Added: 3 years ago
From: lancedeman
Views: 2,651
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  • Hey man you got this on TDC yet? I wanna DL it! lol now if only i could actually finish a game eh? I have like 18 projects i started and dont plan to finish any... i get new ideas that are better and start them and the process just loops ):

  • Maarehhh... Waar is het spel gebleven?

  • MMF2? Mean Modder Fokker twee? :)

  • looks good

  • this is awsome i cant make any games my tat! XD

  • not that bad :) HUD is very interesting i think and these fast teleportations up and down are cool too 5/5 :)

  • lol this is pretty kickass looking, tell me when its up i wanna play >=D

  • Yes, this would smoothly make the screen shift left/right! At this moment, I'm doing a technical demo of some space exploring game, but when I'm done exploring even more of MMF2, I'll implement this right away. I'll make a video showcasing just that and all other things I've done with the project.

    Thanks Steve, you're the best. I checked your game, (I knew it sounded familiar--think I saw it at the Daily Click!) and I love it!

  • I recommend slowing your ninja down a bit. Considering you have to make a dead stop in order to make those jumps, it would be nice to see them coming.

  • Thanks for the feedback, I appreciate it. I will try improve it and then upload a new video, hopefully by Christmas.

  • You could just make the screen scroll further in front (you'd have to make the transition smooth so that it doesnt give the player a headache when switching directions!)

    I quite like the movement speed you have - ninjas should be fast. I'd say alter the scrolling or level design instead.

  • Interesting. That would probably look awesome. I'll be sure to make the transition when facing opposite directions would be smooth and nice.

    Thanks for the input, this'll look great!

  • np :)

    I have a scrolling equation I use (for my game - 'Okinawa Rush')

    if you create an invisible active - and set scrolling to always set to X,Y of it then set these conditions to the Active (I called "SSS")

    set X to: Round(X( "sss" )-X( "hero" ))/1.3+X( "hero" )+Alterable Value A( "sss" )

    set Y to: Round(Y( "sss" )-(Y( "hero" )-50+Alterable Value C( "sss" )))/1.3+(Y( "hero" )-50+Alterable Value C( "sss" ))

    note: A = horizontal shift and C is Y shift

    .. will continue in next comment

  • continued ^^

    after making the above conditions to the "sss" active; create two new tests:

    IF Hero facing left and Alterable A of "sss" is greater than -10 then always subtract 1 to A

    IF hero facing right and Alt A is less than 10 then add 1 to A

    (this will create a smooth shift in either direction - note: in the vids of my game I did not alter A at all - so there was no camera shift but I just tested and it definatly works!)

    Hope this helps :)

  • that looks like a lot of fun. reminds me of the total klik 2bit competition because of the colours youve used

  • thanks man :) will keep it up!

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