Added: 2 years ago
From: NionsChannel
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  • Took me quite some time to understand what seems wrong with your 3d until I realized you swapped the left and right side. This is especially noticeable on the movie intro "Watch it like this".

  • I've watched alot of your videos, VERY IMPRESSIVE!!! In one you mention that you had just learned blender a few months ago. Did you learn by using youtube tutorials and teaching yourself, or have you taken classes? Also, have you had previous training with other programs other than blender? I'm very new, and would love some tips on where to start. Thank you.

  • watching this while listening to koyaanisqatsi is kinda weird...

  • hey nion please reply this what dous the outpud node splitviewer dous?

  • @goeiecool9999 it displays the halves of two images next to each other. it's just for visual comparison.

  • holy shit all that cubes!!!!

  • Strange projection of cubes.

  • Nion is too good at spamming around in nodes... i want to!

  • Blender should add a 3d feature to make it easier to do this stuff. Looks awesome!

  • ARGH, ME EYES!

    I listened to RAW FM while watching this :3

  • The refraction looks AMAZING!

  • How do you trigger youtube to activate the 3D button?

  • @AdeonWriter add the tag yt3d:enable=true

  • on drugs wooo. It actually works.

  • needs music

  • I need to go to the bathroom, be right ba-

    *Falls out of chair*

  • how did you render two cameras at once on blender

  • sry for the late answer... I didn't render two cameras at once. I've put the two videos together afterwards.

  • oh thanks

  • @woodsy1234567890 there somwhere on the internet is an ad-on for 3d rendering just google: stereoscopic rendering you may get good results

  • i watched too many of those videos now I have a ginormous headache! lol

  • wow that was awesome! but my now eyes hurt like crazy...

  • Please add YouTube's 3-D Player so we can watch it in a parallel free-view version (too). Just put the following in your tags:

    yt3d:enable=true yt3d:swap=true

    If you want to change the aspect ratio, put yt3d:aspect=[insert your ratio]. Mine (with a Stereo-Tach beam splitter are an aspect ratio of 2.5:4. You might have to try various settings before you find the ratio that's right for your stereo images.

  • that was utterly fantastic with crossed eyes. felt so real.

  • how about adding yt3d:enable=true to the tags to take advantage of youtubes new 3d feature

  • AMAZING! I had no idea that blender could do that! Is there any way to make viewing it easier, like with glasses or something?

  • There are a lot of ways to filter out the two pictures for each eye by using glasses. The easiest way is to mix a red and a green image and then use red and green colored lenses, but that doesn't look very good. There is also the possibility to use shutter glasses (such as nvidia's 3D vision) , which alternatly darkens each lens. The third way is to use special monitors, which create different polarized light, which can be filtered out with glasses, too (e.g. from iz3d).

  • I belive i've seen something like the third one in an IMAX documentary. I hope they will find a cheap way to make those, because I've heard that it's really expansive.

  • But don't ask me how to use the last two versions combined with Blender^^

  • HINT- if its hard to see hold ctrl and scroll down to make the vid look a little smaller.

    Great JOB! fantastic idea to make Suzanne out of glass great refraction. Those black spooky ghosts - are they boyds?

    I notice that as the camera transitions through certain angles of roll that I always go out of cross eye for a split second - as if the brain seems to reject the stereo when the scene tilts beyond about 30 degrees past horizontal or inverted horizontal. Anyone else notice that?

  • No, the 'ghosts' are no boids. They are newtonian particles with a rotation. I used vector blur to make them look 'spooky'. But unfortunately the refracted particles aren't affected by the vector blur.

  • how do i get a camera look at something with an empty iv forgot and cant work it out lol

  • With a track to constraint. But I did something different. I parented the camare to an empty to make the rotation around the monkey.

  • can you do a tutorial on how to create that sketchy-like render?

  • That's pretty simple. I haven't even used a toon shader. Just go to Scene (F10) and activate edge.

  • I couldn't get my eyes to cross lol

  • thats sweet. i was going to do that.

    my dad has a cammera that can do that

    its sweet,

  • Anybody have a suggestion how to 'uncross' the eyes now? Hurry, I got to get some work done.

  • weeeiiirdddd.........can u make actual figures do realisic movments?,like adding pivot joints that act like a ball and socket ?i'm hoping to do that someday,but so far i 've only seen one animation like that.

  • Sure Blender can do that. What you are talking about are called armatures in Blender.

  • That is awesome! How do you do that? With 2 cameras?

  • Actually it was rendered two times with different camara positions and then cut together afterwards (using Blender, too). Btw. the camare shift setting doesn't change the perspective. I tested that before... the cameras really need a different position. It is recommended to make the camera movement with a parent object. Then you have no problem to move the camera left or right.

  • lol man thats trippy when you do it cross eyed... and the use of the "edge" looks really cool

  • thats so sick. what did you do to animate those blocks?

  • It's a plane with DupliVerts and a displacement modifier bound to a moving object.

  • oh thanks. :)

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