Added: 3 years ago
From: AELatGT
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  • tamagotchi!!!!! in 2012!!!!  jajajaja

  • link dowload free please?

  • I saw this in 2007. My teacher's son came to my school to demonstrate it. The dog, it's bowl, a ball, I saw everything.

  • @SgtPepperFTW13 maybe, just maybe because it hasn't been released yet? You could try to read the description by yourself too!!

  • @Bil1ie but this video was made 3 years ago, maybe its not being made

  • WHY CANT I FIND THIS ON THE APP STORE!?

  • Luv it when is it coming out!!!!!!!!!!!!!

  • When is the release?! I'm super exited :DD The camera can now be used in apps, sooooo please release! If you can't, could you send me a crappy demo version? lol i just wanna try it XD Thanks, CAL!

  • Yeah! I want a demo tooooooooo!

  • I wonder if you can do it with buildings.. place a 'barcode' like that and place in on the wall and when you pan over the building will transform into fx a space station or something

  • When will it Be released?

    Sorry for my Bad english.

  • ARMF? augmented reality megan fox?

  • augmented reality is just genious! Why didn't I think of that? Oh wait...because I'm not a game developer.

  • lol thats cool

  • Comment removed

  • wat must i install on my iphone?

  • that looks like a fun idea. have you ever heard of the catz and dogz computer games back in the day? they went up to like 6 before converting to 3d but they just used balls to make the pets and they used to wonder around and interact on their own. maybe you can find an old version of that and get some more ideas for what arf can do on his own. right now you just sort of lead him around and he doesn't seem alive

  • they should make augmented reality TVs not 3D TVs, this would work so much better

  • Pretty impressive. Too bad it isn't done yet.

  • No release or any other news on this project in the last.. Year?

  • remember tamagotchi?

  • Sky Siege

    search for "Sky Siege" on YouTube and App store -

    Augmented Reality game on iPhone 3GS surrounds you with helicopter gunships attacking from all angles

  • ummm....wow..?

  • It is similar to Eyepet isn't it!

  • but this has better graphics. haha

  • @jbotxxx3

    Yes, but that is IPHONE you idiot, xbox 360 is a giant machine. Of course this has poor graphics. But just think about it! This is amazing for the iPhone.

  • IMO. Get a Real pet. (great app but imagine our kids growing in to this)

  • its lame yet but imagine what can this lead to? It would show virtual people that look like real ones but only thru the phone...gives me the chills

  • With ar glasses we could basiclly have a HUD like from video games lol

  • So, let's say if you held the iPhone right in front of you and turned this app on.

    Would the dogs be walking around on thin air? I don't quite understand how this works.

  • it uses the card to detect where to place the dog. I think it would walk on your head.. I don't know. The app is designed to recognize that paper model.

  • people will pay money for this tripe?

  • People like you are the reason we still haven't colonized Mars. You're essentially holding back the entire human race, way to go.

  • How is mars colony formed?

    How is mars colony formed?

    How NASA get praegnant?

  • Try learning how to form coherent sentences, because I don't understand a word you're saying.

  • bro.....why do you need to bring Allah into your ridiculous banter?

    I for one agree with EIBeefcake.........innovation should and must go on.

    Keep god out of your personal agenda.

    Salam and peace be with you

  • OMG

  • Now what I want to see are augmented reality glasses.

  • Yup, exactly! And based on the glasses Vuzix has been showing off lately, it wont be long before we start seeing AR glasses become a reality!

    I bet AR glasses like that will simply plug into (or wirelessly) smart phones, which will handle processing power and network connections. How cool would that be? HMDs will become the new phone accessory, like those bluetooth ear pieces.

  • Yes, who wants to have to look at that *little* screen?! I like what Microvision is doing, because it uses retinal-scanning lasers to overlay computer-generated images over what you're seeing, without having to see the entire image through the video camera (like Vuzik, etc.). (I don't know why Microvision is taking so long to put their Color Eyewear into production). It's going to be more than just a phone accessory - it's going to change EVERYTHING!

  • holy crap! I just looked up Microvision, amazing stuff. I hope they make those concepts a reality!

    Their see-through display glasses concepts are incredible. Course, it's probably still a ways off.

    That's Dennou Coil stuff right there.

  • No, I want to see augmented reality on a car windshield. GPS would be great, where an exit in the real world is highlighted. But the real fun will come when game makers have Star Wars, Spy Hunter, and Death Race 2000 for it.

  • @DinaCardillo recon transcend goggles :)

  • LoL. Sony just released a demo video of Eyepet for PS3. You guys better get cracking on ARf or someone might beat you to the punch now that Sony has brought AR virtual pets to the public's attention.

  • I'm not too worried; doing a "real" version of ARf (e.g., Nintendogs in AR) is way beyond what we can do in a research lab. If someone wants to finance an AR Game Studio for me, I'll be happy to work on it. :)

  • seriously just a bit of work on that, release it in the app store for like a fiver and it would sell like no tomorrow, you would have no need to finance it! it looks pretty polished already as well.

  • pretty cool.

  • Beats the snot out of Nintendogs. Anyway, here's an idea... get rid of the markers. Have the user take a pic of the area, & use virtual markers they drag & drop onto the scene from a little menu @ the bottom of the screen. Not exactly markerless tracking, just virtual markers in the user defined area. That'd be the best way to get it in the app store, but really hard to do on the iphone.

  • cool technology, but the dog looks like a poop.

  • nicely done. I'm working on a AR concept in Flash using FLAR toolkit myself.

  • lol wow thats cool

  • hey man, how can i do that? do you have any tutorial? pls i want it!!!!! :D

  • cool, but the movements of the dog could be a bit smoother in the final version. Nice work! 5 stars ;)

  • yes, definitely. Right now, it's just a tech demo, mostly to evoke what "it could be" ... there are lots of things we could do (and would love to do!) if we could release AR games in the app store ... :)

  • wow, nicely done. there's a market for that.

  • wow.

  • woahh!

  • looks sweet!!!

  • This is fascinating.

    Nice job Georgia Tech!

  • That's really cool. You could put markers in city streets and walk around a virtual world

  • It seems to be fake.

  • no its not... this is using technology called marker tracking system... u can browse it .....

    (sorry if my english bad)

  • Yes, I know how it works, it was just a guess... As you can see, even when the camera goes out of the marker view, the 3d character still appears. In augmented reality it would disapear because the application can't figure out any reference point.

  • Hey bachian, it's not fake, I promise :) We wouldn't put our university name on it if it was! The characters do disappear when you clip a marker (watch carefully). Note that it's building up the relational positions of the markers dynamically, which is why you can extend off the first marker. You might also be noticing a bit of camera lag...

  • If it's real, it was a good job indeed, well done! ;-)

  • amazing!

  • I'm going to get this application once it comes out in iTune.

  • Two words: Dennou Coil.

    (Also, this is amazing.)

  • Absolutely.

    I want my Densuke!

  • It's actually around 10 fps, though the animations are running a bit slower. With some recent improvements we've gotten it up to 13, but until Apple opens the camera in the official sdk we won't see any big increases.

  • I would like to know what are the limitations of the current sdk, that is, why it is slow. I mean, for example, you get compressed frames, so it is slow because you have to decompress it? And what is the fps when you do no tracking? 15?

  • For it to be fast you want to directly grab frames from the camera, without going through compression. There's no direct way to do this with the current sdk so we have to get the bitmaps in a roundabout way. After that you also have to write them to texture memory, to render in the background of the opengl scene. The tracking itself is fairly cheap compared to these steps.

  • Ok, thank you. So the problem is that the sdk provides only compressed frames... A last question: in what compressed format the bitmaps are?

  • The bitmap itself isn't compressed, it holds the color values for each pixel of the image (I believe it's RGBA8888). We jump through some hoops to get this to track off of. The official camera returns JPEG compressed images.

  • how many fps do you get? It seems 5/6, but from the video it is not clear...

  • OMFG! GIMME GIMME GIMME GIMME!

  • OMG, this has got to be one of the coolest things I've ever seen!!! I want it!!

  • This looks great! Hopefully Apple will open up their camera API so the phone doesn't have to be jailbroken to use this app (and so you can get this in the Apple Store)

  • hope they make kingdom hearts for the iphone

  • Lol great work, but annoyingly reminds me of some certain really quirky toys or programs I'd have played with as a kid. But again, great work on this obvious prototype!

  • Very nice work! Looks very smooth!

    Wont be long before I´ll be able to have my own Densuke. (which is what my first AR dog has to be called, thanks to Denno Coil'

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