Added: 3 years ago
From: erwincoumans
Views: 24,920
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  • Great. I'm currently developing an iPhone game, but haven't chosen the physics yet. I was initially going to use preanimated sequences but I think I might use Bullet instead

  • Hey do you think this would work well for a fps type game?

  • how do you do that, let alone make a cube in the sdk

  • someone tell Autodesk so I don't have to sit through days of Maya dynamics simulations.

  • cool!

  • Hey Erwin,

    Thanks for all your work on bullet and I'm wondering if you could comment on the iphone's battery life while running all these graphics and physics computations.

    Thanks

  • awesome

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