half a day :)

  • Everything is sorted :D

    Thanks so much !

    Subscribed

  • @scarylegodudes Thank you for sub :)

  • @Toommm11 ;) will contact you in about 3 minutes when I encounter a problem xD !

  • How do you make a point constantly stream lots of water? instead of just having a ball of water fall down?

  • @scarylegodudes When selecting fluid type (fluid, domain, obstacle, ...) select Inflow. If there is no fluid in its area, new fluid will appear. I recommend you to set some initial velocity, because it will hardly work in default Z: -9.81 gravity. Also, outflow has the opposite effect. If there is some fluid in its area, it will dissapear.

  • @Toommm11 Anyone ever told you that you are fucking awesome dude :D!!?

  • @scarylegodudes Few times ^^

  • @Toommm11 OKay. Well it falls down but not in the shape of the domain, just in the shape of a big cube..

  • @scarylegodudes What big cube? Domain is a big cube :D You know what? --->PM

  • @scarylegodudes When selecting fluid type (fluid, domain, obstacle, etc.) select Inflow. If there is no fluid in its area, new fluid will appear. I recommend you to set some initial velocity, because it will hardly work in default Z: -9.81 gravity. Also, outflow has the opposite effect. If there is some fluid in its area, it will dissapear.

  • Comment removed

  • @scarylegodudes eeem... Firstly, try setting resolution to 100, as well as preview resolution. Realworld-size to 10.0, End to 10.0. This is default domain setting I usually use while doing some simulations.

    About the inflow, it can be just cube. Set Z coordinate to -2.0 (X and Y coordinates are horizontal, Z is vertical, Z+ means up, Z- means down) Put the cube in some of the upper corners of the domain, and try it again. You can always PM me and I will tell you mail where you can send me file.

  • as i see blender is a pretty hard learning simulation maker

  • @boilpoil Well, not only simulation maker, but yes, pretty hard to learn. The problem is, that there are very few buttons, most things are done via shortcuts, which takes much more time to learn work with...

  • @Toommm11 umm... very few buttons? Are you sure?

  • @masterofgansta Compared to other 3D editors? Yes.

  • @Toommm11 lol okay fair enough

  • is this water or mood? ^^, nice job, i cannot do it xD

  • that's nice :)

  • Now you can compare all your simulations to footage from Japan. :(

  • @IloveyouLenaKatina I wish there was nothing to compare it to at all :-/

  • @Toommm11 I know, we all do. But maybe people like yourself can one day help other places to prepare. I don't believe in the whole 2012 thing, but with global warming going the way it is...and the fact that tectonic plates always have and always will continue to move around and cause earthquakes and tsunami...the best way to look to the future is preparation. While the world grieves with and hopefully helps Japan, we also need to learn as much as we can from what happened there.

  • make the frensel of the water 3 of you havent already.

  • @mdnnickb Well, the video is 2 years old, so...

  • @Toommm11 oh, i didin't even see that. Thats vary good for the time then.

  • @mdnnickb thx :)

  • Mercury flood! Watch the Tsunami sims flood onto YouTube now... XD I like your street scene too ;-)

  • @Northgtabeast I don't know, perhaps aroun 12 hours. The baking took much longer...

  • @Northgtabeast Ages? Even longer than that!

  • this is good, screw what all these haterz say, i am a CGI artist myself, and I can tell u, this is awesome/

  • @Coongettez Thank you :D

  • This is great. Hopefully I'll be able to make videos like this.

  • Very good, but the water material should have been a tiny bit more blue. Btw I subbed :D

  • @KiLlA5321 Yea, I know about the silver water :D Thx for sub :)

  • @Toommm11 Thanks for the quick replies on both vids :D

  • gooooooooooood! Proud of ya! :-)

  • lol the water looks like oil its a oil flood XD

  • @8raffi ehh... go to hell :D

  • @Toommm11 actually, its more like the stuff from Terminator 2. Either way, nice animation. Better than anything I could do.

  • @8raffi I blame bp

  • @8raffi more like quicksilver

  • awesome

  • thanks you are awesome!

  • how do you make the water react to the lightpost?

  • @mysoulstudos While baking, I put there cylinders (and made them obstacles), and before rendering, I simply put them away and put lightposts there :)

  • @Toommm11 but, everytime i set a object to a obscale the water just goes though it.

  • @mysoulstudos Try changing "Volume Init." to shell or both

  • @Toommm11 nope can you make a tut?

  • @mysoulstudos there are loads of tutorials on youtube, just write "blender fluid obstacle" to searcher and you will find some :)

  • Do i die when i go to the Tsunami Flood?

  • @MultiDeath8 Sure, why do you think they are not so popular?

  • Bravo!

  • thats really good! to me it looks more like a flood in a small scale diaroma though...thats not bad though its still excellent! looking forward to future videos=D

  • thanks, i'm already working on some better, bigger one :)

  • It is very good work.

    Up-loading will be expected in the futur

  • nice job dude. keep doing this good work. congratulation

  • Each bake took about 8 hours on 4GiB RAM and 2 x 2,66 GHz, but I baked it few times because i had some problems with lamps...

  • How long did it take to bake this?

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