Added: 3 years ago
From: LusikkaMage
Views: 845
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  • I got an old powermac G4 (powerPC), but it's running OpenBSD and not MacOS.

  • Thats a really cool ffx rendition!

  • Rofl!  Thanks.

    Disco Zanarkand!!

  • I program with Xcode on Mac and know how to use C++ with SDL, but never used Allegro. I'm sure it's possible to build an Allegro framework (Xcode's way of linking to libraries).

  • first let me say that i am by no means a mac guru. but i know for a fact allegro has been ported to mac. its on linux, so it should be on mac. secondly be more spacific. you said C++, but are you using any libraries that will make the code non portable. most C code is not portable. if i was you i would rewrite the games and do it in OpenGL. and use no libraries that are OS independant. then it would be as easy as pie. also. 16, 32 64 bit. most likely 32. but these are important things.

  • The only problem with that is if allegro itself has been ported to mac...if it hasnt get ready for a shitload of compiler bugs/errors

    you may have to compile the library itself on mac before using it

    i personally hate mac..but this is a great idea lussika

  • I could be your Mac binary-making person if you still need someone

  • Sweet. Are you familiar with the Allegro library at all?

  • Not Allegro, no, but I am very familiar with XCode, and hopefully if Allegro "does its job right" it'll be a simple 'create the project and hit build'

  • wow if you didn't have so many subscribers this would almost seem pointless!

  • I figured with 383 subscribers... ONE of them has to know their way around a compiler on a Mac!

  • ha ha yeah...

  • So you are migrating to mac? I hope so. I think it would be nice to see you writing some games for iphone/ipod platforms. Unfortunately I can't help you at this, mostly because i'm sitting at the front of xp laptop, ghrrrrrrr. X(

  • No no no no no no no no no no.

    This is why I'm asking for a Mac coder, so I don't have to mess with a mac. ;P

    I prefer my games to be cross-platform, but I don't really have any interest in mac. I'm fine with XP and Kubuntu for now.

    I'm not really into the "shiny expensive gadget" thing. Maybe because I'm a girl. More interested in making stuff for XBLA or WiiWare.

  • >>I'm not really into the "shiny expensive gadget" thing.

    Yes, I'm also not. But the itunes apps store seems to work nicely. Anyway, I'm actually even no programmer, I just like to watch things in progress. ;)

  • ps: I can't help you with coding, but if need any 3d models, just say it!

  • You do know that a .elf will probably not work on most systems.. You need to make a .deb package or a makefile :P

  • Have you tried changing the .exe to a . whatever it needs to be lol! JK

  • I have a Mac with XCode installed, I could give it a shot. :)

  • I NEED A HEROOOOO

  • A couple friends of mine use Macs, but neither of them are coders. :(

    I'm thinking of picking up a MacBook sooner or later, so I'll be able to do the same thing you're attempting; cross-platform development!

    Btw, I added Lua scripting to my engine today. It shall be pimp. :O

  • Yay, it's Clausie! n.n

    *glomp*

  • Yes, I am here. Always watching, always waiting.......

    >.>

  • If only I owned a Mac (other than this strange "PowerBook" thing that's like 10 years old).. Good luck, I'm sure someone can help :)

  • Why don't you try cross-compiling and then offering the binaries to potential Mac users. I'm not sure if this is possible on your dev environment, but its not far-fetched if you're using MinGW(Dev C++). Try googling for some tutorials.

  • I will look into that. Thanks.

  • If you compile it in system 6, then probably that binary won't work on later Mac OSes (Leopard, etc). System 6 its pretty old (I think that OS used the 6800 processor), it makes sense that it won't work. Current Mac OS uses intel, pre-intel was the PowerPC architecture. A lot of compatibility problems for sure.

  • the motorola 68000 or M68k. system version 6 came out in April of 1988, leopard came out like 2007-ish. there was a gigantic room filled with all kinds of macs at my old school

  • Lussika! use SDL it runs on linux, mac and windows!!! stop using allegro SDL is better!

  • Shush! That's not the issue. I use SDL, but with OpenGL.

    Allegro and SDL both work on ALL platforms, it's just that LINUX AND MAC DO NOT RUN .EXE FILES. They have their own "binary" type, and I need someone to compile them FOR THE MAC BINARY.

  • mmmmm ur right, well cross-compiling is the best solution :S :/ 0o?

  • YAY I'm the 3rd veiwer, anyways, I hope you find your guy! Sorry I can't help (win). :(

  • Seriously? Is that you playing :O

    You're good at playing piano :D

    I'd like to help , but the newest Mac I have has System6.0.8L OS installed |:

    Hope you'll find a up to date Mac programmer soon :B

  • So if it's compiled on an older mac system, it won't run in the newest one?

  • Heh, Mac OS 6 is *ancient*, I think it'd like get 1 frame an HOUR if it tried to run any of your games (okay, probably not *that* bad, but...

  • Good luck finding a Mac programmer. :D

  • Even working at a computer store, I haven't met any Mac coders. I really hope I don't have to invest in one myself just to get the binaries. o.0;

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