Hey man you got this on TDC yet? I wanna DL it! lol now if only i could actually finish a game eh? I have like 18 projects i started and dont plan to finish any... i get new ideas that are better and start them and the process just loops ):
Yes, this would smoothly make the screen shift left/right! At this moment, I'm doing a technical demo of some space exploring game, but when I'm done exploring even more of MMF2, I'll implement this right away. I'll make a video showcasing just that and all other things I've done with the project.
Thanks Steve, you're the best. I checked your game, (I knew it sounded familiar--think I saw it at the Daily Click!) and I love it!
I recommend slowing your ninja down a bit. Considering you have to make a dead stop in order to make those jumps, it would be nice to see them coming.
You could just make the screen scroll further in front (you'd have to make the transition smooth so that it doesnt give the player a headache when switching directions!)
I quite like the movement speed you have - ninjas should be fast. I'd say alter the scrolling or level design instead.
after making the above conditions to the "sss" active; create two new tests:
IF Hero facing left and Alterable A of "sss" is greater than -10 then always subtract 1 to A
IF hero facing right and Alt A is less than 10 then add 1 to A
(this will create a smooth shift in either direction - note: in the vids of my game I did not alter A at all - so there was no camera shift but I just tested and it definatly works!)
Hey man you got this on TDC yet? I wanna DL it! lol now if only i could actually finish a game eh? I have like 18 projects i started and dont plan to finish any... i get new ideas that are better and start them and the process just loops ):
marcussatu 2 years ago
Maarehhh... Waar is het spel gebleven?
eelkonio 2 years ago
MMF2? Mean Modder Fokker twee? :)
eelkonio 2 years ago
looks good
gleneth00 2 years ago
this is awsome i cant make any games my tat! XD
vantruong420 2 years ago
not that bad :) HUD is very interesting i think and these fast teleportations up and down are cool too 5/5 :)
kacpi26 2 years ago
lol this is pretty kickass looking, tell me when its up i wanna play >=D
godsvictim22 2 years ago
Yes, this would smoothly make the screen shift left/right! At this moment, I'm doing a technical demo of some space exploring game, but when I'm done exploring even more of MMF2, I'll implement this right away. I'll make a video showcasing just that and all other things I've done with the project.
Thanks Steve, you're the best. I checked your game, (I knew it sounded familiar--think I saw it at the Daily Click!) and I love it!
lancedeman 3 years ago
I recommend slowing your ninja down a bit. Considering you have to make a dead stop in order to make those jumps, it would be nice to see them coming.
VGasshole 3 years ago
Thanks for the feedback, I appreciate it. I will try improve it and then upload a new video, hopefully by Christmas.
lancedeman 3 years ago
You could just make the screen scroll further in front (you'd have to make the transition smooth so that it doesnt give the player a headache when switching directions!)
I quite like the movement speed you have - ninjas should be fast. I'd say alter the scrolling or level design instead.
SlayerSteve777 3 years ago
Interesting. That would probably look awesome. I'll be sure to make the transition when facing opposite directions would be smooth and nice.
Thanks for the input, this'll look great!
lancedeman 3 years ago
np :)
I have a scrolling equation I use (for my game - 'Okinawa Rush')
if you create an invisible active - and set scrolling to always set to X,Y of it then set these conditions to the Active (I called "SSS")
set X to: Round(X( "sss" )-X( "hero" ))/1.3+X( "hero" )+Alterable Value A( "sss" )
set Y to: Round(Y( "sss" )-(Y( "hero" )-50+Alterable Value C( "sss" )))/1.3+(Y( "hero" )-50+Alterable Value C( "sss" ))
note: A = horizontal shift and C is Y shift
.. will continue in next comment
SlayerSteve777 3 years ago
continued ^^
after making the above conditions to the "sss" active; create two new tests:
IF Hero facing left and Alterable A of "sss" is greater than -10 then always subtract 1 to A
IF hero facing right and Alt A is less than 10 then add 1 to A
(this will create a smooth shift in either direction - note: in the vids of my game I did not alter A at all - so there was no camera shift but I just tested and it definatly works!)
Hope this helps :)
SlayerSteve777 3 years ago
that looks like a lot of fun. reminds me of the total klik 2bit competition because of the colours youve used
MarkP0rter 3 years ago
thanks man :) will keep it up!
lancedeman 3 years ago