Added: 2 years ago
From: scottwashi
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  • Thanks a Million

  • how did you save your final output? can you please teach me? i have a model but i cant save my final output i want to save it in a movie clip but theres no such action on the menu bar its only project save, can you please teach me? please

  • UDK doesnt let me import the PSA file. Anyone can help me?

  • Thank for video most of the tutorials use 3DS; but Maya is just so much better and more in demand in the 3D industry.

    Thanks again.

  • First of thanks for uploading those vids. I had one question though, when I try to import a .PSA I get an error about how it can't find b_root bone. Do I need to use a specific naming convention? or is there a specific way I need to rig my characters, or do I need to have all the joints linked to one single root joint? I noticed the other riggs that come with the UDK are like that, just wondering if you knew. THANKS

    Matt

  • @toonamifan No problem. That usually happens when the name of the bones in your animation file are not the same as the names of the bones when you exported your PSK from your mesh. This usually happens if your referencing the animations. I would double check to make sure the bone names are the same from inside Unreal and from the animation you are trying to export.

  • Quick question, not an animation one really.

    Say you textures it with materials/colour, if you export it to UE or UDK, does UE or UDK recognise the textures and come out the way you made it look in Maya? Or does it lose all textures when you export it?

    I know there's at least two methods of exporting, ActorX as you've demonstrated and Collada. Maybe the exporter will determine if textures remain?

    I'm not sure, just asking.

    Thanks,

    From Dante

  • @DanteLovesPizza The UV information is saved when you export it but not the texture. You still have to make a material using Unreal's material editor to apply the texture (I believe) and then assign it in the animset editor under the materials tab.

  • Yeah, I thought it was a job to do on Unreal, just wanted to make sure.

    Thanks. :)

  • Thanks for youre help man, just on more thing. I exported a static mesh into unreal but the normals appear either all hard or all soft, can i get the normals from Maya into Unreal Editor???

  • @TheIcemanModdeler You probably have to soften all the edges in Maya (Normals -> Soften Edge) to have your mesh be smooth. That's the only way I know of at the moment.

  • And does the unreal editor accept obj, formats?

  • @TheIcemanModdeler No you have to export skeletal meshes to .psk's and static meshes to .ase's using the ActorX plug-in.

  • Yeah i just found that out , thanks.

  • I keep getting this error when i try to export from maya using ActorX. "Duplicate bone name encountered in skeleton"

  • @TheIcemanModdeler The means you have multiple bones with the same name. Just change the names and it should be fine.

  • Well by default each bone has a different name like Joint1, Joint2 and other.

  • I was wondering if you be interested in making some vehicles for a ut3 mod, if you are interested let me know and i will fill you in on the mod. thanks for your time

    I sent friend invite.

  • Thanks , it's was really useful

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