Added: 3 years ago
From: modulogeek
Views: 27,527
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  • Think i'd rather create with pencil and paper @_@

  • Very nice.

  • This is pretty cool. Can you tell me how you went about learning how to do this?

  • B! E! N! D! E! R! BENDER!!!

  • I need help plz:I have blender and OpenGl es install as well just to tell you know.Now i try to do something in blender and use the option :render>OpenGL render Image and i get a blinking bar said: (error failed to create OpenGL offscreen Buffer,Unknown)can someone tell me if i need something else or if Im doing it wrong?

  • Hola como estas?

    muy buen trabajo.

    Soy Argentino, no hablo muy bien el ingles, perdona!

    me mostrarias tu codigo?

    gracias!

  • yo should make a tutorial on making bender

  • Great! what a nice job! I use Milkshape to create my models.

  • Bad graphics....

  • @AndyHarglesis I'd like to see you try, from scratch, with no 3d program whatsoever, for the first time ever, *AND* making work on Linux as well as Windows.

    :P

  • @testingte To correct you there, it's impossible to generate 3D matrixes or vertices with no 3D program, as you call it. :P

  • @AndyHarglesis In description it says "This is all code - no GUI 3D app (e.g. Maya, 3D Studio Max) was used here."

  • @testingte Okay, my friend, once you learn what 3D is then argue with me because otherwise you don't even know what you're talking about.

    I know what the description means, but clearly you got mixed up with my logic. Do you even know how to use Basic? lol

  • @AndyHarglesis Fine then: I'd like to see you try, for the first time ever, *AND* making it work on Linux as well as Windows.

    :P better?

  • How did you make to rotate scene by mouse??

    Can you send me a code?

  • cool

  • No.

  • Great Work Dude.

  • whats the diffrence between javascript game programming and C++

  • @johnmunoz18 you have other resources and c++ is much better in performance.

  • please anyone tell me how to install kdevelop or give me a link i have ubuntu 9.10 and i have fedora 12 when i install it on ubuntu 9.10 it can't compile and i can't install it on fedora 12 it tells me when i sudo that my user isn't in the sudoers file please help i've been trying for 5 months to install it

  • @slashhashdash It says that your user isn't in the sudoers file? Check the manpages for visudo, and run that as root. You'll have to add an entry for yourself.

  • :O u watch futurama

  • @radonas - no, I've never seen it. What is it?

  • "KDevelop"

    <3

    Also, why not compile gcc for Windows, or just use MinGW? There shouldn't be as much code alteration needed if you do that, unless I'm missing something blatantly obvious.

  • because i have to compile gcc for windows ;) plus i prefer working in linux.

  • What I meant was, instead of using Visual C++ for Windows, you could compile gcc and use that when porting code to and from Windows, so that any compilation flags/etc can be used on either one rather than "translating" them.

  • ah, sorry this was a long time ago. my prof checks with visual c++ so i had to make sure it worked there first. porting the code it to gcc was just extracurricular on my part.

  • Okay, I understand now. :)

    My class uses Dev C++ (ew), so it's MinGW/gcc already; I just make sure to compile on a more recent version of gcc than the one supplied with Dev C++.

  • the fact that you did this in code make my bender seem like nothingness

  • omg U can make that good 3d witj JUST code??

    oomg what is artist for??:P

  • Sure he did it in code, but it would've been _easier_ to do it in a 3D program and write code to import and display it. Also, let's face it - as much of an accomplishment as it is, the 3D Bender used in Futurama in the cell-shaded 3D sequences looks a damn sight better than this one. One of the many reasons for this is that an artist created the model and not a coder.

  • Cel shading can be done right if you know your way around shaders.

  • is it open gl for ubuntu

    ???

  • thats really good but the mouth scared me at first lol

  • code code:D

  • great job

  • how can i load a 3d model which i made in 3d studio max by using OpenGL and C++? could you please help me?

  • There isn't any specific way. If you know a good enough amount of C++, you will know how to load files. So you have to load the model file, and learn how to parse it (this can be different depending on the file type)

    I suggest starting with something simple like .obj or .md2 files.

  • really nice job, keep it up

  • looks good!Could you add some animation features to your character? That must be more funny.

  • :D :D :D :D

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