Added: 2 years ago
From: andrei313yt
Views: 1,019
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  • I tackled this, or atleast very similiar.

    In your camera class, you determine the location of the camera, and you want to change it based on where the point is; so your going to want to bind camAdjust to a the change in pixels:

    Pos = Loc - (Vector(Rot + adjustRot)) * FreeCamDistance;

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