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From: XboxAhoy
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  • looks like the FAD.

  • I wannt my F2000 back in MW3!

  • @WaldfeeGaming Try the FAD.  :)

  • only pros use this gun

  • I don't know, but ppl say that this is low damage, but this gun is a MONSTER

  • This gun looks so badass

  • most guns in mw2 look hell good but the ones in mw3 look terrible

  • F2000 silencer, Scavenger, Stopping Power, and steady aim/Ninja = BEAST!!!!!

  • Worst assault rifle, tar-21 silenced is most effective by far :D

  • @MrFunxy You deserve not to play this game.

  • @ErinTurco21

    you're retarded. You're point?

  • i hate noob kids who use the UMP/TAR/AK/ACR cuz they cant handle using 1 more bullet to kill a enemy or cant use a weapon because it has recoil i mean common ACR should be removed from the game. i mean the F2000 has INSANE recoil and the fire rate makes stopping power as usefull as Danger Close for a throwing knife

  • F2000 = FAD with recoil

  • F2000 is nothing but pretty

  • fuck I miss this gun, so much fun to use

  • @rg03500 the new version is the FAD it is a beast

  • this dude LOVES ninja

  • id rather go into war with a toothbrush,than use this shit weapon

  • @WARDUDE130 yeah it is a crappy weapon IRL but it is good in the game. you cannot judge a gun in the game by what it is in real life.

  • f2000 is a boss

  • This is my favorite gun EVER!

  • Bigger brother? P90 was first produced 1990. It would be a younger brother in that case.

  • @finalfantasy50 think he meant in size. Not age.

  • @finalfantasy50 i think that he meant in size not age

  • I have noticed something that in every video of weapon guide you allways unlock a challenge like 1000 kills or a attachment for the weapon :P

  • i suggest scavenger and stopping power since the fire rate is high and the damage is low and if you're new to it i also suggest tapping the trigger like if it was a three burst gun... it really works and its not as bad of a gun. I actually love this gun and its really enjoyable once you know how to handle it.

  • The F2000 from BFBC2 is great

  • who the hell is this guy? is the VOICE of the cod community...

  • I actually love this rifle, not as much as the FAL, or the FAMAS or the M16A4. (M16A4 being my favorite). People say it's hard to handle, I find it pretty easy to use. I get more kills than with the AK-47 by far.

  • @ADyingFetus ak47 sux in mw2

  • @kakashi02saidHOTKOF1 I have no idea why I said AK-47. lol I meant M16A4. lol

  • Bf3 has made me love this gun again I always used it like it was a sub machine gun

  • The thermal is even worse....... nuff said.

  • the F2000 is one of my favorite rifles. why didnt they make it like the FAD from MW3? :(

  • The f2000s read dot stays active during an emp

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  • Difficult weapon to use? Challenge accepted

  • F2000: Aim for the knees for a headshot

  • YOU HAVE THE BEST VOICE EVER!

  • I dont care what anyone says. The F2000 is a BEAST!

  • @shootEMlikeCrazy your doing it wrong...

  • @shootEMlikeCrazy how do u play with it?

  • @shootEMlikeCrazy Low damage, loads of recoil... In essence the gun is completely useless! But it's so darn fun to use!

  • This is a fantastic weapon. I achieved fall camo pretty easily because the ridiculous recoil meant the bullets sprayed towards their head all the time, even from distance. Agree with the steady aim perk. Should have come back to MW3. Very underrated.

  • YOU DONT RAPID FIRE WITH THIS SHIT! always burst fire, ALWAYS!

  • 1:45

    COMMANDO FAIL

  • XboxAhoy: I have an F2000 with thermal scope and lightweight.

    Some Noob: I have an ACR with Stopping Power.

    XboxAhoy wins.

  • this guns not hard to use... i used extended mags on it... just burst the weapon

  • i always used the f2000 out of spite...i'd rather loose a 1000 matches with the f2000 than win with the UMPee or the gayCR...it works pretty well in close quarters if you just hipfire it and its best to see it more as an smg than an assault riffle(goin more for close to middle range targets)plus i love the way it looks and sounds

  • @TheChainsOFMisery UMPee? gayCR? Seriously? Are you 10?

  • @TheChainsOFMisery UMP is the best gun in the game. Just because its good, doesnt make it noobish.

  • @NoshRunner

    its not as bad as other shit..i dont respect the players who use it(as gamers) but i dont despise em as human beings(something i do with akimbo fmgs,akimbo shotguns,noobtubes,commando etc)

    my problem with the ump is that people use it because it has a bug(intentional or not) that doesnt decrease your damage at range when paired with a silencer...so you get a 3 shot kill with a silencer where it should be a 5(instead of callin it noobish i will call it overpowered)

  • @TheChainsOFMisery you are misinformed, the silencer does not reduce damage, it reduces the range at which the weapon can do its max damage, also, the damage of the ump is 45-35, this means with silencer or not, it will kill anyone with 3 shots at any range.

  • @mrbeanthe2nd

    thats what i said..doesnt decrease your damage AT RANGE..meaning...at a distance where other smgs would require you 5 bullets with a silencer the ump would require 3.

    you basically get all the perks of a silenced weapon but none of the disadvantages...that aint right

  • @TheChainsOFMisery you dont have the disadvantage because IW gave the UMP a high long range damage of 35, its not a bug or anything

  • @mrbeanthe2nd 2 with stopping power at close range.

  • I -3 this weapon!!!

    F2000 Silenced w/Blue Tiger Camo

    TMP Silenced

    Scavenger Pro

    Stopping Power Pro

    Commando Pro

  • .. i wish my comment was still top instead of brainwasher's ... i mean look at his name, i don't like the looks of this

  • @Webster109 you're welcome.

  • It's the microwave gun from Crysis 2.

  • Fave Gun

  • Favourite gun in both CoD and Battlefield :)

  • @xMuRKCLANx Probably he doesn't want to show the moments when he got owned using this rifle lol

  • I fucking love this gun. everyone just can't handle the potential of it

  • I love this gun with a silencer attached!

  • It's a shame they don't have this gun in mw3 :/

  • Using the acog sight, I got 13 headshots in one FFA match.

  • headshot machine!!

  • only a real man knows how to use the f2000

  • people who say that this gun is the "best gun" is massively overreacting towards the tide of hate towards the F2000. It's not useless, but it's by no stretch of imagination in any direction the "best gun".

  • @brainwasher9876 there is enough variety in MW2 for almost any gun to be someone's favorite or personal best. every class down to the pistols have a two shot kill option, that's pure diversity. there is no definite best gun, in a game where so many of the guns are so good like this one, tactics are what define the outcome of gunfights. the f2000 isn't as good as its counterparts at longer ranges, but if you work the map and get in close it destroys the other weapons in its class, even the TAR

  • @mtcw2790 I agree there are no definite "best" guns, but there are certainly guns on the worse end of the spectrum and a the better end of the spectrum. The desert eagle for example is worse than the magnum in every way except capacity (where it beats the magnum by 1). Now compare the TAR-21 to the F2000. The TAR actually has higher damage per second than the F2000 since its bullets do more damage; it also has less recoil and better ammo conservation.

  • @mtcw2790 some argue that the F2000 is a good SMG replacement. However, SMG users move faster than ARs. On top of that many SMGs have better damage per second and most of them have faster reloads. Some even beat the F2000 at long range. The gun is simply not competitive in any field, which is why you almost never see anyone using it. MW2 came damn close to being the best shooter in terms of gun balance, but the F2000 isn't the best example of that.

  • @brainwasher9876 the gun is competitive in that its rate of fire is better than any other AR and thats what really matters in close range. more bullets per second also means more frequent flinch. and once you learn to tame its recoil, it is a serious mid range contender. guns like the UMP and TAR require no practice at all - but that doesn't mean they are the only competitive options. the RPD for example has benefits over them.

  • @mtcw2790 the speed at which people die in this game makes your argument for flinch here rather irrelevant. The RPD is easily the strongest LMG in the game because it has no recoil. It is true that you can control the recoil of the F2000--by firing selectively, thereby lowering the fire rate, which is also its only strong point. A TAR at mid-range can put more powerful bullets on a target faster. Competitiveness is based on how good a gun is overall, not how much skill it takes to master.

  • @brainwasher9876 my argument is that if it can be mastered, it is competitive. people just don't want to take the time to appreciate its strengths because some of the other guns are so easy to use. and you don't die as fast as you do in MW3 - which is mostly due to some bizarre shit connection gets the upper hand mechanic, but still, you can survive a barrage of TAR rounds if you're slick and know how to use cover

  • @mtcw2790 and my argument is that even if mastered, the vast majority of other guns are better for almost every single situation, making it not the go-to gun for most situations, thus making it not competitive.

    I'm an avid user of the TAR and I'd say around 99 percent of the people I start shooting at with the TAR either die, or kill me first. Even if you have instant reflexes it is very hard to get away from something that fires that fast and deals that much damage.

  • @brainwasher9876 the only reason the tar seems good for every situation is because most players use assault rifles and smgs. if people actually used the full cache and they're respective tactics, the

  • @mtcw2790 I agree, but that's a moot point considering the F2000 is, in fact, an assault rifle. LMGs are under used in this game and are quite excellent, but that would be off-topic.

  • @brainwasher9876 the "best guns" would be non-existant. LMGs and sniper rifles will decimate a TAR at long range, and SMGs, shotguns and the F2000 will decimate it up close. the only thing assault rifles are truly good at is mid-range firefights.

  • @mtcw2790 We've been over this before. While there are no best guns, there are better and worse guns. TAR-21 can fare extremely well in extreme close quarters against the F2000. If both sides hit every shot and begin firing simultaneously, the TAR user will actually kill the F2000 first. At any other range, the F2000 loses to the TAR.

    Assault rifles in MW2 dominated many fields. They can kill at close range just as quickly as SMGs and sometimes even as quickly as shotguns.

  • @brainwasher9876 with lag, varying levels of aiming skill, and simple odds, that shooting simultaneously situation has probably never occured. and even if it has, its too rare to even consider. this is an online game, you're playing against people, not robots. humans can learn to exploit the weaknesses of other guns, or if they have little to no weaknesses, use superior map navigation/awareness to 1 up them. the TAR beats the F2000 if the TAR user exploits the F2000 user's mid range shortcomings

  • @mtcw2790 I think by this point we are arguing for the sake or arguing. I'm going to conclude by saying that while the F2000 is better in the TAR in ONE respect (RoF), it is inferior to the TAR in almost every other respect, making the TAR a far more practical gun to use for most, if not all, people. For evidence I will cite the number of people online who use the TAR compared to the F2000, especially in competitive clan play.

  • @brainwasher9876 actually the damage is the only thing the TAR really has over the F2000. it has better stats like raise time and reload time, but those rarely if ever make a difference with sleight of hand being so popular. and competitive play is a totally different story, i thought we were talking about public matches. i've beat TAR users with akimbo MP5ks in public matches. in competitive matches you're likely playing people of equal skill level who can adapt to your tactics.

  • @mtcw2790 uh. ADS is identical for all assault rifles. Reload for the F2000 is shitty as well because of the bullpup design. TAR has less recoil. TAR's iron sights are less bulky. TAR's red dot sight is not tinted dark, making it easier to see through. TAR has better wall penetration.

    People can adapt to TACTICS, sure. But a better gun is a better gun. Have a team using only SPAS-12s against a team of equal skill using only model 1887s, and the outcome would be obvious.

  • @brainwasher9876 raise time is swap, not ads. and i made a mistake, the TAR has better drop time (swap away instead of swap to). and the TAR is also a bullpup rifle, not sure how that makes the difference in reload time, its just a stat not a reflection of rl. tar and f2000 RDS is the same model, but thats probably the worst attachment to use on both guns. and irons are totally subjective, not to mention none of them are "bad", you can get used to any iron sight, wouldn't be in the game if not

  • @mtcw2790 not the same model. The TAR uses the MARS sight, the F2000 has its own. They look similar, except that the F2000's red dot sight is darkened, making it harder to see through. Don't believe me? Test it yourself.

    The RPG's iron sight is infinitely worse than the SCAR-H's iron sight. There ARE differences in how good iron sights are, hence why some guns are more popular with RDS and some aren't.

  • @brainwasher9876 i have used both, the darker tint is a pretty minimal drawback if you can even call it one. i didn't even notice until third or fourth prestige when i first started getting into completing gun challenges. and you can't compare the iron sights of explosives and bullet weapons, because the sights on explosive launchers are pretty much irrelevant. scar has better sights than the f2000, but once you get good at the game it really does not matter, you should be capable of using any1

  • @mtcw2790 Fine, another example should be warranted then. In all honesty, how often have you seen...say...the M16 used with an iron sight, compared to the TAR? Chances are, very very little. The TAR has excellent iron sights, which is why people almost always eschew its holographic or MARS sight in favor of it. On the other hand the M16's sight is visually blurry. It's literally built into the graphics engine for some guns to have blurry rear posts and some to have crisp, clear iron sights.

  • @brainwasher9876 you can't use "how often do you see" as an argument. most players in pubs are not skilled, and are not to be used as legitimate example of anything but sheepness. they just do what they see on youtube and message forums. truly good players will recognize how incredibly useless optics are, and will opt for better more effective attachments. work with any iron sight for a little while, you will get used to it, guaranteed.

  • @mtcw2790 "not skilled" is subjective. And when both the vast majority of the CoD community AND famous commentators and players avoid a gun and proclaim it to be crap, you know something is up. I have no idea how you can connect this to sheepishness.

    Optics are certainly not useless. Sandy Ravage for example holds a 5 k/d or higher, and almost always uses a rds on the FAMAS. You WILL get used to any iron sight eventually, true, but it will still be harder using that than a red dot sight.

  • @brainwasher9876 skill is entirely objective, its measured by pre existing standards. sandy ravage can also decimate an entire team with a shotgun.

  • @mtcw2790 Two posts earlier you were saying the opinion of the masses is pointless because they have "no skill". Make up your mind as to whether or not skill is important.

    Sandy Ravage can decimate a team with the best shotgun in the game AND effectively using cover and good aim, which is not a pre-existing standard of how good a player is, it is a fact.

  • @brainwasher9876 i never said skill wasn't important.

    pre-existing standard = fact

  • @mtcw2790 pre-existing standard is NOT fact. There was a preexisting standard that quickscoping was the "leet" way of using snipers, and that hardscoping was for noobs and didnt work. The fact is quickscoping is not the way snipers are used and a quickscoper will lose most of the time to an AR user, thus meaning that "quickscoping is leet" is NOT a fact.

  • @brainwasher9876 that was never a pre existing standard, that was someone trolling you.

  • @mtcw2790 no. That is a preexisting standard in the call of duty community. Hence Optic clan. I mean no serious offense here, but how have you not noticed this? Have you been living under a rock?

  • @brainwasher9876 optic players hardscope all the time. their most popular member, Predator, hardscopes in every single one of his videos and montages.

  • @mtcw2790 But you know full well (or at least, I hope you know full well) that quickscoping has become a huge fad to the point that people lombast others for "hardscoping", or scoping in and taking your time to shoot. Optic was the earliest follower of this fad, although some of them use the snipers like sane people.

  • @brainwasher9876 so, silly fads now qualify as factual standards just because internet cretins say so? interesting.

  • @mtcw2790 not factual standards. Just standards. remember your own arguments, dammit.

  • @brainwasher9876 my argument was that pre existing standard = fact

  • @mtcw2790 and mine was that standards that the community sets do not equal fact. hardscoping is more effective than quickscoping, not the other way round. Yet the community treats it as if it were fact.

  • @brainwasher9876 i think you're mixing up "community" with "sexually frustrated internet addicts whose numbers are very small compared to the real community which is measured by copies sold"

  • @mtcw2790 Here is a fact: Pre-existing standards are set by the community.

  • @brainwasher9876 pre existing standards are set by gamers, not one game's community even if the standards apply to that game. the most skilled mw2 players are the most skilled mw2 players because they're skilled fps players.

  • @mtcw2790 guess what a game's community is made of? That's right! Gamers. Moving on...

  • @mtcw2790 Probably the biggest difference in iron sights i can think of throughout the call of duty series is the uzi's iron sights in Black Ops compared to the SCAR-H's iron sights in MW2. Use the two for around ten matches each and tell me honestly if you felt that the two iron sights were just as easy to use.

  • @brainwasher9876 the uzi is an smg, you should be trying to get your kills primarily at close range where hip fire is dominant and the targets are closer therefore bigger.

  • @mtcw2790 Fine. FAL in MW2 vs SCAR-H.

  • @brainwasher9876 the FAL's iron sights specialize in headshotting, small aperture just the same size as a head at about anything past close range. that's why the gun is a one shot kill to the head. it's a marksman's gun. different tactics.

  • @mtcw2790 you directly contradict yourself by saying that iron sights are simply a matter of taste that everyone should get used to and then claiming that certain iron sights specialize in certain things.

    It's not a one shot kill to the head except at very close range, and in that case you may as well hip fire.

  • @brainwasher9876 thats not a contradiction. just because it specializes in X tactic doesn't mean thats all it can do.

  • @mtcw2790 specialization implies that it is better at some things than others. By extent I can say that some iron sights are better at most things than other iron sights, which would overall mean that one iron sight is better than another, thus being the opposite of your statement.

  • @brainwasher9876 not better, easier to use, big difference. better would imply that the "inferior" iron sight is literally incapable of making the same shots.

  • @brainwasher9876 and yes thats what im saying in a competitive environment they can adapt to your tactics so you have to use equally good weapons. but i hope you're not talking about gamebattles or anything, a lot of people on there are just as shitty as the randoms in public matches. the only time you absolutely need to use a certain gun is if you play at a professional level, or you play on certain invite-only PC servers.

  • @mtcw2790 no, I'm talking about players like wings, hutch, woody, xjawz etc. You don't ABSOLUTELY need to use a certain gun. I never said that you needed to use a gun in this discussion. But given the choice between a magnum or a deagle, people would choose the magnum because it's better in almost every way. Given a choice between the spas and the m1887, people would choose the spas because it's better in almost every way. Given the choice between a TAR and an F2000, etc.

  • @brainwasher9876 those guys are public match commentators, not elite players. hutch is the only one who has competitive experience, and he's not as good as he used to be anyway.

    i'm saying there's no need to choose one over the other unless your competition will provide enormous pressure to do well, which simply doesn't happen often enough in public matches to justify playing like that. you can use whatever you want in public games because most people are not tacticians.

  • @mtcw2790 they might not be elite, but they play (or have played) competitively, and take the game seriously enough at a level which I feel fair to judge that their decisions are wise gameplay decisions. Check out the videos of gamers using ACRs or SCAR-Hs or TAR-21s compared to the F2000. I guarantee that the F2000 is used far less than any of the other guns. These gamers play to bring beat-down material onto youtube, which is precisely why they don't use the F2000.

  • @brainwasher9876 if they need to use certain guns in order to get good scores for their channel, they have flaws in their game.

  • @mtcw2790 That's...essentially every commentator on youtube, ever. People don't give themselves a handicap to win games. They fight with every advantage available.

  • @brainwasher9876 xcal, sandy ravage, trgrfngr

  • @mtcw2790 most people may not be tacticians, but most people (contrary to what one might hear over voice chat) have some degree of common sense--another reason why so many people avoid this gun at all costs.

  • @brainwasher9876 common sense is worth shit against a tactician, he will make you question everything about your playstyle if you aren't on the same skill level.

  • @mtcw2790 my point is that people realize through common sense that F2000 is an inferior gun in almost every circumstance and thus avoid it. Don't read into my discussion word by word, look at the whole thing. It saves time.

  • @brainwasher9876 so long as the gun kills, its not inferior. stats mean nothing in public games.

  • @mtcw2790 Bullshit. The Model 1887 can kill, EVENTUALLY. But it's (and there really is no competition here) easily the worst (read: inferior) shotgun in MW2 barring perhaps the masterkey.

    Stats mean EVERYTHING in public games. It's sort of like how sports. A team that pulls an average of 6 k/d is in every sense of the word guaranteed to beat a team which averages 0.5 k/d.

  • @brainwasher9876 i was talking about gun stats. if you want to keep arguing that gun stats do matter outside of professional competition as if you're going to change my mind, save yourself a post.

  • @mtcw2790 You say gun stats are pointless. Hypothetically speaking, a gun that does 100 damage anywhere to the body compared to one that does 1 damage anywhere to the body would be on par with each other, since stats are pointless right?

  • @brainwasher9876 thats flawed design though, incomparable with a polished game such as this.

  • @mtcw2790 Say that MW2 is polished, knowing full well its imbalances, with a straight face.

  • @brainwasher9876 what imbalances? the models were patched, javelindom is gone.

  • @mtcw2790 noobtubes/OMA/danger close abuse, commando, the UMP, and ACR are commonly cited. Even someone like me who loves mw2 can't deny that getting spawn tubed is frustrating.

  • @brainwasher9876 oma tubers? fight them from close or long range, their only advantage is mid range. getting commando'd means you let them get too close. the ump has a slow rate of fire. the acr has low damage.

  • @mtcw2790 have you ever been spawn tubed across the map?

  • @brainwasher9876 a good mw2 player knows all the spawn tube spots and stays clear of them upon spawning.

  • @mtcw2790 check out volound's 100-5 video, tell me that shit was avoidable.

  • @brainwasher9876 you can only hit a spawn tube if you shoot at a specific angle over a specific area. they don't have shit at long range, its all memorization. besides, even if you do get spawn tubed, thats only the first few seconds of the match.

  • @mtcw2790 watch the video. Then respond.

  • @brainwasher9876 i've seen the video, he camps and fires at specific areas and spawn points. he would get his ass bought, cooked, and handed to him on a silver platter by a good team. or at the very least, a team that is capable of seeing somebody standing in the middle of a window.

  • @mtcw2790 Yes. You can escape out of that situation ASSUMING that you have a good team (which, 90 percent of the time, you won't), and only at the start of the game when the other team doesn't rain overwhelming air support on you.

    One fact that you can't argue with is that MW2 had a flawed spawning system. How many times have you killed someone, and have them spawn right next to you and kill you?

  • @brainwasher9876 you can escape anytime you have people on the spawn trapping team in sight, if they can kill you you can kill them. all you need is good aim and a stinger.

    they will always spawn in certain areas though, if you memorize each spawn point, you can be ready even if they're close.

  • @mtcw2790 People can always have a lucky shot, but the fact is that factors such as elevation, cover, and support will always make the offensive side's life a lot more difficult if the spawn trapping side is hunkered down. If this was not the case, call of duty would not be a tactical shooter.

    Oh and the spawn system is flawed as hell, as you say yourself it's easy to kill people when you're close to their spawn points.

  • @brainwasher9876 the team doing the spawn trapping is simply reaping the rewards of dominating the other team. if both sides were competent, spawn trapping wouldn't happen at all. its hard to escape a spawn trap if you join the game late, but if you were there from the start its partly your fault that it even happened. and just like there are specific spawn points there are specific spawn trap spots where you will be attacked from, and its necessary to also memorize those in order to escape

  • @mtcw2790 spawn trapping inevitably happens even at high levels of play. The team with one flag, on maps like highrise, sub base, or invasion always get spawn trapped if the other side knows what they're doing. I've seen it countless times at all levels, I'm sure you have too. Then again spawn trapping is not an example of game imbalances anyway, it's just the way the game is played. The problem with MW2's spawns is that they put them too close to enemies, letting people die within seconds.

  • @brainwasher9876 sometimes a team gets the better starting spawn getting them to the objectives quicker, but its not that big of an advantage if both sides are good because they would also have experience spawning there and knowing the best positions to spawn trap from, or in their case where to stay away from/toss grenades into.

  • @mtcw2790 ...have you played highrise dom with decent teams (or any team for the matter) before? There are some situations where it's just not possible to get out of.

  • @brainwasher9876 why wouldn't it be possible? play defensively, jump or go prone as soon as you spawn to avoid the snipers, or snipe right back, stay in the office until you rack up a few kills. or go in one of the tunnels, preaim/peek around the corners to avoid the campers and claymores. use sitrep pro.

  • @mtcw2790 Go prone as soon as you spawn...to get tubed, or chopper gunned etc.

    The office can be a uniquely unpleasant place to be in as practically the entirety of the rest of the map can actually see into it fairly easily.

    You'll find that a person who has just spawned and is disoriented and pissed from getting spawn killed 2 or 3 times often plays a lot worse than, and will lose to, a spawn trapper who's on a roll.

  • @brainwasher9876 just as easily as you can see them from the office.

    that's their own fault, if you can't control your anger while you're playing a video game you shouldn't be playing them at all, its unhealthy.

  • @mtcw2790 that's a ridiculous argument. If both sides of an engagement were always equal, then there would be absolutely no point in using a sniper rifle. Yes, they can indeed see you, if they had the time to. Snipers on the spawn trapping team have a huge area with which to hide in and scope to the office, while the people spawning at the office can only appear right in the sniper's scopes.

    Frustration is a natural part of human thought. NOT feeling annoyed is unhealthy.

  • @brainwasher9876 spawn trapping team? that means the other team got dominated at the beginning of the match, and are not on the same skill level. the only thing you can blame there is the random matchmaking, but thats avoidable with mercenary playlists.

    i'm not saying frustration is unnatural, being frustrated about things which have actual consequence is fine. but this is a video game, its like people who get frustrated about losing sports games, takes all the fun out of the situation.

  • @mtcw2790 Regarding air support: Ever been killed by a chopper gunner as soon as you spawn, over and over again? Good luck using your stinger there.

  • @brainwasher9876 chopper gunners don't last long enough to change the tide of a game if the score is close. if its not close, the side that won would have without the air support.

  • @mtcw2790 I'm not talking about score, and you weren't either. We were talking about game imbalances.

  • @brainwasher9876 i was explaining why it isn't a game imbalance, merely the result of an imbalance in skill.

  • @mtcw2790 if you kill someone, and he spawns behind you, and kills you within 4 seconds of you killing him, how is that a "skill" imbalance? MW2 spawns are flawed, period. It happens to the best of gamers, and everyone (except apparently you) has experienced it. It happens most commonly on maps like highrise and sub base, and especially free for all.

  • @brainwasher9876 again, memorize the spawn points. you'll be ready when passing by.

  • @mtcw2790 ...type in "obviously outplayed" by wingsofredemption, and tell me that shit was avoidable.

  • @brainwasher9876 if you get spawned on you should have been mindful of where you were, i can't explain it any simpler. i'm not trying to argue that this is the best design, but its the way it is, and that is avoidable. and if its happening outside of free for all, your team is not controlling the map well enough, they're moving around like headless chickens instead of patrolling between major choke points and flanking routes.

  • @mtcw2790 I'm sorry, but "that's just the way it is" is not credit enough for me to say that a flaw in the game is fine.

    If you kill a guy and then he insta-respawns behind you and kills you, then that's that. What if there were two guys, and after you shoot the first guy the second goes into cover while his buddy respawns right behind you? Good luck surviving that situation, which by the way just happens all the time.

  • @brainwasher9876 if he spawned behind you you should have known where you were. spawns are not random. i don't know how many times you want me to say that.

  • @mtcw2790 i will however thank you for not being on the bandwagon of "MW2 SUCKS NOOBTUBE COMMAND NUBS HUR DUR DUR" and actually examining the game at a closer level.

  • all you little assholes here compare F2000 to an ACR whitch only wankers use. if you take the fight to the enemy the f2000 will rip them apart before they can zoom in their ACOGs.

  • I love this weapon 'cause it resembles to the assault rifle from halo(w/ its red dot) & yes I love halo as cod (if that makes sense).