@whattheima OpenGL. I was writing a D3D9 renderer for it too a long time ago, but I never did finish that proper. Still need to translate the fragment/vertex programs to high-level shaders sometime.
@whattheima All original tech that I wrote a few years back. I went back and updated it a little bit recently to optimize some of the light draw batching and other crap.
this music is scary o.o
FischKopfD 8 months ago
This game has to be japanese or something, there's just too many WTF?s in this game.
C4Chaos42 9 months ago
Oh neat, is it running OpenGL or Direct3D?
whattheima 9 months ago
@whattheima OpenGL. I was writing a D3D9 renderer for it too a long time ago, but I never did finish that proper. Still need to translate the fragment/vertex programs to high-level shaders sometime.
RichWhitehouse 9 months ago
Which engine is this running in?
whattheima 9 months ago
@whattheima All original tech that I wrote a few years back. I went back and updated it a little bit recently to optimize some of the light draw batching and other crap.
RichWhitehouse 9 months ago