Can you edit the pre-generated terrains with custom paths and layouts? Also are you opposed to anyone using your code for there game development. If so what terms would need be in order to have your permission to do so. Just curious since I what to use xna but trying to find a decent terrain engine since I don't deal with code much and won't send me to the poor house. Just looking to get a foot in the door in developing my game.
Very nice work, and massive props for releasing the code so others can learn from your work. I've been playing around with XNA in my spare time and this is a great resource while learning!
XNA is basically managed DirectX using C#, so there's no need to connect anything. As far as I know, there is no other way to utilize DirectX in C# other than using the XNA framework. If you're interesting in learning XNA, just google it and it should be the top link. Good luck!
Thanks. I worked on a 2D game using XNA for a semester university game project, then I decided to learn 3D for a senior project. It was all a learning process making this thing, but in total I probably had about 1 year of experience with game programming and XNA by the time I finished it.
I started with XNA by finding tutorials through google and the education resources on the XNA community website. There's a lot to learn, but it gets easier as you go!
XNA was originally called "managed" DirectX earlier in its development. Lots of stuff done in XNA makes use of the DirectX API, but you don't have to manage memory or work with pointers like you would in C++. Direct3D (part of DirectX), for example, lets programmers work with graphics hardware in a safe and convenient way. I mentioned DirectX only because some people may not be familiar with XNA, which is not a graphics API. OpenGL is an alternative to Direct3D.
To more directly answer your question: yes, you can create games with DirectX. This is what professional developers do, but it takes quite a bit more effort. You will need to use C++ instead of C#, as well.
I want to release the editor with the (unfinished) game it is designed to work with. I've been extremely busy, however, and I'm not sure I'll get around to finishing the game. If this is the case I may just release the editor on its own sometime in the future.
Also, if you've been to a ski resort when sun is rising, you'd know how blinding is the snow's reflection. With a little HDR and bloom, this effect is achievable, and looks gorgeous. :)
What? No Raytracing with the Sun's rays? Some engine.. pfffft. lol
BeyondDGrave 6 months ago
Man your are game god!
IzPodvalaTV 1 year ago
Nice Engine
wasitrealy 1 year ago
Can you edit the pre-generated terrains with custom paths and layouts? Also are you opposed to anyone using your code for there game development. If so what terms would need be in order to have your permission to do so. Just curious since I what to use xna but trying to find a decent terrain engine since I don't deal with code much and won't send me to the poor house. Just looking to get a foot in the door in developing my game.
Biztone007 1 year ago
@Biztone007
I can't provide any support for this, but go ahead and use it!
jstoecker911 1 year ago
@jstoecker911
Biztone007 1 year ago
Very nice work, and massive props for releasing the code so others can learn from your work. I've been playing around with XNA in my spare time and this is a great resource while learning!
layoric 1 year ago
that looks awsome, can we talk privately about how to connect DirectX to C# (refer it, becuase i can't find so i hope you can tell me what you used).
source144 1 year ago
@source144
XNA is basically managed DirectX using C#, so there's no need to connect anything. As far as I know, there is no other way to utilize DirectX in C# other than using the XNA framework. If you're interesting in learning XNA, just google it and it should be the top link. Good luck!
jstoecker911 1 year ago
Really nice environment here, i hope you got a good evaluation for this project! Nice work!
Edvinauskas1 1 year ago
very nice
how long have you been using xna? Where did you start?
xgelite 2 years ago
Thanks. I worked on a 2D game using XNA for a semester university game project, then I decided to learn 3D for a senior project. It was all a learning process making this thing, but in total I probably had about 1 year of experience with game programming and XNA by the time I finished it.
I started with XNA by finding tutorials through google and the education resources on the XNA community website. There's a lot to learn, but it gets easier as you go!
jstoecker911 2 years ago
this is really neat. And the code is not nearly as complex as I thought it would be.. ;o
planterzs 2 years ago
This looks absolutely amazing.. very good work ;)
DakaSha 2 years ago
How long did it take you to make this?
davidsubscribe 2 years ago
I think about 3-4 months. I was learning along the way.
jstoecker911 2 years ago
xna is a sdk for visual studio to make games and more, right?
but what's directx then cant I create games with directx also?
can you explain a little bit for me please?
MrJezez 2 years ago
XNA was originally called "managed" DirectX earlier in its development. Lots of stuff done in XNA makes use of the DirectX API, but you don't have to manage memory or work with pointers like you would in C++. Direct3D (part of DirectX), for example, lets programmers work with graphics hardware in a safe and convenient way. I mentioned DirectX only because some people may not be familiar with XNA, which is not a graphics API. OpenGL is an alternative to Direct3D.
jstoecker911 2 years ago
To more directly answer your question: yes, you can create games with DirectX. This is what professional developers do, but it takes quite a bit more effort. You will need to use C++ instead of C#, as well.
jstoecker911 2 years ago
OMG This is awesome you gotta be kiddin' me! WOOOOW :O
Tallos1 2 years ago
wow impressive! Someday we will be able to do something like that hopefully. Btw what's the song? It sounds like amassing molotic trance
vulkein 2 years ago
Thanks. The song is Monday Paracetamol by Ulrich Schnauss.
jstoecker911 2 years ago
awesome thanx man just downloaded it -_^
Anyway this level editor is very inspirational, will it be available for download?
vulkein 2 years ago
I want to release the editor with the (unfinished) game it is designed to work with. I've been extremely busy, however, and I'm not sure I'll get around to finishing the game. If this is the case I may just release the editor on its own sometime in the future.
jstoecker911 2 years ago
i run it on 2 or 3 frames per sec... but awsome
TakuyaDan 2 years ago
Comment removed
TakuyaDan 2 years ago
Keep up the good work ;)
Dansil93 2 years ago
That's pretty nice. Did you get the landscape editor from the XNA website?
Evatar7 2 years ago
Nope - it's my own.
jstoecker911 2 years ago
Very cool. Can we download this anywhere?
deadlydog 2 years ago
Added a link in the description for the source code. There are still a few bugs which I hope to fix soon.
jstoecker911 2 years ago
When snowing, in a real you cant see skyes or sun, becouse when snowing, there are like in a great rain, like a fog.
But great job, good luck in improvements.
Zuyko 2 years ago
Also, if you've been to a ski resort when sun is rising, you'd know how blinding is the snow's reflection. With a little HDR and bloom, this effect is achievable, and looks gorgeous. :)
LeoNatan25 2 years ago
Damn, nice job I like this. Hope you keep on working on it, this looks really good.
pktraceur4life 2 years ago