Most people say that attacking as a medic is stupid, but this weapon is really good, especially when a pyro is following you without avoiding all the needles, he will die in like 6-8 seconds if you keep shooting him while running backwards.
You can also shoot a ''shower'' of these to running scouts, soon or late, the scout will die.
@Superlol020 Yep :I my max killing streak with the Syringe Gun was 5 (1 soldier, 1 demo, 2 Scouts and a Pyro) 150 damage per second is a lot, like I said it's actually higher than the Flamethrower, it's just hard to aim, but when you get used to it, it can be very good for self defense, it only takes like 1.2 seconds to kill a Pyro/Demoman or 2 seconds at mid range
@Anthony74561 Lol no.Slightly more speed isn't gonna make up for the damage this thing does.I hate ti when people underestimate this.When I play scout,I even run away from medics when they pull this out.It's so goddamn powerful at close range.
Since I got Overdose I didn't bother looking at any other syringe gun.
1 less point of damage per syringe doesn't really matter with such a firerate, while the +speed always helps, especially when your teammate gets unlucky but you survive with a high uber.
But the hightened move speed only applies when you actually have the Overdose equipped. And the 10% move speed uppage isn't all that great when you pop an uber within a second or two of hitting 100% anyway.
Dude, you get a passive/active bonus for a minuscule downside. You can use the bonus speed in any armed situation like running away from scouts/pyros/spies. And as I said earlier, -1 damage per syringe isn't that much. It accumulates only -18 less damage in 20 syringes, which can be fixed by 2 more.
But again, referring to the speed, you're not running around with the primary out, you're healing people with your medigun, which is why the speed buff is largely irelevant. If it was a passive bonus that was applied no matter what slot you're using, that's a different story. The Medic is already the 2nd fastest class in the game, so a speed bump is really not that high on the priority list as I play.
@omgcandy16Kimicari0 I say why use the syringe gun in situations you would use it and not use the Overdose in situations where you'd use the syringe gun? And the speed bonus really helps, especially when you need to save that 80-90% uber and/or run for a healthkit/dispenser/other medic/resupply while bleeding/on fire. Didn't you die on a healthkit you could reach in just 0.3 more seconds? Overdose helps avoid such situations.
Ok, now you're just relying on bullshit factors to make the Overdose seem better. Every class dies of afterburn, if your health was low enough that the self heal did not save you, too damn bad.
The gun isn't useless. With careful aiming/leading it can scare scouts and pyros buying time for a retreat or just so you can find a team mate to support. I love overly confident scouts that just dive into the needles and die.
@ImBehindYouNow Last I checked, scouts are on most comp teams. You can easily take them down with this thing with good prediction. Watch some Taimou vids. And Competitive doesn't automatically mean skilled.
that depends on distance. if the enemy is like 2 feet away from you, then they shoot directly in front of the crosshair. dont you understand gravity or physics or something?
@wedewdw I only use the blut when i find myself constantly having to fend off enemies without teammate support. Otherwise, Syringe Gun alllllll the way.
The reason medic lost his medical license
nielsisback 6 days ago
it should deal critical hits when hitting the enemy's ass...
luizmw2 1 month ago 2
I love how in TF2 a weapon that shoots syringes is better than the actual submachine gun.
Luks9106 1 month ago 6
Most people say that attacking as a medic is stupid, but this weapon is really good, especially when a pyro is following you without avoiding all the needles, he will die in like 6-8 seconds if you keep shooting him while running backwards.
You can also shoot a ''shower'' of these to running scouts, soon or late, the scout will die.
IRL syringues would hurt a shitton.
Superlol020 1 month ago
Why do people hate the Backburner?
6000NoobTube 1 month ago
@6000NoobTube cause the backburner is often used by W+M1 Pyros (Pyros that just spam fire everywhere, using mostly the W-key and Mouse1)
222Lama 1 month ago
@6000NoobTube
cause they suck
JacomeFelg 3 weeks ago
Valve logic:
Syringe Gun DPS: 150
Flamethrower DPS: 138.5
CharroArgentino 1 month ago
@CharroArgentino Syringues could do a lot of harm if fired like that irl.
Superlol020 1 month ago
@Superlol020 Yep :I my max killing streak with the Syringe Gun was 5 (1 soldier, 1 demo, 2 Scouts and a Pyro) 150 damage per second is a lot, like I said it's actually higher than the Flamethrower, it's just hard to aim, but when you get used to it, it can be very good for self defense, it only takes like 1.2 seconds to kill a Pyro/Demoman or 2 seconds at mid range
CharroArgentino 1 month ago
@CharroArgentino What is this Valve *logic* you're talking about?
anothga 1 month ago
@CharroArgentino yes but the syringes have one hit, the flamethrower has afterburn and stuff.
DatHarry 1 month ago
MEDIC!! WHY YOU NO USE SMG!!!!
SuperNESmanJr 1 month ago
@SuperNESmanJr SMN Sub-machine needler. Also, try aimin THIS at someones jugular.
6000NoobTube 1 month ago
looks like it dont need syringe reload,seems that it only needs air compression
TheGrandMaster110 2 months ago
It does as much damage as the sub-machine gun?
Nascarfan090 2 months ago
I remember killing someone on the opposite side of a building from me.
I killed him with a needle shower.
AcidWolf117 3 months ago
there is a glitchy when he reloads - a stringy part of the gun goes off with the reloader thingy when he reloads.
valve. -_-
Shaosprojects 3 months ago
"That's how I lost my medical license."
HydroMonsoon 4 months ago
I <3 my strange Syringe Gun
t0xx0t 4 months ago
@vinnieSWAT50 This weapon was obviously designed to keep enemies away.
NonstopRam 5 months ago
Useless now because of the Overdose.
Anthony74561 5 months ago
@Anthony74561 Lol no.Slightly more speed isn't gonna make up for the damage this thing does.I hate ti when people underestimate this.When I play scout,I even run away from medics when they pull this out.It's so goddamn powerful at close range.
SuperAwesomeTiago 5 months ago
@SuperAwesomeTiago no it is.
Since I got Overdose I didn't bother looking at any other syringe gun.
1 less point of damage per syringe doesn't really matter with such a firerate, while the +speed always helps, especially when your teammate gets unlucky but you survive with a high uber.
kelleroid795 5 months ago
@kelleroid795
But the hightened move speed only applies when you actually have the Overdose equipped. And the 10% move speed uppage isn't all that great when you pop an uber within a second or two of hitting 100% anyway.
omgcandy16Kimicari0 4 months ago
@omgcandy16Kimicari0 but do you use the syringe gun in that situation? No.
Dude, you get a passive/active bonus for a minuscule downside. You can use the bonus speed in any armed situation like running away from scouts/pyros/spies. And as I said earlier, -1 damage per syringe isn't that much. It accumulates only -18 less damage in 20 syringes, which can be fixed by 2 more.
kelleroid795 4 months ago
@kelleroid795
But again, referring to the speed, you're not running around with the primary out, you're healing people with your medigun, which is why the speed buff is largely irelevant. If it was a passive bonus that was applied no matter what slot you're using, that's a different story. The Medic is already the 2nd fastest class in the game, so a speed bump is really not that high on the priority list as I play.
omgcandy16Kimicari0 4 months ago
@omgcandy16Kimicari0 I say why use the syringe gun in situations you would use it and not use the Overdose in situations where you'd use the syringe gun? And the speed bonus really helps, especially when you need to save that 80-90% uber and/or run for a healthkit/dispenser/other medic/resupply while bleeding/on fire. Didn't you die on a healthkit you could reach in just 0.3 more seconds? Overdose helps avoid such situations.
kelleroid795 4 months ago
@kelleroid795
Ok, now you're just relying on bullshit factors to make the Overdose seem better. Every class dies of afterburn, if your health was low enough that the self heal did not save you, too damn bad.
omgcandy16Kimicari0 4 months ago
@omgcandy16Kimicari0 have fun dying on a medkit, douchebag.
kelleroid795 4 months ago
@kelleroid795
> implying the self heal will not keep me alive long enough to get to a medikit
Try harder.
omgcandy16Kimicari0 4 months ago
@omgcandy16Kimicari0 If you get flamed into <30 hp, you're gonna burn to death. OD helps to run to the medkit 2-3 seconds earlier.
kelleroid795 4 months ago
I like that reload sound
ColaGuy33 5 months ago
This shit is more powerful than i thought
FouetLianes 6 months ago
soooooooo under powered
spencertheheghog 7 months ago
@spencertheheghog well obviously, he is a medic -_-
bestdudeever765 6 months ago
@bestdudeever765 but the bone saw does more damage
spencertheheghog 6 months ago
@spencertheheghog learn the difference: gun and melee... if you want to bone saw damage, you need to get close... and syringe gun is different thing
bestdudeever765 6 months ago
@bestdudeever765 but at point blank the syringe gun only does 12 damage
spencertheheghog 6 months ago
@spencertheheghog well so what? it is anyways really stupid to compare gun and melee weapon isn't it? totally different things
bestdudeever765 6 months ago
@spencertheheghog oh yeah, 12+12+12+12, it has already won bonesaw, it is rabid fire
bestdudeever765 6 months ago
@bestdudeever765 thats if you hit all shots bone saw hits twice most enemys are fucked
spencertheheghog 6 months ago
@spencertheheghog umm, SYRINGE GUN IS STILL FOR MEDIUM RANGE!
bestdudeever765 6 months ago
@bestdudeever765 No Shit i just said it was just underpowered!
spencertheheghog 6 months ago
@spencertheheghog well just try to land a bonesaw hit when medium range of your enemy :]
bestdudeever765 6 months ago
@bestdudeever765 well try not to die from an enemy at medium range since the syringe gun is one of the most underpowered gun in tf2 =)
spencertheheghog 6 months ago
@spencertheheghog no problem... well... it's about what class i am going to kill :/
bestdudeever765 6 months ago
@bestdudeever765 and that where the syringe fails it is not a complete realiable wepon where as the bonesaw is
spencertheheghog 6 months ago
The gun isn't useless. With careful aiming/leading it can scare scouts and pyros buying time for a retreat or just so you can find a team mate to support. I love overly confident scouts that just dive into the needles and die.
RedOutlive 7 months ago
Trust me, as a competative medic, this thing is near useless in direct combat. Don't be fooled
ImBehindYouNow 7 months ago
@ImBehindYouNow
You can still take on scouts, engies and pyros.
ThebanPhalanx 7 months ago
@ImBehindYouNow Last I checked, scouts are on most comp teams. You can easily take them down with this thing with good prediction. Watch some Taimou vids. And Competitive doesn't automatically mean skilled.
EmceeProphIt 6 months ago
That shit is powerful, i never thought it deals so much damage.
FouetLianes 7 months ago
I simply love how the needles always shoot below the crosshair. Just brilliant....
MistrEgg 10 months ago
@MistrEgg
that depends on distance. if the enemy is like 2 feet away from you, then they shoot directly in front of the crosshair. dont you understand gravity or physics or something?
signaturemover 5 months ago
I never noticed how the Medic squeezes the trigger before
waterfall6464 1 year ago 7
blutsager > needle valve should buff the needles dmg.
wedewdw 1 year ago
@wedewdw I always use the needle gun. Like the passive healing better.
Bibliomaniac15 1 year ago 32
@wedewdw I only use the blut when i find myself constantly having to fend off enemies without teammate support. Otherwise, Syringe Gun alllllll the way.
TakumaNuva 1 year ago 35
@wedewdw No,they don't.Syring Gun is perfect.
SuperAwesomeTiago 9 months ago