Added: 4 months ago
From: RacingLineAustralia
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  • video: KgwOZzdletg

    taking curbs is a bit different than RL in both, don't you think?

  • no offense to either of these games, but they both fucked up on the engine sound, Rfactor wins in that , I personally think you're getting more for what you pay in rfactor.

  • I was a doubter of iRacing but i brought it with one of their offers 3 months for 1 or something, and it is very, very good. Sure visually it isn't outstanding but it isn't offensively bad either, the physics and force feed back are brilliant but that wouldn't be enough on its own to make me cough up the amount that you need to if your wanna race F1/Indy, the racing aspect won it for me, the safety rating is great & stops idiots (mostly!) its fair but great fun! It beats CM's F1 hand down for me

  • Trying to decide between these titles... iRacing gets alot of recommendations, but almost in a cultish way.

    My feeling about iRacing is that they appear to have less development resources than other studios, and/or are locked into a codebase that has become graphically antiquated over the past five years. You are paying for the community, not the game. While the safety rating and promise of good racing appeals, neither do I want to invest my life in an online game. Srry simulation..

  • @cwmahood It's not for everyone, but the wheel to wheel online racing is the best I've experienced in any game and that's what is most important to me.

  • @RacingLineAustralia How long does it take to work through a novice season and work up throuh the ranks until you can race an F1 car? How much extra money does it cost to buy an F1 car and all the likely tracks that you will race in an F1 series?

  • @RacingLineAustralia How long does it take to work through a novice season and work up throuh the ranks until you can race an F1 car? How much extra money does it cost to buy an F1 car and all the likely tracks that you will race in an F1 series? I am guessing $10 for the F1 car, and probably have to buy a bunch of intermediate cars and tracks until you reach the higher leagues. Is $250 extra on cars/tracks about what you will spend before you can race F1?

  • @cwmahood How long? Depends on how good/dedicated you are, I'm not there yet racing the F1 officially but there is Formula Fun Event where you can race no matter what license you have.

    It is expensive, there is no denying it, but racing is my passion and something I would never be able to afford to do for real, I've probably dropped between $400 - $500 on iRacing so far,Its my hobby and I get a lot of enjoyment out of it, and yes $250 sounds about right, before you can race with the bigboys

  • @RacingLineAustralia Thank you. I was trying to figure out how much it would cost. They list the cost of individual cars and tracks, but they don't tell you how many you will need to buy to advance your career and race in the series you want. $500 is not prohibitive for someone who enjoys it, but for me most games have a "shelf life" of about 2 months before boredom.

    It seems for the $, you can either do iRacing OR every other racing game that comes out.

  • @cwmahood You can still advance your career with a few of the tracks, its just when it comes to the week when you don't have a certain track you can't race in those races. I buy the other racing games but they only interest me for the two months you mentioned and then I always come back to iRacing.

  • @cwmahood That and you only race what you want to race. Plus I find iRacing has far more...replayability. Theres new content/upgrades to the service almost every 3 months. So its ever evolving and the base is ever growing. Serious or casual, it works. Ive dumped some 600 into it but I enjoy it like no other sim or game I ever have.

  • @cwmahood in a nutshell, if you want ick up and play arcade entertainment, then get F12011. If you are after simulation, realism and competitive-and fair-online racing, get iRacing.

  • Arcade vs simulator

  • @Farrell1966 I have to say I agree with you about 2.0. They announced it as being "the next revolution in online gaming" when in actual fact, 2.0 remains largely unfinished. However the iracing staff are working on releasing the new tyre model for all of the cars soon, which is encouraging to hear. That aside, the community itself is one of the best i have been able to be a part of. And (mostly) everyone races very clean. You are guaranteed 1 dirty driver in F1 2011 in every mp race!!!

  • @Farrell1966 wow, another person who thinks graphics are the reason you buy games... have you actually tried iracing? I have both F1 2011 and iracing, and F1 2011 is for some quick simple predictable driving fun. But when I want to get serious and up for a challenge I use iRacing because it is just sooo much better in the physics department. And if you have a good enough pc iracing's graphics for me are actually quite good anyway

  • @Farrell1966 Shane Van Gisbergen, Josh Wise, Joey Logano, Nick Percat, Travis Pastrana, and many more. Would you like me to keep naming them?

  • @Farrell1966 So are you saying under no circumstances a car such as the F1 Williams (a car neither of us have driven in real life) would spin round whilst riding a curb? That's a bit far fetched, right? Several V8 Supercar drivers use iRacing most notably Shane Van Gisbergen.

  • @Farrell1966 End of discussion? I think not.

    There are racers far more experienced and talented than yourself that use iRacing to learn tracks. That is called SIMULATING.

  • now try playing it in heavy rain mode..

  • @Farrell1966 Jealous of Grand Turismo 5?? That's a new line. Sounds like you may be a bit jealous, considering you're freaking out and getting personal. :)

    As a matter of fact, yes, I do have Grand Turismo 5. The physics are pure arcade. Does it look great, of course.

    iRacing is hands down way more realistic.

  • @GreatWhiteNorth82 I agree. I was somehow tricked into thinking that GT5 really was the "Real Driving Simulator," and I was all, "Look at me wit GT5 'n' mah G27! I'mma pro racer!" Then I tried iRacing. And I crashed. Many times. I now laugh in the face of whoever thinks GT5 is a simulator :P That was a while ago, though, and I can actually get a decent finish position now. iRacing is definitely the way to go in terms of realism; and in my opinion realism makes it more fun. :D

  • @MurcielagoLad ^^Pretty much exactly what happened with me.

  • I don't understand why there should be hands on the steering wheel on screen, if I can already see MY OWN hands on my steering wheel between me and my monitor. :)

    And, P.S., anything playable with keyboard or gamepad is NOT a simulation.

    But I'm fine with hands in arcade racing games. :)

  • Run F1 2011 at SIngapore...and then look Kobayashi's crash on the same track.....I think the Japanese driver plays too much F1 2011 LOL XD

  • @T0n189 true

  • @Farrell1966 3 seconds off the 'average lappers' is pretty impressive considering he'd never driven a race car before, he was unfit and overweight, it was searingly hot and he's from a cold climate, he now had the fear of actually getting injured or dying and it was the first time he would have experienced those kinds of forces on his body.

  • @Farrell1966 Your concept of virtual reality only includes graphics, not physics? Oh...

  • In regard to riding the curbs, both F1 and iRacing have it wrong (as far as the F1 car is concerned), in the iRacing version, it's too sensitive (but a better setup can solve some of them, in the CM version it's far too forgiving. To the point where I can cut entire corners and never feel it on my wheel. Both tracks look pretty good, but if one of them has the various cambers correct it has to be iRacing.

  • stop ! gt5 is very very very good game ,much better than fm1,2,3,4,5,6,7,8,9, but iRacing is the real simulator. F1 2011 =shit ;D

  • F1 2011 version is too wide on several places.

    You can ride the curbs in iracing you just can't stay on the throttle or brakes while doing it you also might need good setup to do it but you would be better off optimizing for flat surface since high curbs are only in the chicane and degner 2.

  • @DthClaw I've played both and iRacing is hands down the better simulation =P and to quote a youtube comment on another video "So hands comes before laser scanned tracks and realistic physics for you? good to know."

  • @DthClaw  Well I dont like to see 4 hands and 2 wheels when I drive.... I just need to feel 1 wheel and see the track.

  • @DthClaw Gran Turismo is not a sim. A Playstation 3 can not handle half of the physics and track data calculations that is in iRacing.

    As for the track... IRacing is laser scanned, F1 2011 is not. iRacing wins by default!! 

  • in f1 2011 the curb riding is horrible. If there would be a hot lap contest everyone would drive on the gras through some corners. Bad homework codemasters Team in this area :( On the graphics, i like f1 2011 a little bit more.

  • The iracer curb riding is what should happen with 11/11.

  • @pietjo10 AHAHAHAHAHAHAHAHAH you know what laser scan is? Iracing's Suzuka is built from laser scan data, every inch of the track is right. So...it hasn't much camber, it is like realty, it's f1 2011 that is wrong

  • nice video, im sure they have admitted in iracing that you cannot ride the curbs as hard as you should, new tyre mode will help that though!!

  • Yep... F1 2011 looks better, but thats not the purpose of iRacing. I play both and iRacing wins hand down in the "simulation" department. IMO

  • I don't get it.  What are we supposed to take from this?

  • @lugnutusa The main point would be that the curbs are too easy to 'ride' in F1 2011, I'm not player hatin' I still really enjoy F1 2011.

  • @RacingLineAustralia

    And too hard in iRacing.

    Though they are rather extreme examples of kerb hopping in this video if you were to take the lines many drivers were using in the Grand Prix yesterday through the chicane in iRacing, you would be kicked into an instant spin. It's something I hope will improve.

  • @poguemahone82 Agreed, although I'm using the baseline setup so I'm sure some adjustment to the setup would improve the cars ability to ride the curbs.

  • Comment removed

  • @poguemahone82

    Look at real onboards, real f1 cars dont cut over degnar curb, and they also avoid first curb at shicane, for me everything seems like it should be in iracing version

  • @DigitalBlend69

    some curbs just can't be attacked with so low ride height and stiff suspension for so fast corners and direction changes in f1 car on suzuka

  • @DigitalBlend69

    I have no problem with the examples in this video putting the car into a spin but from experience, kerbs like casio triangle at low speed in iRacing to me don't seem realistic.

    Look at laps of Montreal or Schumacher in qualifying at Suzuka in 06, there is no way you could set up the F1 to act like that in iRacing. Taking too much kerb undoubtedly can unsettle the car but in iRacing all too often it will put you into a instant irrecoverable spin.

  • @poguemahone82

    new tire model will surelly fix that, but from most of 2009-2011 onboards most of drivers avoid at all first shicane's curb

  • @sticklift

    What, did iRacing ban you for hacking? Or did you intentionally wreck the field and get banned?

  • Now you look bad iRacing :(

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