Added: 6 years ago
From: tehHIbrid
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  • CHESTO

  • @aconnor96 It's actually ETOH black ass.

  • this is just another reason why makoto is super ass broken... play a real character please =P

  • If you get your ass kicked by this character all the time, it's your own fault... Don't hate the game, you're true opponent is yourself in this case..

  • haha i see you are new to 3rd strike xDD scrub

  • Probably the easiest 100% damage combo video of Makoto. The ending probably could have been better (2 dash punches, or a reset with standing mk into dash Karakusa).

  • This requires the kara fukiage doesn't it?

  • how to do 2nd fukiaga

  • i mean how u kara MP fukiage

  • dash? I dunno I can't do this combo. Its used more on the bigger guys like HUgo, Q, and Alex.

  • 1. Kara-Karakusa (LK into a Karakusa. Her grab moves forward obviously)

    2. HP(slap), cancel into Super II

    3. Dash, press HK, do the REVERSE Fukiage right after. (If you don't know what Fukiage is, it is Shoryuken, if you don't know what Shoryuken is don't bother learning this, go to Ryu). and then press MP

    4. Step 3 must be done fucking fast and properly. Just so you know, do it slow at first, and then BAM. zoom that shit like you jat off.

    5. Dash, reverse LP fukiage, no cancels/kara

  • the last part is impossible its so hard

  • I can't do the combo. But wjhat last part?

  • the 3rd shoryuken

  • Okay, well the first Shoryuken, are you talking about the shoryuken at 6 Seconds that is apart of the Makoto's Super Art II? If you can do the 2nd Shoryken (SRK) then the 3rd should be easy.

    The last SHORYUKEN, you have to make sure it is a reverse SRK, it must be a light punch. There is no cancels or anything.

  • i got it but i dont think its actually possible to do this in a match u need complee concentration

  • If you keep practicing it over and over again, it will be very easy. You will think to yourself "did i just do that on my oponnent?" Trust me, just keep practicing it over and over, on both sides too. don't just practice on 1p or 2p side. If you want to be comfortable with both sides while executing just keep practicing. Once you've got it, you can't forget it.

  • Kara-Karakusa >> HP xx SAII -> Dash -> Kara-MP Fukiage -> Dash -> LP Fukiage

  • there is one problem i have:

    after the sa2, you dash under the player and make a fukiage. and after this, you again dash and do a second fukiage.

    this is what doesnt work for me. after the first fukiage, i cant dash for a second time. why is that?

    with what button do you do your first fukiage?

  • Do a reversed dragon punch motion instead of the normal one.

    Just cancel the fukiage at the right time with a dash or a jump to continue the combo.

  • Do the fukiage motion (also known as the shoryuken motion) and press the heavy kick (HK) button. When you kara grab with makoto HK, you notice you move back. Because when you do a standing heavy kick, he lifts her leg up and her body moves back. SO therefore you do the REVERSE FUKIAGE MOTION, hitting the HK button and then the MP button. It should be really fast, almost as if it's at the same time but not. You can totally tell the differece. It moves makoto's SRK back enough to dash for another.

  • 1. Kara-Karakusa (LK into a Karakusa. Her grab moves forward obviously)

    2. HP(slap), cancel into Super II

    3. Dash, press HK, do the REVERSE Fukiage right after. (If you don't know what Fukiage is, it is Shoryuken, if you don't know what Shoryuken is don't bother learning this, go to Ryu). and then press MP

    4. Step 3 must be done fucking fast and properly. Just so you know, do it slow at first, and then BAM. zoom that shit like you jat off.

    5. Dash, reverse LP fukiage, no cancels/kara

  • The first fukiage is NOT kara. Just so you know, it is not. It's the second one. I just tried it.

  • yes it is. the HK kara moves her backwards (unlike most karas) so that her dash moves her to the appropriate range for the second (LP) uppercut

  • meaning her karagrab moves her backwards too.

  • She uses a different move to do her kara grab doesn't she?

  • You mean Kara Karakusa grab? To do a normal Karakusa (Grab Choke) it is HCB. HCB means HALF CIRCLE BACK. HCF means half cirlce forward. QCF, QCB. Quarter circle. OkaY?

    So steps to do kara-karakusa is

    1. press Standing LK (light kick)

    2. do the HCB (from whichever side your on)

    3 press HK

    4. makoto's karakusa will move a lot, watch J Makoto. Hes amazing at using it.

    Do it fast like you masturbate. Mhmm. Yes, everyone masturbates, 95% of guys do it. The other 5% are lying.

  • Pantailamon is right. It is a kara, do the dash after an SAII -> reeverse SRK motion and press hK -> quiclky press mp and you'll notice the big difference in a non cancelled reverse Fukiage after an SAII.

  • HP->SAII can only be done when Makoto is in the corner, behind the clock. This is combo is done by dashing forward, cancelling HK into Fukiage, then dashing the other way and doing LP fukiage.

  • if u talkin bout linking standing fierce with super art 2 then no it cannot be blocked. Unless the person performing the combo fucks up while doing it. Timing is critical.

  • When you linked into your special at the beggining it can probably be blocked, turn on auto-block and see. Because usually the only unblockable links are using the medium or light kick with the special. And if thats the case the end of the combo might not work, but it could =0.

  • How the hell do you link medium or light kick with SAII??!?!?!

  • Fuckin' Makoto, her dash is pratically a teleport!

  • i dont mean to be a bother but i tried to look for it and i didnt find anything... any chance u can explain it to me like were does

    RH come into part when makoto does her special and it auto does the first fukiage in the air were does roundhouse come to part

  • Whats kara mp fukiage mean?

  • yo can u explain to me real quick how u do that

  • With Makoto? I'm not surprised.

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