Great. I'm currently developing an iPhone game, but haven't chosen the physics yet. I was initially going to use preanimated sequences but I think I might use Bullet instead
Thanks for all your work on bullet and I'm wondering if you could comment on the iphone's battery life while running all these graphics and physics computations.
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can i get the code of bullet physics running on iphone ...... the demo you have put on youtube ....? my email id is rocksvick@gmail.com
rocksvick 5 months ago
Great. I'm currently developing an iPhone game, but haven't chosen the physics yet. I was initially going to use preanimated sequences but I think I might use Bullet instead
ArchFizz 2 years ago
Hey do you think this would work well for a fps type game?
GOPACKERSJT 2 years ago
how do you do that, let alone make a cube in the sdk
bostonredsox9940 2 years ago
someone tell Autodesk so I don't have to sit through days of Maya dynamics simulations.
cgbeige 3 years ago
cool!
yazow 3 years ago
Hey Erwin,
Thanks for all your work on bullet and I'm wondering if you could comment on the iphone's battery life while running all these graphics and physics computations.
Thanks
refcracker 3 years ago
awesome
wollnashorn 3 years ago